Comments
1,192 totalI'm feeling bullish on [card]Cheaty Snobold[/card]. The key thing about this card is that it reads "After an enemy is Frozen", so its damage can go face. Right now there's not a ton of effects that can take advantage of …
The take I'm seeing again and again here is that as powerful as [card]Najak Hexxen[/card] is in the abstract, he's automatically bad because taking full advantage of him requires playing bad cards like [card]Youthful Brewmaster[/card] or [card]Focused Will[/card]. This seems …
I'm not sure the comparisons to [card]Deck of Lunacy[/card] are quite right. The way I read the text here, [card]Cera'thine Fleetrunner[/card] swaps minions for totally random class minions (e.g. a 1 mana 1/1 could turn into a huge minion with …
How good this is will depend a lot on how many good Frost spells Shaman gets, but I doubt you'd need to play more than two Frost spells in a game before this is worth the cost, and if you …
[card]Undying Disciple[/card] looks a lot like what [card]Chronobreaker[/card] should have been to be playable. Definitely a solid deathrattle that plays well into a Control Priest archetype, though maybe not in exactly the Shadow Deathrattle Priest we've seen lately, as Priest …
[card]Bouncing Blade[/card] with hints of [card]Frost Nova[/card]. Seems like a great control spell, and exactly the sort of frost spell Shaman needs to make a Frost Shaman archetype work.
This seems great - similar to [card]Kalimos, Primal Lord[/card], but better up front and paired with long term value of the randomized hero power.
I'm not excited about [card]Shadow Word: Devour[/card], but I wouldn't count it out either. Priest has a ton of stuff you could pair with this for AOE effects like [card]Void Flayer[/card], [card]Devouring Plague[/card], and [card]Condemn (Rank 1)[/card], and it has …
This seems like it could be a solid choice for a control archetype in a class without ample AOE. Lots of cards like that have been printed, though, and none have ever really made that sort of thing work. Still, …
This card is unreasonably good. The hero power is a huge upgrade on the [card]Life Tap[/card] (which is already the best base hero power in the game), and the battlecry makes for a potentially ridiculous tempo swing.
Obviously this goes into a deck with very few, strong deathrattles (and probably with [card]Wicked Shipment[/card]).
Combined with [card]Sacrificial Summoner[/card], I could see a case being made for running this with [card]Boneweb Egg[/card], [card]Nerubian Egg[/card], and [card]Burning Blade Acolyte[/card]. …
This curves perfectly off of [card]Boneweb Egg[/card] and [card]Nerubian Egg[/card], which makes it stupidly powerful. In the case that everything goes to plan, you end up with 4 power from the egg, 3 from [card]Sacrificial Summoner[/card], and potentially another 3 …
You don't need to kill much to make this great stats for the cost, and it curves into [card]Battleground Battlemaster[/card] nicely. So, maybe there's some "there" there, but only dealing one damage means you'll have to do a lot of …
This could be pretty nutty - bonus deathrattle triggers for [card]Nerubian Egg[/card], [card]Loan Shark[/card], [card]Infiltrator Lilian[/card], or a host of other good targets could be very impactful. Toss in [card]Snowfall Graveyard[/card] and this can easily get out of hand.
I think this is the least interesting card in this Token Beasts package, but Druid looks like it has some room for 4-drops, particularly if they help ensure [card]Compsting[/card] and [card]Arbor Up[/card] targets. So, it's got real potential.
I'm not really sure this shores up the weak points of Token Druid in any way that's more impactful than [card]Oracle of Elune[/card] or some token generation spells, but it's a lot of stats for the cost. Maybe the stealth …
Tutoring is always great, so this should easily find a home somewhere.
Anything with cost reduction is worth thinking about, and because this is a summon trigger it could be particularly powerful with [card]Vibrant Squirrel[/card] and [card]Frostwolf Kennels[/card]. Toss in [card]Wickerclaw[/card] and [card]Park Panther[/card] and you could have the makings of a …
Probably an auto-include in every Paladin deck out there (because they'll always have some kind of buffs). Particularly gross with handbuffs and the [card]Lightforged Cariel[/card]'s hero power
It's a good value for the cost - basically [card]Execute[/card] and [card]Frost Nova[/card] in one (assuming you don't care about freezing your own board), but I don't see how it fits. Maybe there are some frost synergies in Neutral or …