Been some time since that era of Hearthstone, and I do remember it being god awful (I was still playing then) Due to Jade single handedly destroying control decks, but now we got the 4/6 that destroys 1-Cost cards in both hands and decks, and combo decks got spread enough that Jade struggles now.
At least Runeterra had Counterfeit Copies right from the game's launch, so we have a solid answer to the watchers card-wise and we don't need to wait for a new expansion to get that.
There IS counterplay to The Watcher. While most of it revolves around stunning or killing the card itself (unless it's the Retreat variant), there are a few cards to get them annoyed hard.
Introducing Counterfeit Copies. Meme however you want on the card, but if you use one copy of it on another copy, you can basically perma shuffle cards in your deck, bonus if you use Iterative Improvement on The Watcher and a bigger one if you run Warmother's Call to pull them out of your deck.
I managed to once have five Watchers at the same time with this strategy that I proudly claim my own.
Taking some of your advice from last contest's discussion thread about trying to be too flashy, I still went for something that catches attention, but it's not to the previous card's extreme. Instead, I found a way to make something flavorful, which seldom happens. Also a note that calling in the Guardians add a copy of Guardian of Kings to your hand.
I may change the Hero Power a bit to make it playable by putting a random Paladin Secret to the battlefield and then add GoK to your hand if you already control any.
So... it's not about being totally unique, but just solid enough to garner attention. A little sadge for me, as I do like to be somewhat flashy with designs.
Can't believe I am not among them. Now I remember why I don't participate often, it's because I feel upset not being able to advance further.
I was victim of that one Hearthpwn contest where my and other cards on the same page were tied for 13th, which led to some discussion about changing their contest's rules.
My second attempt. Now it mentions a specific school, but I gave myself a leeway to include more than one school in the text. Don't be confused, though, because all your spells need to be either Shadow or Fel - not both at once.
It's been some time since I tried to enter another contest, but here I am. I think this is eligible, because this edition requires all spells to be of one spell School, but did not specify that the card needed to tell you of which. So this is just a nice, flexible card, akin to Dungeoneers.
Honestly? It's easily restraining to make cards for a custom class for existing expansions, because you rely on finding good art to just fill in the blank spaces of your cards. You can instead create thematic blocks or start from Forged in the Barrens.
Honestly? Ooze is screaming as too much power creep for me. I feel like it has too many combined stats for being a 3/2 by itself, unless it's itself balanced by being easy to respond on the next turn, but even then, imo it's quite an unhealthy design.
The class does not have a token for the upgraded Hero Power, but we can easily assume it to be restoring 2 Health to something and granting it +2 Attack.
Well, that's the upgraded version, which has been added with the class rework.
Third attempt. I guess I'll scrap that Sneak Attack, because as much as I would love to use it, I'm aware it's on the razor edge, and it's intentionally weak because of Preparation and now Efficient Octo-bot.
I also don't provide feedback on other cards, as I lack expertise and ability to give proper constructive criticism, but I'd give shoutout to @AnAngryBadger for your The Coming Storm as a very neat card that lets you control how much Overload you want to use to get a big payoff while not using the card itself on the turn with Overloaded mana crystals. @Nirast's card also seems fine, definitely flavorful.
Attempt number two. Now it only has an effect that is done at the start of your turn, but still further explores the potential design space for this competition and stays true to flavor. It can also still be played when in your mulligan, unless there is spaghetti code with Casts When Drawn.
I'm curious if an effect like of this card could be eligible for this competition, even if I'm aware it's most likely on the verge of being disqualifiable. But it's also one of only ways a Rogue spell that summons minions can ever be designed without being useless or broken.
I actually want to see Malphite be viable with Counterfeit Copies on his Unstoppable Force. It can lead to enemy boards being pretty much perma stunned, akin to Teemo Sejuani.
I stan for Volunteer Elnuk, such a good addition to my deck - or at least makes for a possible new variant.
