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Meteorite12

Joined 05/29/2019 Achieve Points 670 Posts 696

Meteorite12's Comments

  • Without some other effect, it’ll probably not see any play

  • Can pull some really big game changing cards, so it should be alright

  • Doubt it’ll see much play, slow for a taunt minion, and it’s not that threatening on its own

  • Pretty good for a murloc, helps to clear out small threats and big ones

  • By the time you can reliably combo this with a spell damage minion, it can also be cleared pretty reliably too

  • Probably gonna see play, since you can choose when the cleave goes off.

  • Looks amazing honestly, and with the spell damage totem it adds 4 extra health on top of another health from each other minion

  • Looks pretty strong, since it really helps with board control right from the start

  • Going to be annoying to play against, though it’s not gonna be able to completely fuck you over. After all, they’re not gonna be able to play any 9 or 10 mana cards, so your end game stuff is safe at least

  • It’s alright, but nowhere near as good as Flamewaker

  • Probably way too slow to see play in Paladin, in Warrior it might have some use, but still pretty slow

  • Not something amazing to look at, but just generally useful. It’s not that hard to play another card before this one anyways

  • Mage would’ve loved this with their spell damage support, but in priest it just seems way too slow

  • Seems alright, though a bit awkward to play. Both of Pally’s dual class legendaries don’t synergize with this though, and the same with Warrior’s

  • Better than Troggzor since it’s 2 mana cheaper, but still not that great

  • More fuel for pirate decks and that’s about it. Shame that Gorehowl just doesn’t see play anymore though, would make it a reasonable control card.

    As a side note, this is free with a fully invoked Galakrond.

  • This seems pretty alright, especially since shaman doesn’t often run many weapons, so you could afford to wait to trigger it when you needed it

  • Seems decent, though the pool varies quite a bit in quality. At worst though, you’ll be getting things your opponent needs to clear to kill you, so it’s not all too bad

  • It’s alright I guess, though it does require some second card to be worth it

  • This looks really good, because of how it can make any token into a big threat for relatively cheap. And who cares if you’re not able to push face damage that turn, a control deck wouldn’t care about that