Comments
1,192 totalDeathrattles don't need to be that good to make doubling them great. Doubling an early [card]Loan Shark[/card] could be a pretty big deal. Having the effect stick around is also huge - cards like [card]Baron Rivendare[/card] have been bad because …
The fact that [card]Dun Baldar Bridge[/card] works for summon (rather than play) is the only thing that makes me think this card could be good. The payoff wants you to run a token strategy, but the midgame turns are where …
[card]Lightforged Cariel[/card] seems like a really solid value card with a lot of relevant support already available for the hero power ([card]Catacomb Guard[/card] and [card]First Blade of Wrynn[/card] come to mind). [card]The Immovable Object[/card] offers a nice little bit of …
This feels like tech card bait. This is not likely to be a combo breaker since it doesn't interact with hands or decks, so it needs to eat a valuable minion in a tempo oriented game. But on turn 8 …
Solid card for the cost - goes from being a 1/3 to a 2/2 to a 3/1 in the best case. Probably won't see constructed play without a tribal tag, but in the right circumstances it could see play in …
Cost reduction is solid, and Mage has plenty of spell damage available to it, so this seems like a good card. Hard to say if it's good enough to supplant other cards in the current Questline Mage decks, though.
Easily worth the price up front, and the hero power is just dramatically better than the default Druid hero power for any combo or control deck, even before you account for the new max mana cap. Auto-include in any deck …
The comparison this begs is to [card]Darkshire Councilman[/card] - same cost, nearly the same stats and scaling, but one triggers off of summons while the other triggers off deaths. Obviously the former is much easier than the latter to get …
[card]Ironhide Direhorn[/card] is off crying somewhere
I'm impressed that grind didn't drive you insane before you got to so many mercs. I've been grinding away for a while and am still missing a bunch of mercs, not to mention the sheer amount of grinding left before …
Oddly enough, I haven't seen anywhere that can say for sure what the coin ranges are, but this reddit post includes a table for which mercs are part of the rewards for any given bounty.
Anecdotally, I think I've …
Farming Heroic Air Elemental is already an incredibly tedious process. Unless "adjusting the appearance rate of Mysterious Stangers" means that they will be dramatically more likely than other options when you're the appropriate level, this will only serve to make …
Frankly, I'd prefer a guarantee they be for legendaries you don't already have - it's not that hard to grind for tasks and get coins for legendaries you do have, but if you're mostly F2P it can be a real …
Quote From dapperdog Do you have the complete set for epics yet?
I opened a pack today and found much to my annoyance that I was granted a skin for an epic I have, rather than an …
For what it's worth, this is not just an issue with the pre-order. I just opened this pack and was disappointed to find that all of the mercs were duplicates.

Quote From Tetsuo I tried it last night, and I quit playing after the very first level (the one with Hogger as the boss). I found it boring and simplistic, from the gameplay to the aesthetics. Seriously, the …
I think there's a bit of ugly that's missing here - how cumbersome interactions in the mode can be:
- Each match-up in PVE incurs a loading screen
- The animations across the board tend to be pretty slow …
I really don't get why the Cranberry Juice guy made an appearance, particularly since his fifteen minutes of fame were a year ago.
[card]Azalina Soulthief[/card] saw play in some hyper aggro decks that wanted an option for late game reload, so I imagine the new [card]Mindrender Illucia[/card] will still be viable for that narrow purpose in highly aggressive Shadow Priest decks. Given the …
In the last 24 hours, two articles were posted about upcoming balance updates:
- https://outof.cards/hearthstone/3629-hearthstone-gets-constructed-balance-changes-next-tuesday-warlock-card-ban-priest-card-redesign-5-nerfs-7-buffs
- https://outof.cards/hearthstone/3624-datamined-changes-coming-in-hearthstones-next-battlegrounds-update-leapfrogger-nerfed
There were also about a half dozen substantive articles about the new Mercenaries mode. The news comes in at whatever …