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564 totalHS Esports should have franchised TEAMS, period. Either two or three-player.
For two-player, both bring two decks, and they ban one deck among the enemy's entire lineup. For three-player, all three players bring two decks, and then each teams …
I tried to play Galakrond Warlock, thinking non-Galakrond classes can't benefit from him at all. Turns out they do if they have that class's Galakrond.
I'm a Wild-exclusive player, and the meta has been solid so far. While I do play some jank shit mostly revolving around [card]C'Thun, the Shattered[/card], including my Araña mage, it's still has been not that bad. My only gripe is …
Is it me or is APAC just more fun to watch?
"Żółw Lamparci" (or Leopard Turtle) xd
What if... [card]The Demon Seed[/card], instead of having you take X amount of self-damage to progress, would instead track turns in which you dealt damage to yourself? This would affect Wild the most, since the critical mass of self-damage cards …
Why is everyone so rebelious against Quest Mage? Since I don't play Standard, I need enlightmenet on that topic.
Pretty massive for Odd Mage, since you can level up Jan'ari with just one normal HP and one with [card]Daring Fire-Eater[/card]. Even just three uses get there with Wildfire as opposed to four, saving you crucial Mana.
I agree that the Quest should have stayed, because it gave players something similar to Jade Druid to play with. However, the critical mass of self-damage cards in Wild, on top of Warlock itself being the top dog since Scholomance, …
WILD IS SAVED!
Sure, IMO, the deck gave us a way to play something akin to Jade Druid to punish control decks without being a strict combo deck, but the power level of it, alongside of other cards like …
Sorry, I meant from progressing the Tavern Pass and getting that free Legendary.
I actually think it will be [card]Darkglare[/card] (or [card]Runed Mithril Rod[/card] for others) who will be banned from Wild for one reason - one of Questlines is given for free after either logging in during this expansion or after buying …
Hex grid is actually used for Faeria, but I'd say sticking to the square grid gives me more design space for cards, since players could consider them for their ability to attack diagonally. It also gives Troops additional breathing room, …
- Turns follow the Hearthstone system, but once you play a Slow or Fast spell, your opponent can interact with it like in Runeterra. So for Turrets and Troops, you can play them as many as you want without passing …
Finally it's there. :D
I can do an AMA under this comment to answer some questions.
I wish they nerfed [card]Crystallizer[/card] for Wild, because she is so damn powerful for Questline Warlock specifically she's become the new [card]Spawn of Shadows[/card] in terms of their rise from zero to hero. Somebody mentioned that she should conver Health …
A few more ideas for cards, because I do have quite a lot of fun making them, which means the game could have a lot of potential in case it was in development. New keywords are explained in the document, …
Umm... my two cents.
First, I think there is not an inherent problem with the Quest's design itself. It's sort of a new Jade Druid, and when balanced properly, it can keep the anti-control niche. The problem is that …
Beasts are fine, since Goldrinn, Macaw and Hydra are still there. Also, a key note is that Brittlebone accounts for any card you add to hand, so they can work with a lot of tribes. Even the new Bootlegger gives …