Not to really start a huge discussion, but all the weaknesses you mentioned are mostly applicable to the other classes also. I get it that they had to make this class somewhat overpowered to be relevant at introduction (the amount of nerfs DH received last year is proof of this). Mana crystals generation aside, they can literally do everything and I would not even be remotely surprised if they will get this ability in the future also. They already have the opposite now (only lasts a single turn fortunately): Mana Burn
I would not call drawing your entire deck a drawback/weakness by the way, because it is quite the contrary actually. If it was possible, I would run Myra's Unstable Element in most decks.
Why does the Demon Hunter class get another Silence card? What is the identity of this class anyways? They have everything; card draw, lifesteal, taunt, rush, charge, weapons, etc.
Why does the Demon Hunter class get another Silence card? What is the identity of this class anyways? They have everything; card draw, lifesteal, taunt, rush, charge, weapons, etc.
By the way, another 0-cost card… really Team 5?! 🙄
Potentially broken AF, especially for Rogue.
Insanely strong, even the rank-1 version is good.
Warrior now getting resurrect ability also? I guess it is not a Priest unique ability since Hunter could also resurrect Deathrattle minions before.
Great card and its effect might spiral out of control quickly.
Better than the other watch tower.
I do not think the effect is good enough, especially because this unit cannot attack and takes up a spot on the board.
Cool art, mediocre effect which needs help from support heal cards.
Interesting card, seems kinda slow though.
Ok, now Demon Hunter gets the ability to summon minions from their deck, great.
By the end of this year DH is probably able to do everything that is unique for all other classes in HS, wonderful.
NOT!
I doubt the strong effect is worth the mana cost and mediocre stats of this card.
New Deathrattle Demon Hunter archetype incoming. Not impressed though.
Not to really start a huge discussion, but all the weaknesses you mentioned are mostly applicable to the other classes also. I get it that they had to make this class somewhat overpowered to be relevant at introduction (the amount of nerfs DH received last year is proof of this). Mana crystals generation aside, they can literally do everything and I would not even be remotely surprised if they will get this ability in the future also. They already have the opposite now (only lasts a single turn fortunately): Mana Burn
I would not call drawing your entire deck a drawback/weakness by the way, because it is quite the contrary actually. If it was possible, I would run Myra's Unstable Element in most decks.
Vanilla stats with upside, so good card in Taunt Druid. Does Hadronox return in the Core set?
Bad card with potential though, if only the mana cost was lower or the effect permanent or better stats.
Decent card for Standard, not so much for Wild I think... too many competing cards over there.
Why does the Demon Hunter class get another Silence card? What is the identity of this class anyways? They have everything; card draw, lifesteal, taunt, rush, charge, weapons, etc.
By the way, another 0-cost card… really Team 5?!
Good card, the buffs can go out of hand really quickly I think.
Why does the Demon Hunter class get another Silence card? What is the identity of this class anyways? They have everything; card draw, lifesteal, taunt, rush, charge, weapons, etc.
By the way, another 0-cost card… really Team 5?! 🙄
I wonder how cool the animation will be on the Diamond version of this card.
Underwhelming card, just like all the other level up cards so far.