OldManSanns
Lv.10Azir
Comments
Quote From Zolgear How long has this specific quest been broken?
Asking because I know I completed this one a couple days ago with a Kalista + Shark Chariot deck and had no problems earning progression.
It was definitely broken on release (last Wed); I think it was broke through the weekend and fixed …
Quote From FrostyFeet And also took it from the same Reddit thread, I'm still days away from reaching the quests myself (without additional grinding).
Me too. :-( I did make it to 7 of 9 on the questline last night, and it looks like there's no limit on how many champ-specific quests you can have active at …
...Also: don't forget to look for and upvote cool decks yourself. O:-) The more people chipping in, the more meaningful the whole rating system is.
Quote From sto650 Has anyone tried Crimson/Soraka/Star Spring?
I just now thought of this as a possibly very interesting idea to explore.
Personally, no, but some YouTube videos have caught my eye..
Quote From TheTriferianGeneral As far as i seen it there isn't a seraphine questline.
According to reddit:
[quote from="https://www.reddit.com/r/LegendsOfRuneterra/comments/jkcqxi/kda_event_all_quests/"]
- United We... (Seraphine 1 of 2)
- Raise the power of allies in play 60, or
- Level up Champions 25
- ... win (Seraphone 2 or 2)
- Win matchmade …
Quote From FrostyFeet 9. The Show Goes On
- Revive your units to continue the show (0/60) OR
- Target enemies (0/100)
FYI, there seems to be a bug with the "revive" half of this quest -- people report that nothing seems to progress it so they need to …
My $0.02: the current problem is Vlad requires moderate investment (not easy to level, costs respectable mana for L1 vanilla stats, and really wants a fair amount of your deck to snergize with him) for only moderate payout (does minor damage to nexus; self-damage often hurts as much as it helps due to defender deciding blocks; L2 for is nice …
Here's a breakdown of the numbers for anyone who's interested in grind-v-reward:
- You have 27 days including today but not Nov 24 (event ends at 11am PST)
- You get 2 hearts especially for your first PvP win of the day and a reoccurring epic quest for 3 hearts for 3 wins, so if you play for the …
Quote From Echo In all seriousness, I understand your pain given that I've kept LoR away from me with a 10 foot pole. These scavenger hunts aren't as fun when it becomes a chore of just clicking everything. Luckily, there is something on it's way soon that should help with about half of them. So if you do …
All 3 have taken more time than previous seasons for me. It also seems to me like more were in reverse-order this time -- I wonder if Flux found some difficulty setting he pegged to max. :-P
Yay to squeezing [runecard]Lee Sin[/runecard] and [runecard]Make It Rain[/runecard] changes to this patch. But will it be enough? Honestly, I'm scared -- Lee's power is in his inevitability when combined with overwhelm; he frankly had the potential to be a top-tier even when he was 6 mana so I'm questioning how much of a deterrent this will be.
Often, limits are necessary in computer games just to define how much memory much be allocated.
I agree that any such limits should be high enough that they don't impact normal gameplay, but to be fair: hitting the current limit is exceptionally rare. I've been playing almost daily since Open Beta and have never encountered this myself.
I'm a little disappointed they didn't include Dekkster yet did for 5 names I've never heard before. Hopefully they at least give him another card reveal -- that kid busts his butt showcasing novel & innovative decks!
https://twitter.com/LoRtopdecks/status/1318545002440486918?s=20
[quote from="https://twitter.com/LoRtopdecks/status/1318545002440486918?s=20"]The second semifinalist of @DuelsofLoR EU #16 was holgerrh, running the somewhat forgotten Zombie Ashe control[/quote]
I like it; it's a nice update on an old archetype. The only change I would make is squeezing in 1-2x [runecard]Citrus Courier[/runecard], possibly in the [runecard]Fading Memories[/runecard] slot.
1.) You have a [runecard]Tahm Kench[/runecard] on board at the start of a round; he generates 1x fleeting [runecard]An Acquired Taste[/runecard]
2.) You play that [runecard]An Acquired Taste[/runecard] on an enemy unit
2a.) First half of Taste: that unit strikes your [runecard]Tahm Kench[/runecard]
2b.) Second half of Taste: if TK survives, that unit is detained
3.) …
Almaniarra! Good to see you posting here again! It's been a while; I was afraid we'd lost you. <3
Quote From FortyDust I've been wondering: Does [runecard]Vaults of Helia[/runecard] NOT kill your unit if there's nothing appropriate to draw? I assume that's what you mean by "kill the chain."
It only kills your unit if there is a N+1 unit in your deck. If there is nothing for it to replace the most expensive …
Quote From FortyDust Are [runecard]Strafing Strike[/runecard] and a few goat gems really enough healing for a [runecard]Soraka[/runecard] deck?
At the very least, I suspect you'll need a third copy of [runecard]Bastion[/runecard] to keep her alive.
We'll see! I will tell you he built this live on-stream and spent a lot of time considering things; …