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Meteorite12

Joined 05/29/2019 Achieve Points 670 Posts 696

Meteorite12's Comments

  • Fuel for the token synergy they keep getting, though just two 1/1’s seems really underwhelming, like the token synergy cards in general feel

  • A nice tutor, though it might somewhat limit which outcasts you put in your deck, given that the more you have the less likely you’d be to get the one you want

  • By the late game you probably wouldn’t want this and early game it would kind of suck to draw since it makes your hand a lot more awkward to play, so I don’t really see this working

  • Could be decent, though it is competing against the 1 drops of both other classes, which might just be better than this

  • In standard there’s a lot of decent to really good ones you can discover, though even then it might not be quite consistent enough to be that good given that class minions are no longer prioritized with discover

  • Do you have a source on that, because that really doesn’t seem right

  • Doesn’t really look that strong to me in hunter, given how much more damage you’ll probably end up taking because of it. Demon Hunter has enough healing that it could work though

  • Doesn’t really look that good, given that you’d need to cut cheaper beasts to have any consistency with it

  • That 10 mana Druid card that gives all minions in hand/deck/battlefield should synergize with it too. Pretty slow, but this could help with gaining tempo back the turn after

  • You know, as much as I absolutely love this card’s art (seriously, this is probably my favorite in a long time) and the effect, I don’t think it’s actually that good. It being summoned by Pit Commander nullifies the effect for a turn, so it’s not too great there, and the point where killing a bunch of low health minions matters is way before this card would ever come out

  • Being very slow. Though Rattlegore at least can’t be cleared as easily

  • Looks pretty amazing to me, Warrior’s gonna love another cheap full clear, and Paladin always wants more actual board clears

  • And that a cheap Equality on a stick should be really good, and Warrior has tons of ways to trigger it even without this minion dying

  • Another combo card for Druid that’s probably gonna get nerfed somewhere down the line. 

  • It’s hard to see this seeing that much play, given that Paladin already struggles enough against a big board, so having to go without the only real board clears they have is kind of a big deal

  • So a cheaper Frostbolt that doesn’t go face, because there’s rarely a time where neither class can activate the combo

  • Yeah, cause the archetype got nerfed before it even released with them changing the Death Knight card

  • Both classes have access to plenty of good spells, both cheap and expensive, so you’ll probably never have a moment beyond the first few turns where you don’t have something to combo with this, and when you do it kills 2 minions most likely

  • Could be relatively decent at helping to gain control of the board early on, play it in the first however many turns to try and copy whatever crazy stats your opponent gets on the board, and if it’s later on in the game you can use it to basically double your board presence on its own for cheap

  • This is a pretty weird effect, wasn’t expecting to ever see something like that.

    Looks like it should trigger on opponent’s spells too, which could make this a lot better or a lot worse.