Comments
1,192 totalI love the design of [card]Frozen Buckler[/card] - 10 armor if you're under a lot of pressure is great, and the drawback of losing 5 next turn makes it fair for the cost.
I see a few folks here …
Even with all their various ways to gain attack, I doubt Demon Hunter can line up Honorable Kills easily enough with this weapon to make this good. That said, I think this is a hugely valuable turn 1 weapon, as …
This looks like an early nerf target*. Even if a full Token DH deck doesn't come together, this could easily find its way into a Deathrattle DH thanks to how sticky those deathrattle chains can make their boards. On their …
Very cool, but probably too expensive to be impactful.
This seems like a card that's best utilized in a deck that runs only a few beasts, all of which should be high impact. Imagine dropping two of these and getting a pair of [card]King Krush[/card]'s for 6 - that …
Definitely a cool weapon, and on curve it seems like something you could easily get to be a 4/2 before you start losing good honorable kill targets.
The fail state here is fine, and if you can play it on curve and turn it into a 5/4 it's incredible, but to be a staple it would need to have a more meaningful impact in the midgame.
2 mana draw three with some cost reduction. Seems incredible.
Lots of value here, and since the spells end up in your hand it's also potentially a reason to play [card]Siphon Mana[/card] and [card]Celestial Ink Set[/card] (and maybe move a little away from [card]Incanter's Flow[/card])
[card]Rend Blackhand[/card] is crying in a corner somewhere. Perfectly reasonable tech card for very specific metas.
[card]Field of Strife[/card] might be a solid card for a token DH, and even if it's not big enough as a finisher it's honestly pretty interesting so long as there's enough Illidari generation tools available.
Mill Rogue incoming? This will certainly be a boon for that archetype in Wild, and in Standard it's at least a solid tempo boost and value tool in a class whose hero power becomes pretty irrelevant after the early stages …
Seems like an auto-include for any deck that wants to run Big Demons. Maybe we get enough critical mass of support for that deck that it starts to see real play, but so far it's been more meme that dream.
[card]Warden of Chains[/card] is a [card]Stegodon[/card] that sometimes buffs up to a [card]Lakkari Felhound[/card]. Honestly a 3/8 taunt for 4 is pretty strong, but Demon Hunter has a lot of competition for 4-drops that would probably be more relevant in …
Seems like a really solid Elemental for [card]N'Zoth, God of the Deep[/card], and it offers a very imposing threat to your opponent if it's allowed to stick around.
It's odd to see a neutral that bundles a 2-mana class card ([card]Defile[/card]) with a 3-mana neutral ([card]Spider Tank[/card]) and have no cost penalty. I suppose the trick here is that [card]Defile[/card] on 2 or 3 is way more impactful …
It seems that in the mid to late game this will be consistently solid, but this might be too random to find a home.
Kind of a neutral [card]Fire Elemental[/card]. A solid showcase for the honor kill mechanic, but probably won't see constructed play.
If you're building a hyper aggro deck, this is basically free tempo.
Not the better of the two free legendary cards, but certainly the sweeter of the two.