I do hope they switch up the order of bonuses, moving the "pick from 3 heroes" to the first tier. It's a bonus that has actual impact on your performance, so having it come first would be better; it would also serve to introduce new players to more heroes at a time so they can see the hero powers in the context of what other players might have.
I've been constantly amazed this past week at the rollercoaster of strategies and comps that surfaced, and how fast the meta settled; yet even with the meta settled, things are still fluctuating, with RNG being the constant that makes everything uncertain!
I agree with Lightspoon on this, in terms of armor. Giving him some armor upon play would bring him to the baseline of other Hero Cards in the game, and give him a little extra survival for that first adjustment turn.
If I recall correctly, heroes generally get 5 armor when they are played, which is alright given that they stick to the 30 health. However, for Jaraxxus I think the optimal buff to make him a bit more playable would be granting 9 armor, equal to his mana cost. Dr. Boom, pre-nerf, granted armor equal to his mana cost, so the "tech" is already there.
It would not raise his maximum health pool, but would provide a little protection, which is just what he needs. Jaraxxus would still eat any armor the player had prior to the transformation, so it wouldn't go into some intense armor stacking - which is not exactly the Warlock's signature move anyway.
Perhaps making him an actual Hero Card would also work? Sure, he'd be out of the "x a random demon" pool, but at least he wouldn't be able to be pulled from the hand.
I love it. It's just the amount of funkiness that I need from a deck. Curious though, would 2x Shadow Word: Horror be necessary in today's meta, or do you think replacing one with Plague of Death would be more effective?
I thought about the Beastmaster, but ultimately decided against including it since the deck only contains one card with a draw effect (Fan of Knives), so while the stats are good, it felt like its effect would miss, rather than hit, in most situations. With a couple more draw cards in the deck, however, it would be worth it!
I considered N'zoth, however there's only 3 Deathrattle cards in the whole deck, two of them being Stalagg and Feugen. It felt too slow (even for this deck!) since you'd have to wait for both of them + Sylvanas to die to really get value out of him.
Exactly! While it's true that Blizzard has been making cheaper legendaries for quite a while now, they're not as self-sufficient as Cho or Zephrys are (an example of a cheap legendary that wouldn't fit in this deck is that 3-cost Zenimax guy. Can't remember his name, but he's completely worthless).
Shamefully enough, I do not have Shudderwock. That's why that Nozdormu is chilling there in that 9-mana slot. I cannot just add Shudderwock without testing the deck, so I had to go with what I had. Shudderwock is definitely a good one to have in there; just make sure you haven't played Alexstrasza on the opponent earlier, while you're sitting at a cool 30 health, or you might lose more than what you bargained for hehe!
Blood Razor is actually a good replacement for Revenge, I completely missed that one! I was thinking about whether to include Trueheart or not, but I decided to keep the deck cost low (since it was already decently low for Wild, and it's rare to find decent decks that are both cheap and Wild). You could run a Trueheart by replacing Dr. Boom's Scheme I'd say.
This is my ultimate dream card.
I talked about it here: https://outof.cards/hearthstone/481-meme-of-the-week-the-elements
He's not in theme!
https://outof.cards/hearthstone/481-meme-of-the-week-the-elements
Thank you sir, I must confess, I did this under duress.
I do hope they switch up the order of bonuses, moving the "pick from 3 heroes" to the first tier. It's a bonus that has actual impact on your performance, so having it come first would be better; it would also serve to introduce new players to more heroes at a time so they can see the hero powers in the context of what other players might have.
I've been constantly amazed this past week at the rollercoaster of strategies and comps that surfaced, and how fast the meta settled; yet even with the meta settled, things are still fluctuating, with RNG being the constant that makes everything uncertain!
Didn't know that! I wish Blizzard would make a post detailing exactly how everything works. Hopefully it'll come out when BGs are out of beta.
I can already imagine a Shuffle Rogue deck where all I do is shuffle Renos the whole game.
Yeah, poor Bolvar got the short end of the stick not once, but twice...!
The English language has weird, unusual words and I intend to harness their power as frequently as possible!
I agree with Lightspoon on this, in terms of armor. Giving him some armor upon play would bring him to the baseline of other Hero Cards in the game, and give him a little extra survival for that first adjustment turn.
If I recall correctly, heroes generally get 5 armor when they are played, which is alright given that they stick to the 30 health. However, for Jaraxxus I think the optimal buff to make him a bit more playable would be granting 9 armor, equal to his mana cost. Dr. Boom, pre-nerf, granted armor equal to his mana cost, so the "tech" is already there.
It would not raise his maximum health pool, but would provide a little protection, which is just what he needs. Jaraxxus would still eat any armor the player had prior to the transformation, so it wouldn't go into some intense armor stacking - which is not exactly the Warlock's signature move anyway.
Perhaps making him an actual Hero Card would also work? Sure, he'd be out of the "x a random demon" pool, but at least he wouldn't be able to be pulled from the hand.
I love it. It's just the amount of funkiness that I need from a deck. Curious though, would 2x Shadow Word: Horror be necessary in today's meta, or do you think replacing one with Plague of Death would be more effective?
I declare that the official plural term for Ragnaros.
I have a tendency to prefer decks with a wide variety of cards, so I can cover a wide variety of situations better; I don't know any other way!
I thought about the Beastmaster, but ultimately decided against including it since the deck only contains one card with a draw effect (Fan of Knives), so while the stats are good, it felt like its effect would miss, rather than hit, in most situations. With a couple more draw cards in the deck, however, it would be worth it!
Let me know what improvements you find!
I considered N'zoth, however there's only 3 Deathrattle cards in the whole deck, two of them being Stalagg and Feugen. It felt too slow (even for this deck!) since you'd have to wait for both of them + Sylvanas to die to really get value out of him.
Exactly! While it's true that Blizzard has been making cheaper legendaries for quite a while now, they're not as self-sufficient as Cho or Zephrys are (an example of a cheap legendary that wouldn't fit in this deck is that 3-cost Zenimax guy. Can't remember his name, but he's completely worthless).
Cho can be a beast in this deck.
Aha! I was waiting for someone to point that out!
Shamefully enough, I do not have Shudderwock. That's why that Nozdormu is chilling there in that 9-mana slot. I cannot just add Shudderwock without testing the deck, so I had to go with what I had. Shudderwock is definitely a good one to have in there; just make sure you haven't played Alexstrasza on the opponent earlier, while you're sitting at a cool 30 health, or you might lose more than what you bargained for hehe!
Blood Razor is actually a good replacement for Revenge, I completely missed that one! I was thinking about whether to include Trueheart or not, but I decided to keep the deck cost low (since it was already decently low for Wild, and it's rare to find decent decks that are both cheap and Wild). You could run a Trueheart by replacing Dr. Boom's Scheme I'd say.