Going to be annoying to play against, though it’s not gonna be able to completely fuck you over. After all, they’re not gonna be able to play any 9 or 10 mana cards, so your end game stuff is safe at least
Seems decent, though the pool varies quite a bit in quality. At worst though, you’ll be getting things your opponent needs to clear to kill you, so it’s not all too bad
This looks really good, because of how it can make any token into a big threat for relatively cheap. And who cares if you’re not able to push face damage that turn, a control deck wouldn’t care about that
Without some other effect, it’ll probably not see any play
Can pull some really big game changing cards, so it should be alright
Doubt it’ll see much play, slow for a taunt minion, and it’s not that threatening on its own
Pretty good for a murloc, helps to clear out small threats and big ones
By the time you can reliably combo this with a spell damage minion, it can also be cleared pretty reliably too
Probably gonna see play, since you can choose when the cleave goes off.
Looks amazing honestly, and with the spell damage totem it adds 4 extra health on top of another health from each other minion
Looks pretty strong, since it really helps with board control right from the start
Going to be annoying to play against, though it’s not gonna be able to completely fuck you over. After all, they’re not gonna be able to play any 9 or 10 mana cards, so your end game stuff is safe at least
It’s alright, but nowhere near as good as Flamewaker
Probably way too slow to see play in Paladin, in Warrior it might have some use, but still pretty slow
Not something amazing to look at, but just generally useful. It’s not that hard to play another card before this one anyways
Mage would’ve loved this with their spell damage support, but in priest it just seems way too slow
Seems alright, though a bit awkward to play. Both of Pally’s dual class legendaries don’t synergize with this though, and the same with Warrior’s
Better than Troggzor since it’s 2 mana cheaper, but still not that great
More fuel for pirate decks and that’s about it. Shame that Gorehowl just doesn’t see play anymore though, would make it a reasonable control card.
As a side note, this is free with a fully invoked Galakrond.
This seems pretty alright, especially since shaman doesn’t often run many weapons, so you could afford to wait to trigger it when you needed it
Seems decent, though the pool varies quite a bit in quality. At worst though, you’ll be getting things your opponent needs to clear to kill you, so it’s not all too bad
It’s alright I guess, though it does require some second card to be worth it
This looks really good, because of how it can make any token into a big threat for relatively cheap. And who cares if you’re not able to push face damage that turn, a control deck wouldn’t care about that