Demon Hunter - Nothing's to change the class, but Razorglaive Sentinel could be relevant in the future, as it's Stargazer Luna on steroids.
Druid - I don't think these cards add anything to current Druid archetypes that make the class stand on its feet. MAYBE Boomkin in a more aggro Druid deck, but most aggro tools they have are token based, and Untapped Potential is too risky.
Hunter - Absolutely Dragonbane Shot in QL Hunter. Even-costed, but gives you a damaging spells that can refill itself akin to nerfed Rapid Fire. Furious Howl is some card draw, and Pet Collector... I am not sure if she fits Wild.
Mage - Drakefire Amulet is lowkey my guilty pleasure as one of the most meta-changing cards from this mini-set in Wild. With Dragoncaster, you can get a massive tempo swing of stats on board on turn 6, and while that is also when Snowfall Guardian comes online, Living Dragonbreath exists too. Then slap in Battleground Battlemaster and there you go. Rest is filler.
Paladin - Some OK tools for Aggro Paladin. Stormwind Avenger has the most potential, as she's sticky and scales with buffs on her, so she may help you push damage.
Priest - A tutor, Duskbreaker 2.0 and a new minion for Big/Quest/Reno Priest. Not bad, but we'll see if they can bring alternatives to Priest in Wild.
Rogue - Trash. MAYBE Tooth of Nefarian in fringe burn decks, since it can target face.
Shaman - They can already halt any board-based aggression with current cards at their disposal, but perhaps Bracing Cold in Big Shaman and Don't Stand in the Fire! in QL Shaman.
Warlock - Another class that won't benefit from new cards, maybe aside from Renolock and sometimes Evenlock with Impfestation as a control tool.
Warrior - Shoulder Check should be interesting, maybe even in PIrate Warrior for some oomph or better trading?
Neutral - Raid Boss Onyxia is too slow, but makes Amulet's pool better thanks to her having Rush. Kazakusan is also in a weird spot in Wild, but it's a dazzling card to play and experiment with in Reno decks and DMH Warrior. Rest is irrelevant.
Amulet looks fierce in Wild! A bit more variety in Dragon pool, but damn that can snowball in conjuction with Dragoncaster. Just tell me if it will be craftable and not locked behind the mini-set paywall.
Wait... because of him working when your deck is empty, we may have an additional counter to King Togwaggle for every class, except as opposed to Archivist Elysiana, we'll get cards of absurd quality. Granted, Tog is off-meta, but we now have a much better card to basically make gameplan of decks like Tog Priest irrelevant.
How far have we come to suddenly powercreep Stargazer Luna with a damn Common minion... -_- Sure, +1 in Cost, but damn does it make that Legendary card feel not so Legendary if a damn Common does her job, and also works on left-most cards.
Galio's as interesting as Gorlith, but for Vladimir fans, because the added Rally effect on allies taking damage, which Vlad enables with his own attack, makes for some insane burst potential.
The problem there is actually twofold. You have to re-engineer the deck entirely; Witchwood Piper no longer guarantees you pull Apprentice. You have to gamble with tradeable ad nauseum to get to her.
While gambling for her via Tradeable lotto has become the remaining option from what I tried to assemble, I've found Elemental Allies and a few Elementals in the deck to basically draw at least a 1/3 of all spells in your deck without running anything from non-Fire schools outside of Ice Block. And the additional thing is that Ignite's still going to be faster than Mozaki imo thanks to Evocation and Hot Streak, which lets you play the combo on turn 8 at least with reductions, as Mozaki + Apprentice is still 9 Mana without any prior reductions, unless I'm missing something.
Anyway, this is what I've come up with. I can still see other forms of card draw being present - perhaps resurrecting Aluneth could do the trick too.
For Wild, I'd nerf Ignite to shuffle itself at the end of your turn instead of on cast, [Hearthstone Card (Twin Fire) Not Found] to 2 mana and 2 dmg per use so that it cannot be used in Quest Hunter that runs Baku, and [Hearthstone Card (Parachute Brigade) Not Found] to remove the amount of cheap stats Pirate Warrior generates in an instant.
I'm not nerfing Sorcerer, since she's... too integral to Mage. Yes, we had Secret Mage not rely hard on the card, but I am certain a lot of appeal for Wild Mage players IS otk combos with her. I just think she needs to stay only within realms of OG Quest Mage, sometimes Flamewaker Mage.
The problem with Lee is Zenith Blade, or any card that gives Overwhelm. THAT is why he was prevalent when he was, because he could OTK you without that much effort. I don't think it's good service to nerf Dragon's Rage and consequently his lvl 2 just because of Overwhelm, but that keyword makes OTK Lee decks that much more oppressive.
I would still think it's better to just nerf Zenith Blade without touching Lee - that way, he's not as oppressive because of less incentive to run him with Targon. Perhaps giving Overwhelm only on Daybreak would be a solid middle-ground so that the Lee player has to make a more meaningful choice, and also can't play Lee into Blade on the same time without Rahvun.
