Looks pretty useful, since you could use it to try to draw into an important card (like a galakrond or kronx) that you haven’t drawn yet, or just outright searching for lethal. Either way, chances are you’ll get something nice to play from it
Don’t really see this seeing play in anything but a combo deck, since that’s the deck that would benefit the most from being able to draw their expensive cards quickly
I get that outcast isn’t that hard to actually trigger, but it’s still another condition for this card, on top of hoping you hit an important card from your opponent’s hand. Doesn’t really look that great to me
Hard to judge this one, probably gonna either be really good, or way too slow to ever consider running.
Can add lots of extra damage if you’re playing a lot of cheap spells, though you’d have to keep playing this over and over to get it, so the mana would add up pretty quickly
Totally looking forward to seeing this card in pirate warrior at some point. I guess this is the reason to play that new minion that copies rush minions, adds a lot of extra damage to your weapon.
Loving the art for the card though, even if I know I’ll hate playing against it
I don’t see it being all too great. Usually combo cards need to be able to stand on their own to be worth running, and without a good rush minion in hand, this is basically worthless
Cards that let Shaman have a better chance at sticking stuff on the board is pretty much always going to have the potential to be scary, given bloodlust. Looks slow, but it being a totem itself is interesting
Doesn’t really look that strong to me, the hand disruption is nice, but you’re leaving your opponent with 5 cards in hand their next turn, which doesn’t really seem that bad, especially since you’re spending 4 mana to do this to both of you
Looks really scary, too expensive in my opinion to be that big of a problem though. Plenty of options to kill things by turn 5 too, so it usually wouldn’t stick
I know I’m usually pretty bad at judging cards, but this should be a good card at the very least, right? It’s a cheap card that allows you to guarantee board control if you have the initiative, which you’ll often have as both of these classes (and can even save your hero some health from attacking stuff). I’m trying to think of any way it might be too situational, but it’s not like either class usually has that much trouble getting minions on the board to begin with
Seems not too great. It’s a cheaper Shadow Priest, that also requires you to spend mana to activate it (meaning it costs basically as much, if not more than, Shadow Priest, while not even being targeted).
While the added redundancy is nice, that doesn’t matter too much when you’re adding redundancy of a card that isn’t that great anymore to begin with
I don’t really see this being all too amazing to be honest, feels like one of those cards that gets really hyped up, and then only sees fringe play later on.
Other than eggs, I can’t really think of that many cards that would work that well with this one, and even with eggs it’s a bit too awkward to use it I’d think. By the time you can use an egg with it, your opponent has access to some of their bigger board clears, and you’ll no longer have your eggs as a way to resist a board clear
Seems decent if only for giving discard decks more redundancy and options. Though with Silverware Golem part of the strength was having a higher health minion early on for free. 2 2/1’s really aren’t that resistant to board clears
Looks pretty useful, since you could use it to try to draw into an important card (like a galakrond or kronx) that you haven’t drawn yet, or just outright searching for lethal. Either way, chances are you’ll get something nice to play from it
Probably more of an arena card, but looks like it could be decent enough in constructed
Don’t really see this seeing play in anything but a combo deck, since that’s the deck that would benefit the most from being able to draw their expensive cards quickly
I get that outcast isn’t that hard to actually trigger, but it’s still another condition for this card, on top of hoping you hit an important card from your opponent’s hand. Doesn’t really look that great to me
Very much a tech card, really doubt it’s gonna see much play at all
Hard to judge this one, probably gonna either be really good, or way too slow to ever consider running.
Can add lots of extra damage if you’re playing a lot of cheap spells, though you’d have to keep playing this over and over to get it, so the mana would add up pretty quickly
Totally looking forward to seeing this card in pirate warrior at some point. I guess this is the reason to play that new minion that copies rush minions, adds a lot of extra damage to your weapon.
Loving the art for the card though, even if I know I’ll hate playing against it
Seems really weak to me, given how late that effect actually comes into play
I don’t see it being all too great. Usually combo cards need to be able to stand on their own to be worth running, and without a good rush minion in hand, this is basically worthless
If you’re playing this, you’re gonna have a good target for it, so for 1 mana copying a good demon it seems pretty good
Cards that let Shaman have a better chance at sticking stuff on the board is pretty much always going to have the potential to be scary, given bloodlust. Looks slow, but it being a totem itself is interesting
Doesn’t really look that strong to me, the hand disruption is nice, but you’re leaving your opponent with 5 cards in hand their next turn, which doesn’t really seem that bad, especially since you’re spending 4 mana to do this to both of you
Seems pretty decent, though the weapon itself is a bit slow so I’m not expecting it to see that much play.
Who knows though, maybe they’ll reveal some amazing 4 mana spell to curve into with this
Looks really scary, too expensive in my opinion to be that big of a problem though. Plenty of options to kill things by turn 5 too, so it usually wouldn’t stick
I know I’m usually pretty bad at judging cards, but this should be a good card at the very least, right? It’s a cheap card that allows you to guarantee board control if you have the initiative, which you’ll often have as both of these classes (and can even save your hero some health from attacking stuff). I’m trying to think of any way it might be too situational, but it’s not like either class usually has that much trouble getting minions on the board to begin with
Seems not too great. It’s a cheaper Shadow Priest, that also requires you to spend mana to activate it (meaning it costs basically as much, if not more than, Shadow Priest, while not even being targeted).
While the added redundancy is nice, that doesn’t matter too much when you’re adding redundancy of a card that isn’t that great anymore to begin with
Looks like a pretty nice giant for Warlock that’s easy to reduce the cost of. Bit more awkward for priest, but still not too hard
I don’t really see this being all too amazing to be honest, feels like one of those cards that gets really hyped up, and then only sees fringe play later on.
Other than eggs, I can’t really think of that many cards that would work that well with this one, and even with eggs it’s a bit too awkward to use it I’d think. By the time you can use an egg with it, your opponent has access to some of their bigger board clears, and you’ll no longer have your eggs as a way to resist a board clear
Seems decent if only for giving discard decks more redundancy and options. Though with Silverware Golem part of the strength was having a higher health minion early on for free. 2 2/1’s really aren’t that resistant to board clears
So basically just destroy a minion on a stick, because there’s hardly ever gonna be any times when you can’t damage/heal your own hero by turn 6