And they would've gotten away with it too if only they'd implemented this change the following way:
- Keep weekly quests exactly as they were. - Turn them into quest chains, where the new extra requirements (win x additional ranked games) and the 28% bonus XP were relegated to a second quest you unlocked after completing the first.
That way, it really would've felt like a bonus you could work for, but still keep the option to settle for the amount of time investment you're used to.
I'm with Caro, the 6-links I need I just buy, the chests I want to sell I attempt to 6-link myself; this league however, I've been so rich it's practically a waste of mouse longevity to bother linking!
Yeah, the rework of gems, bringing their variability under one system is a welcome one, but also seems like an opportunity to mess up a lot of builds simply through the magnitude of changes, and also sneak in some nerfs disguised as reworks. I'm concerned!
We don't have any solid information on the endgame right now; we know it'll still be similar in terms of structure (maps), but with some changes they haven't delved into yet.
I distinctly remember Steve Danuser saying somewhere that he thought season 8 of Game of Thrones were good, and then we got the same story in Shadowlands with Pelagos...
I wouldn't be surprised if Dragonflight's ending is just "we really liked Avengers and Fast & Furious so we just copy pasted plot"
Let's unpack this for a moment, knowing that the bingo card's conditionals were thought up before any mention of the sword of Sargeras being at the convention surfaced!
SC2 is there because there was a chance for it to receive something - either an announcement that's coming to game pass, or news about that whole Starcraft AI thing they talked about a looooong time ago then never mentioned.
BlizzCon Collection - well sure, they can't all be 1% chance cards, right?
Mauga was there due to the comment from the linked article! Overwatch 2, for just releasing this year, seemed to lack a lot of possible predictions. It only has 2 squares on the bingo card. The less non-WoW things on the bingo card, the more this card would basically be a "WoW Bingo Card", not a "BlizzCon Bingo Card".
The center box, expectations subverted, is there for a good reason. Bingo cards always give the center space for free. Expectations Subverted was as close a condition you could get to being free, without being truly free. The condition was met when they announced not one, but three expansions.
I tried the Warlock deck (with just a few replacements, I don't have Lady Darkvein and Cho'gall) and I can confirm it was a fun ride. Even won a couple games!
I suppose the effectiveness of CGI, no-gameplay trailer depends on why you play - or why you'd play - said game. Similarly to you, Overwatch's pixar-tier shorts leave me cold, even though I hear the gameplay is pretty fun (never played it).
Here's how it works for me:
I got into Warcraft as a whole with Warcraft II, because of its gameplay and story, and the visual art style appealed to me as a child.
I continued into Warcraft III because of its gameplay and story.
I then continued into World of Warcraft just because of its story.
I'm not really a fan of the aesthetic of WoW as a whole. There's some cool set pieces, but overall it's a little more cartoonish than what WC2's game manual sold me eons ago. WoW's gameplay was, funnily enough, sort of forced on me because Blizzard just wouldn't do more RTS but I was still invested in the story. I'm fine with WoW's gameplay, whatever, it's sometimes fun, sometimes not.
Basically, where I'm getting at is the Legion trailer worked for me because I'm not playing WoW for its gameplay or visuals, but its story. Legion's trailer had:
Good characters (at that point in time) that we'd only seen as shite in-game graphics.
A more serious, gritty vibe that WoW seldom applies. WoW trailers are usually more action-packed and one-liner-generating, but Legion just hit different.
No stupid dead orcs for an expansion that was released just to promote a bad movie. No big bad red dragons that were retconned back to life.
So, yeah, Legion's trailer did it for me. It had enough positives for me to ignore the last 20 seconds of cringe where Varian says "for azeroth" like it was something he'd been saying all the time, and that "demon swings axe at camera to signal cinematic ending" tired-ass trope Blizzard's been using since forever.
I'd be wiling to bet more on Tournament mode than 2v2, simply because I'm not really sure they can make 2v2 work. How would they do that, a BG lobby where you take turns fighting opponents? What would the UI look like? How would cards where your opponent must 'guess the one you picked to receive a copy' work?
Overall though, it seems more likely to be something like an adventure. They ain't doing Mercenaries anymore, so all these 'adventurous' ideas have to go somewhere, right?
Oh yeah, BlizzCon 2015 was S-tier. For the folks reading this that didn't play Hearthstone back then, Golden Monkey was a pretty wild effect compared to everything else we'd gotten up until that point.
I, too, was super hyped by the Legion trailer, especially after the "lore black hole" that Warlords of Draenor was. We fight the Legion, and we get CGI Varian & Sylvanas? Legion ended up being my most played expansion (bar Dragonflight right now), and I'd credit half of that to the vibe the Legion trailer oozed.
lol
Been on Steam since ~2011-2012 I think
And they would've gotten away with it too if only they'd implemented this change the following way:
- Keep weekly quests exactly as they were.