I am greatful for Anivia buffs, since some of the most fun decks I've played in this game revolved around her. Though you did remind me of how I also liked Fiora Shen. While I doubt she will be reverted, you can try pairing Shen with Garen. Garen demands a bit less resources in terms of protection and still is a good win condition with his constant Rally.
This is a buff to Drakefire Amulet, giving you a decently sized Dragon as an option.
Amulet looks fierce in Wild! A bit more variety in Dragon pool, but damn that can snowball in conjuction with Dragoncaster. Just tell me if it will be craftable and not locked behind the mini-set paywall.
Wait... because of him working when your deck is empty, we may have an additional counter to King Togwaggle for every class, except as opposed to Archivist Elysiana, we'll get cards of absurd quality. Granted, Tog is off-meta, but we now have a much better card to basically make gameplan of decks like Tog Priest irrelevant.
How far have we come to suddenly powercreep Stargazer Luna with a damn Common minion... -_- Sure, +1 in Cost, but damn does it make that Legendary card feel not so Legendary if a damn Common does her job, and also works on left-most cards.
Galio's as interesting as Gorlith, but for Vladimir fans, because the added Rally effect on allies taking damage, which Vlad enables with his own attack, makes for some insane burst potential.
Blastcone Seedling is a game-changer for Shen decks, because now he's closer to not being reliant on Demacia to be playable.
While gambling for her via Tradeable lotto has become the remaining option from what I tried to assemble, I've found Elemental Allies and a few Elementals in the deck to basically draw at least a 1/3 of all spells in your deck without running anything from non-Fire schools outside of Ice Block. And the additional thing is that Ignite's still going to be faster than Mozaki imo thanks to Evocation and Hot Streak, which lets you play the combo on turn 8 at least with reductions, as Mozaki + Apprentice is still 9 Mana without any prior reductions, unless I'm missing something.
Anyway, this is what I've come up with. I can still see other forms of card draw being present - perhaps resurrecting Aluneth could do the trick too.
One thing to note is that the Warrior Quesline also got nerfed, specifically in the damage part, which can slow down the deck just a tiny bit.
Also edit that I don't think Mage is gonna die outright, because surprise surprise! Conjure Mana Biscuit exists. With one Biscuit saved for playing Molten Reflection on Sorcerer's Apprentice alongside Sanctum Chandler, while now a 10-mana combo (8 mana with Elemental Evocation), still makes Ignite Mage have some relevancy. Perhaps they may run Hemet, Jungle Hunter or opt for any source of mass card draw to get to guaranteed Ignite procs, or maybe even continue with the current list, but tech in Magister Dawngrasp for an additional Ice Block.
It was Dimensional Ripper. ;p
I fucking called that Rapid Fire nerf on the data mined article on our site.
For Wild, I'd nerf Ignite to shuffle itself at the end of your turn instead of on cast, [Hearthstone Card (Twin Fire) Not Found] to 2 mana and 2 dmg per use so that it cannot be used in Quest Hunter that runs Baku, and [Hearthstone Card (Parachute Brigade) Not Found] to remove the amount of cheap stats Pirate Warrior generates in an instant.
I'm not nerfing Sorcerer, since she's... too integral to Mage. Yes, we had Secret Mage not rely hard on the card, but I am certain a lot of appeal for Wild Mage players IS otk combos with her. I just think she needs to stay only within realms of OG Quest Mage, sometimes Flamewaker Mage.
The problem with Lee is Zenith Blade, or any card that gives Overwhelm. THAT is why he was prevalent when he was, because he could OTK you without that much effort. I don't think it's good service to nerf Dragon's Rage and consequently his lvl 2 just because of Overwhelm, but that keyword makes OTK Lee decks that much more oppressive.
I would still think it's better to just nerf Zenith Blade without touching Lee - that way, he's not as oppressive because of less incentive to run him with Targon. Perhaps giving Overwhelm only on Daybreak would be a solid middle-ground so that the Lee player has to make a more meaningful choice, and also can't play Lee into Blade on the same time without Rahvun.
I have a question. What makes/made people so ecstatic when playing this deck? I don't see much excitement from leveling the disk nor Deep.
I am greatful for Anivia buffs, since some of the most fun decks I've played in this game revolved around her. Though you did remind me of how I also liked Fiora Shen. While I doubt she will be reverted, you can try pairing Shen with Garen. Garen demands a bit less resources in terms of protection and still is a good win condition with his constant Rally.
You mean Artifact Classic or Foundry? I could perhaps try one out.
I loathed Gwent in Witcher 3. I also found it pretty fun in the standalone version, but damn it feels p2w at times. Also I'm too into mobas anyway.
Will Maokai's skin also affect Saplings from Sapling Toss?
looks at a suspicious absence of my custom Core Set changes spread into six articles 🧐
Nevermind. I forgot I've done my Core Set last year. Funny how long time has passed since. :D
Felfire Potion :D