Me0203
Lv.7Design Champion
Comments
495 totalGiven the ability of Scholomance Paladin to krunk out the biggest of bois in the metahaus, I think it's possible to run this in a buff deck. You have to forgo spells like [card]Subdue[/card], but that's alright if you can …
You could plop this into [card]Dead Man's Hand[/card] Warrior to get a bit more free with your... well, Dead Elephant's Hand, I suppose. The secret suggestion is quite interesting, as well, since a few secret classes have ways to draw …
It's a great defensive card, because you're rewarded for doing something which you would anyway - playing spells. Getting a 3-6 for 5 mana is only slightly better than [card]Grook Fu Master[/card] (wait, that exists?), but it has rush and …
Yeah, yeah, it's good, whatever, fine, but really - this should be a SHAMAN CARD! >:C
As PLANETCRUNCH noted, this is more powerful than it seems at first glance. Consistency for both Treant Druid and Totem Shaman is very, very good! I'd like to note one more thing, though - it's a 5+ cost spell. Both …
This is lovely. Anybody else hoping that the other two Mage/Shaman cards will also have spell damage synergy? I can't wait!
Anyone who's played a bunch of Arena knows how game-winning having an extra ping on hand can be. So... what if that ping stayed with you the whole game? What if it was activated by cards that you already …
The card I see this being used most with is [card]Hench-Clan Hogsteed[/card]. It's the best low-cost rush minion!
That said, it has one huge saving grace over [card]Bloodsworn Mercenary[/card] - it can apply pressure. Currently, if you …
Firstly - the theme is magnificent. This is as dark as I was hoping the Warlock/Priest combo would be. A fatty nose with legs. Why, I could see this bloke shopping at Walmart!
Secondly - does this trigger for …
This seems like a good card for Token DH. Normally, it's just too variable to justify putting in your deck - against most decks, 3 damage is not enough, and spending seven damage to not clear the entire board is …
You could organize the classes like this: Druid --> Druid/Hunter --> Hunter --> Hunter/Demon Hunter --> Demon Hunter --> Demon Hunter/Warlock --> Warlock --> Warlock/Priest... etc. In this format, one class is left out (Druid or Shaman, here, since Druid/Shaman …
This seems innocuous until you realize that Druid has a plethora of tricks that can turn that temporary discount into a permanent mana crystal. [card]Wild Growth[/card] on turn 2, [card]Overflow[/card] on turn 3, [card]Nourish[/card] on turn 5... The only card …
Quote From anchorm4n That was a surprisingly creative theme. Good luck to all of you! My favorites are Back Alley Sniper and Storm Captain.
I also want to say thanks to the community and especially to the …
@Nirast Vampirate Lord is very flavorful (the name is absolutely toothsome), but I'm not sure why giving Lifesteal to Pirates is a desirable thing. The closest thing to self-damage in Pirates' tribal theme is weapon synergies, which Warlock doesn't have. …
I love the effect on Zrukx. It's a fitting finisher for Hunter, which already has hero power synergies and is the class with the most 'closer' cards like this. Regarding balance, 2 damage might be better - even six hero …
Allo! I've got three ideas for this week, so far. Kudos to Xarkkal, this is a fun one.



Thoughts on my cards:
[spoiler]
Swordwraith Freebooter began as a callback to [card]Phantom Freebooter[/card], the only KofT Pirate; …
Quote From anchorm4n Not a lot of entries in both competitions so far. I could imagine that having to find two matching pieces of art was too much of an issue for some people in the other competition.
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