Me0203
Lv.7Design Champion
Comments
495 totalPart of me is drooling, imagining this as a Rogue card. But the sane part of me is curious whether it will be played in Druid. I think we'll certainly see a lot of experimentation - it IS strong. Question …
Yessir, it's terrible. But on the bright side, you can put this, [card]Transmogrifier[/card], and [card]Recombobulator[/card] all in the same deck!
Mage is the undoubted winner with this card, but Priest and Warrior are also quite well off. The others are lackluster - Paladin can find a variety of secrets, but none are amazing, and I doubt Dragon Secret Paladin will …
There's little point to using this vanilla-ly. You can't rely on your opponent to play good minions, and if they have, you probably want to remove them instead. (unless you just want to enjoy some shenanigans)
That said, perhaps …
Neat neat neat! Nothing is more exciting than adaptable card draw. This can enable so many fun decks.
Reminds me a bit of our old friend, [card]Azure Drake[/card]. 5-mana 4-4 draw a card is quite alright.
Hah, I know it says albatross, but all I'll be able to imagine while playing this card are the seagulls in Finding Nemo. Victory is mine? Mine? MINE? MINEMINEMINEMINEMINE?!
I do find it amusing that this has even the smallest amount of synergy with [card]Toxic Reinforcements[/card].
More seriously, this looks rather strong. Whether it fits in some sort of Dragon Hunter... well, given the cards we've seen so …
I don't predict this to be too impactful. Mech decks are usually fast-paced affairs; while this effect is certainly the nuts, it's just a bit too expensive. Somewhat like how [card]Wargear[/card] has been slowly phased out of the most competitive …
I was WONDERING why the reveal image looked like a Macy's parade float... And there it is.
Cute as the card is, though, it seems bad. I'd rather play Mecharoo than this; it's not likely to survive long enough …
Well! After giving out free Galakronds, they had to rope us into spending our dust on something, I see. Just as they did with [card]Twin Emperor Vek'lor[/card] for [card]C'thun[/card].
That said, there's no way that I won't be crafting …
This is a lovely card. Against more aggressive decks, healing is a great way to stall for one more turn to draw your board clear. [card]Antique Healbot[/card] was played, and so this likely will be as well.
However, what …
Frankly, I'm not so sure about this one. It's certainly not a good turn 5 play. You do, at least, have a good chance of discovering something useful on turn 6, but that's only two cards out of the bunch …
Neat :) As others have said, spell-on-a-stick cards have always been great, and this particular design has been very effective in the past. Especially seeing as Standard has few good board clears that come out earlier than this does, I …
Between the [card]Draconic Lackey [/card], the new neutral dragons we'll be seeing, and Warlock's new dragons, I think it's quite possible that this will be part of a meta-defining deck. Imagine Evolve Shaman trying to deal with the healing and …
Man, that's a nice card. It comes on an opportune turn (though it requires combo), it's a precise tutor, and its stats are alright.
Between this expansion and the last, I get the feeling that we're building up to …
I have no doubt that this is a card created purely for those who enjoy building memey decks. I also have no doubt that I will create some of those memey decks.
Thus, is it good? No. It is …
This is different from the other sidequests. Why? Because the reward goes to your hand!
Unlike in Hunter or Mage, here you don't have to crimp your line of play so that the reward won't be summoned. And, importantly …
As I've noted on the other sidequest pages, an issue with evaluating these cards is that they're not something we've seen before. The question that we don't have the answer to is: will a card (that you draw, unlike a …
This is one of those legendaries where the effects are obviously good, but so generally applicable that it's hard to say what sort of deck you'd want to put him in. Free attacks added to your Invoke cards is great, …
I think the viability of this and all the side quests will ride on how awful it feels to pull it in the later game, where it does nothing for you. I'm quite curious about that in general, actually, seeing …