- Turn them into quest chains, where the new extra requirements (win x additional ranked games) and the 28% bonus XP were relegated to a second quest you unlocked after completing the first.
That way, it really would've felt like a bonus you could work for, but still keep the option to settle for the amount of time investment you're used to.
I'm with Caro, the 6-links I need I just buy, the chests I want to sell I attempt to 6-link myself; this league however, I've been so rich it's practically a waste of mouse longevity to bother linking!
Yeah, the rework of gems, bringing their variability under one system is a welcome one, but also seems like an opportunity to mess up a lot of builds simply through the magnitude of changes, and also sneak in some nerfs disguised as reworks. I'm concerned!
We don't have any solid information on the endgame right now; we know it'll still be similar in terms of structure (maps), but with some changes they haven't delved into yet.
At this point all I want is a WoW villain whose superpower is talking really fast.
I distinctly remember Steve Danuser saying somewhere that he thought season 8 of Game of Thrones were good, and then we got the same story in Shadowlands with Pelagos...
I wouldn't be surprised if Dragonflight's ending is just "we really liked Avengers and Fast & Furious so we just copy pasted plot"
One could make an argument that the "Most Anticipated Game" category could easily be replaced with "Most Honest Big-Budget Game" lol
This one was a group effort between us three quoted!
Regarding Schrodinger's Warlock... It's hard to pin down what cards it contains for whenever I observe it, it immediately fades out of existence!
I'd heard rumours about a Spiritborn class if I recall?
Let's unpack this for a moment, knowing that the bingo card's conditionals were thought up before any mention of the sword of Sargeras being at the convention surfaced!
SC2 is there because there was a chance for it to receive something - either an announcement that's coming to game pass, or news about that whole Starcraft AI thing they talked about a looooong time ago then never mentioned.
BlizzCon Collection - well sure, they can't all be 1% chance cards, right?
Mauga was there due to the comment from the linked article! Overwatch 2, for just releasing this year, seemed to lack a lot of possible predictions. It only has 2 squares on the bingo card. The less non-WoW things on the bingo card, the more this card would basically be a "WoW Bingo Card", not a "BlizzCon Bingo Card".
The center box, expectations subverted, is there for a good reason. Bingo cards always give the center space for free. Expectations Subverted was as close a condition you could get to being free, without being truly free. The condition was met when they announced not one, but three expansions.
Good catch! My head's been turned to mush after the 105-minute opening ceremony!
Let me tell you, I didn't care much for Classic. This... might actually get me to go back.
It's insane when you consider half of these X's weren't 'easy' wins either!
I'm not sure what I'm going to do next year cause once The War Within comes out I ain't doing anything else but playing that.
I tried the Warlock deck (with just a few replacements, I don't have Lady Darkvein and Cho'gall) and I can confirm it was a fun ride. Even won a couple games!
I suppose the effectiveness of CGI, no-gameplay trailer depends on why you play - or why you'd play - said game. Similarly to you, Overwatch's pixar-tier shorts leave me cold, even though I hear the gameplay is pretty fun (never played it).
Here's how it works for me:
I'm not really a fan of the aesthetic of WoW as a whole. There's some cool set pieces, but overall it's a little more cartoonish than what WC2's game manual sold me eons ago. WoW's gameplay was, funnily enough, sort of forced on me because Blizzard just wouldn't do more RTS but I was still invested in the story. I'm fine with WoW's gameplay, whatever, it's sometimes fun, sometimes not.
Basically, where I'm getting at is the Legion trailer worked for me because I'm not playing WoW for its gameplay or visuals, but its story. Legion's trailer had:
So, yeah, Legion's trailer did it for me. It had enough positives for me to ignore the last 20 seconds of cringe where Varian says "for azeroth" like it was something he'd been saying all the time, and that "demon swings axe at camera to signal cinematic ending" tired-ass trope Blizzard's been using since forever.
I'd be wiling to bet more on Tournament mode than 2v2, simply because I'm not really sure they can make 2v2 work. How would they do that, a BG lobby where you take turns fighting opponents? What would the UI look like? How would cards where your opponent must 'guess the one you picked to receive a copy' work?
Overall though, it seems more likely to be something like an adventure. They ain't doing Mercenaries anymore, so all these 'adventurous' ideas have to go somewhere, right?
Oh yeah, BlizzCon 2015 was S-tier. For the folks reading this that didn't play Hearthstone back then, Golden Monkey was a pretty wild effect compared to everything else we'd gotten up until that point.
I, too, was super hyped by the Legion trailer, especially after the "lore black hole" that Warlords of Draenor was. We fight the Legion, and we get CGI Varian & Sylvanas? Legion ended up being my most played expansion (bar Dragonflight right now), and I'd credit half of that to the vibe the Legion trailer oozed.
Hah, that section was the last one I made changes to, and it seems my last change was a temporal bamboozle :D good catch, fixed