Been some time since that era of Hearthstone, and I do remember it being god awful (I was still playing then) Due to Jade single handedly destroying control decks, but now we got the 4/6 that destroys 1-Cost cards in both hands and decks, and combo decks got spread enough that Jade struggles now.
At least Runeterra had Counterfeit Copies right from the game's launch, so we have a solid answer to the watchers card-wise and we don't need to wait for a new expansion to get that.
There IS counterplay to The Watcher. While most of it revolves around stunning or killing the card itself (unless it's the Retreat variant), there are a few cards to get them annoyed hard.
Introducing Counterfeit Copies. Meme however you want on the card, but if you use one copy of it on another copy, you can basically perma shuffle cards in your deck, bonus if you use Iterative Improvement on The Watcher and a bigger one if you run Warmother's Call to pull them out of your deck.
I managed to once have five Watchers at the same time with this strategy that I proudly claim my own.
I'm honestly glad to never have experienced Azir Irelia in their prime.
Taking some of your advice from last contest's discussion thread about trying to be too flashy, I still went for something that catches attention, but it's not to the previous card's extreme. Instead, I found a way to make something flavorful, which seldom happens. Also a note that calling in the Guardians add a copy of Guardian of Kings to your hand.
I may change the Hero Power a bit to make it playable by putting a random Paladin Secret to the battlefield and then add GoK to your hand if you already control any.
Rek'sai confirmed.
So... it's not about being totally unique, but just solid enough to garner attention. A little sadge for me, as I do like to be somewhat flashy with designs.
Can't believe I am not among them. Now I remember why I don't participate often, it's because I feel upset not being able to advance further.
I was victim of that one Hearthpwn contest where my and other cards on the same page were tied for 13th, which led to some discussion about changing their contest's rules.
My second attempt. Now it mentions a specific school, but I gave myself a leeway to include more than one school in the text. Don't be confused, though, because all your spells need to be either Shadow or Fel - not both at once.
It's been some time since I tried to enter another contest, but here I am. I think this is eligible, because this edition requires all spells to be of one spell School, but did not specify that the card needed to tell you of which. So this is just a nice, flexible card, akin to Dungeoneers.
Honestly? It's easily restraining to make cards for a custom class for existing expansions, because you rely on finding good art to just fill in the blank spaces of your cards. You can instead create thematic blocks or start from Forged in the Barrens.
Well, Galakrond is there to have a better Hero Power and a small board swing, so Invocation is there too.
Honestly? Ooze is screaming as too much power creep for me. I feel like it has too many combined stats for being a 3/2 by itself, unless it's itself balanced by being easy to respond on the next turn, but even then, imo it's quite an unhealthy design.
So... Mutanus is somewhat of a reverse Gral, the Shark, eh?
Well, that's the upgraded version, which has been added with the class rework.
@anchorm4n - I did not create Copy Homework. Don't insert my name to stuff I do not own. Xd
Third attempt. I guess I'll scrap that Sneak Attack, because as much as I would love to use it, I'm aware it's on the razor edge, and it's intentionally weak because of Preparation and now Efficient Octo-bot.
I also don't provide feedback on other cards, as I lack expertise and ability to give proper constructive criticism, but I'd give shoutout to @AnAngryBadger for your The Coming Storm as a very neat card that lets you control how much Overload you want to use to get a big payoff while not using the card itself on the turn with Overloaded mana crystals. @Nirast's card also seems fine, definitely flavorful.
Attempt number two. Now it only has an effect that is done at the start of your turn, but still further explores the potential design space for this competition and stays true to flavor. It can also still be played when in your mulligan, unless there is spaghetti code with Casts When Drawn.
I'm curious if an effect like of this card could be eligible for this competition, even if I'm aware it's most likely on the verge of being disqualifiable. But it's also one of only ways a Rogue spell that summons minions can ever be designed without being useless or broken.
I actually want to see Malphite be viable with Counterfeit Copies on his Unstoppable Force. It can lead to enemy boards being pretty much perma stunned, akin to Teemo Sejuani.