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Meteorite12

Joined 05/29/2019 Achieve Points 670 Posts 696

Meteorite12's Comments

  • Not that interesting to look at really, but I guess it’s decent enough. Not too amazing altogether though

  • Looks pretty good, especially given that expensive board clear’s weakness is usually that you can’t play anything else afterward

  • Really doesn’t seem that great given that neither class really runs weapons with that high attack at this point. Gorehowl would pretty much be the best case scenario, but that card hasn’t seen play in ages

  • Looks pretty great for a control deck, chances are it’d manage to do a lot to slow down an aggro deck. Kind of useless against control though

  • Seems like. Pretty decent card, though there’s not really that many easy ways to play a big board clear with him, so the swing turn shouldn’t be that big

  • Looks kind of worthless without Kael’thas, and even then it doesn’t seem that great really

  • It’s looking like the smaller ones are their own separate cards with smaller base stats, so bouncing it won’t reset it

    In reply to Rattlegore
  • For me personally, usually the decks I play I make because I want to try to remake an old deck I loved (midrange Hunter, fatigue Warrior) using older cards, there’s some combo that seems fun (Gral and The Darkness, Hakkar Benedictus and Hemet), or there’s just some big card I want to play (Stalagg and Feugen are still favorites of mine).

    Generally most of what I make tends to be heavier control decks, I don’t really try to make specifically good decks, sometimes I’ll just stumble upon something that works surprisingly well and rank up with that for a little while.

    The only time I really pulled out a specific deck to counter the meta was when Raza was unnerfed. Fatigue Warrior is basically an unlosable matchup there if you draw Justicar. Dunno why that card doesn’t see play anymore, she honestly carries so many matchups, don’t think I’ve lost an aggro game where I drew her early

  • Feels nice to have a reason to use Highmane again, midrange Hunter was as good of a deck for this brawl as I thought it was

  • Seems pretty decent, given that Raven Idol pretty much was always used to discover the spell anyways. Kael’thas certainly makes this better too

  • I could see this being a thing in an aggressive deck as sort of a finisher, kind of like Nagrand Slam. In a more control deck though it doesn’t seem that useful since any targets your opponent would have would likely be too big for 3-6 damage to matter much to them

  • I could see it being kind of useful for some classes I guess? For the classes that don’t have much board clears, they’d also have the cheap spells to run to be able to trigger this. The effect’s not really worth it much though to be honest

  • At the very least, this would be the class that could afford to play something big and end the turn. Looks like it should be decent at the least.

    For me at least it’s pretty much exactly what I’d want to play, Fatigue Warrior in Wild is mainly just missing the value generation to keep up with other classes, and Boom doesn’t always do the job that well

  • Really hoping they go for some darker themes like with Naxxramas or Whispers for this, instead of going a really lighthearted one for it. As fun as a silly expansion can be, I’m much more of a fan of the former

  • Yugioh’s card draw is a bit different though, given that spells themselves don’t take any resources to play, so you could chain multiple Pot’s of Greed on turn 1 if you kept drawing into them

  • I think I get what they mean by Skull not being a Tempo card. The majority of the time that you’re playing Galakrond, it’s fully invoked, meaning that it has the 5/2 weapon attached to it. So from that, you can gain tempo purely from Galakrond himself, by killing something. Then after you got the tempo from the weapon, you get to get more tempo from the cards you drew as well. For Skull, you’re only getting tempo for the cards you drew, not Skull itself.

    That said though, it’s a kind of bad distinction to make, given that it doesn’t matter if you don’t get tempo purely from playing the card itself if the tempo you’ll gain afterwards will just win you the game anyways

  • Black is in reference to the color of mana of the creatures (think of them kind of like the classes of Hearthstone). In total there’s 5 colors, red, white, black, blue, and green.

    While there are plenty of cards that are specifically “do X to Y color” it being called Cleanse, and destroying all Black minions is just kind of an unfortunate result of how the game was made. They’re just playing it safe I’d assume, given current affairs.

    I get why it’s called Cleanse (since the black mana color is usually associated with Demons and Undead), but it can still sound really bad out of context

  • I’d assume it’s gonna be the same as it’s always been, with the legendary quest replacing one of your normal ones if you don’t have space for it that day

  • Oh I absolutely love Hakkar, almost no decks these days actually run anything to get rid of the Corrupted Bloods.

    If you have the cards for it, I’d recommend a Priest deck with Hakkar, Benedictus, and Hemet. You play Benedictus to make sure you won’t die to fatigue, and usually after playing Hemet I ended up with about as many cards in my deck as my opponent did. Then you just sit back and wait as they die.

    As a side note, how good would you say Lynchen is? Thought about crafting her at times, but it’s usually a little while between times when I can craft another legendary

  • We’re all looking forward to it, as well as another amazing year with this site.

    Be sure not to overwork yourself though, you still deserve to enjoy the festivities too