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Meteorite12

Joined 05/29/2019 Achieve Points 670 Posts 696

Meteorite12's Comments

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    They most likely would’ve said something about it beforehand if they were doing it this year. Pretty sure for this year the dungeon run brawls were the special gimmick for it

    In reply to Frost festival
  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From Deckdjinn

    This is not just a new hunter card, this is one of the first 'think before you act' hunter cards. It's all about timing to not become useless in the proces. I like giving the hunters something to think about as they normally think: "SMOrc? SMOrc right? Shall i...SMOrc? Oh, whait i'll just go face then."

    Edit: On hearthpwn this comment got downvoted so quickly that it was funny, do any of you see the pun and point in my comment or is it as bad as they think it is? - Point taken, i'll shut it then ^^

    The joke wasn’t really funny the first 20 times I saw it, it isn’t that funny here either

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    If that’s the case then which class would be the one that’s left out of that. I’d imagine it would be Warlock (since Rafaam being the ringleader, it’d make sense for whatever his second legendary is to potentially be something big and evil they found).

    I could see Priest getting the big mummy, just kind of makes sense really, with their focus on deathrattles and undead and all.

    Shaman I could see getting the sandworm, maybe it’s some monster Hagatha had corrupted like she had done back in the witchwood.

    The Tol’vir is really the only one I don’t really see, Warlock’s the only one that makes sense, but then why would they be leaving Rogue out (I doubt Togwaggle really did anything too special other than random looting while he was there).

    That said, usually half the stuff from the trailer doesn’t even end up making it into the final design, so who knows. The trailers are made months before everything is actually finalized after all, and you can see various bits of cut content watching the older ones

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I outright didn’t even notice it until you had mentioned it because my brightness was too low on my phone. Had to turn it up a lot to even be able to see the background image

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From Wailor

    My bet is either a Neutral Harrison Jones or a Warlock card, since Rafaam is also a returning character from LoE, plus the fact that Expired Merchant seems good for Highlander.

    I’d imagine it’d definitely be neutral, since it’s pretty much the good guys’ mechanic this time (kind of like how only the defenders of Dalaran got Twinspell, whereas the bad guys got lackeys). It’d make sense since there was just the one lackey generator for neutra

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From Bersak

    Wrong aswell. Taunttotem easily stops the King. Need to contest a giant? Well Rag can handle those plebs when you pray hard enough to RNJesus. 

    Ragnaros was in about every lategame deck, King Crush in barely any. I guess that says enough.

    Not even talking about the restrictions of a singleton deck

    So don’t play the card when there’s a small taunt up? Just like you wouldn’t play Rag when the opponent flooded the board with small minions.

    I’d argue that part of the problem with Krush is his 9 mana cost. Even being able to hero power in the same turn is big for Hunter, just look at how Call of the Wild died when it went to 9 mana. Not being able to do even a little bit of extra damage in that same turn is a really big difference, coupled with coming out a turn later

     

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    If anything I’d argue it’s way too weak. Unless you have some way of switching out the weapon, playing this card is going to make you lose 9 out of 10 games, just because of that double damage.

    Unless you have so much armor you can’t  be killed that easily, but at that point just play a different card.

    Remember, you’re doing nothing during your turn, other than dealing 7 damage. Gorehowl would be a better play during your turn than this, because you’re encouraging removing minions, while also heavily punishing them for removing minions. You want the weapon to break as soon as possible just so you have a chance at winning

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    While I do like the idea of doing more little events like this, buffing up various cards that didn’t see too much play, there are a few here I don’t entirely agree with.

    Feral Rage really doesn’t need the power boost, it’s already at a good power level for what it does, the main problem being just that Blizz printed armor gain cards that outshone it. Power creep is unavoidable over a long enough amount of time, but it’s not a reason to raise the power of well balanced cards.

    Infested Wolf I feel like, while it wasn’t quite strong enough to see a ton of consistent play, a cost reduction might be a bit too much. +1 attack honestly might be enough to get it in the spotlight

    Anomalous would be a bit of a problem only really because of the DK. With her existing, Anomalous would be an autoinclude. Godson already saw play for the smal board clear and heal, this definitely would. Maybe have it be two smaller clears instead?

    Lightlord I’m really on the fence about, as it was never actually a bad card, it’d see play if control Pally was more common, but it’s more the deck itself rather than the card that causes it to not be played.

    Tentacles would be a problem at 2. Aggressive warrior decks manage to resurface every few expansions, due to the charge minions and the weapons the class has. Giving Warrior a really cheap, infinite weapon would be a massive boost to any aggressive decks.

    Ancient Shieldbearer would probably be fine with just the cost reduction. The GVG equivalent saw a lot of play, with only half the armor, and if C’Thun decks were ever a thing, this would definitely see play with it. Seems like it’d be way too easy to gain massive bursts of armor, for not much investment.

    Darkshire definitely doesn’t need the buff. It already saw a good bit of play back in the day, and cheap card draw is something that can get too strong very easily.

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Stile

    Not sure this qualifies as a 'plague', maybe just a 'Bout of Madness'. Now if instead it gave every minion on the board poisonous...

    They had the perfect effect for a card called Plague of Madness, problem was, it’s a Priest card called Mass Hysteria.

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Something I’ve noticed personally during my time playing, most of the time when I disliked a class, it’s less because I didn’t like the class and more because I didn’t have the cards to make a deck I liked for it.

    Since I had started I never really enjoyed playing Shaman, always got bored of it really quickly. But a few months ago I had opened a few legendaries for it that looked nice, so I went ahead and crafted Hagatha and ended up really enjoying the deck

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Crancher10

    I think that they are really heavily trying to follow the blueprint for each classes identity Warlock draw Shaman battlecry etc. So i think you should expect more class conforming quests and legendaries for that matter.

    And whatever they end up being, they’ll probably be watching out for the power level on them a lot more.

    Something a bit interesting to note, whatever the Warrior one ends up being, it probably won’t be run with Boom (since the quests so far have been less game winning stuff like the old ones and more extra value over time). Boom’s hero power is probably gonna be better than whatever it ends up being

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From RandomGuy
    Quote From FrostyFeet

    There's some highroll potential in this one, not sure if I like that.

    I mean, if you want to pay 7 mana to take a very slim chance to high roll a King Krush or something, I think I'm probably okay with that. Seems fair enough. But it's a good point.

    With Ram Wrangler I remember there were a lot of times I’d get a high roll from it, with around vanilla stats being the usual result. Don’t think there’s nearly enough bigger beasts for the effect to be worth it anymore though

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    While I like Barkeye and all, nothing can beat Rakanishu for me. I just love all of the little pyromaniac’s emotes

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Done

  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago
    Quote From AliRadicali

    As a big fan of Warcraft 3 TFT, Lady Vash and Prince Kael'thas. I'd say Maiev or Tyrande but they're already portraits.

    That isn’t entirely a dealbreaker, Khadgar was a portrait before he was a card after all

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