Comments
1,192 totalProbably doesn't fit into every Demon Hunter, but it's a solid card for token decks.
Very cool hero card with a ton of finisher potential in Token Demon Hunter, and solid late game value for any slower Demon Hunter deck.
Incredibly powerful way to avoid running cheap minions, thereby making sure you can include [card]Vanndar Stormpike[/card] in your deck.
Dropping two secrets at once can be very paralyzing, and the improved versions all seem really sweet. The hero power is great for any midrange or slower Hunter deck, but since Hunter tends to skew aggressive it's a little hard …
It's a lot of stats on a Deathrattle Beast. [card]Revive Pet[/card], [card]Monstrous Parrot[/card], and [card]Jewel of N'Zoth[/card], so maybe there's something there, but I'm not bullish on this.
[card]Pathmaker[/card] only triggers the other side of spells, leaving you with pretty limited options today in Standard:
- [card]Power of the Wild[/card] - 5 mana to get a 4/5 and a 4/3, and buff your existing board +1/+1
- …
This can help a lot with controlling an early board in a Token Beast deck, and it helps push for lethal in the mid to late game. All in all, solid card. Nothing to write home about, but it has …
[card]Skull of the Man'ari[/card] this is not, but this is guaranteed (whereas Skull could be removed before doing anything), and there are a ton of incredibly powerful demons in Demon Hunter that have immediate impacts on the board. I'm very …
The hero power is a surprisingly minor upgrade on the standard Mage hero power, and the battlecry probably only fits some Big Spell type deck where you're sure to recast things like [card]Deep Freeze[/card] (Frost), [card]Flamestrike[/card] (Fire), [card]Mask of C'Thun[/card] …
[card]The Unstoppable Force[/card] seems solid as a way to get some burst damage in, and the hero power is nice enough. Probably one of the weaker hero cards in the expansion, but it seems good.
This radically improves [card]Iceblood Tower[/card], and makes the Big Spell Mage look like a serious deck.
Great flavor, and Mage has enough cheap fire spells that this could actually be viable. In part, viability depends on how being unfrozen works - if [card]Frozen Mammoth[/card] can be played on turn 4 then attack on turn 5 when …
6 mana for a slightly bigger [card]King Krush[/card] seems really powerful, and getting up to 15 armor in a single game isn't that hard (even in Standard).
If you can reasonably build a Mage deck that only has 7+ cost spells, this is insane. I'm lukewarm on the archetype for this expansion, but hoping to be surprised.
This seems to be intended for some kind of Big Spell mage that uses spells like [card]Deep Freeze[/card], [card]Mask of C'Thun[/card], [card]Flamestrike[/card], and maybe even [card]Grand Finale[/card] to make sure this consistently hits good, impactful spells. Maybe that's a real …
[card]The Lobotomizer[/card] is probably not good enough to see much play. Standard Rogue just has too many much more relevant weapons, and hand/deck spying is often a bait (just look at [card]Chameleos[/card]). Not saying this card will never find a …
Is the joke here just that lots of other Draenei characters and art tend to have "wavy" horns (e.g. [card]High Exarch Yrel[/card], [card]Draenei Totemcarver[/card], [card]Libram of Wisdom[/card], etc.), but Xyrella has a crescent shaped horn? I think WoW offers a …
This card is incredible. The hero power adds a lot of late game value in a control mirror, and with the right minions you could easily make a Vanndar Priest deck that leverages this for AOE, healing, armor gain, and …
If you treat drawing a card as worth 1 mana, drawing two cards as worth 3 mana, and dealing 3 damage as worth about 2 mana, then [card]Spring the Trap[/card] is a very solid card. At worst, it's a 1-mana …