PLANETCRUNCH
LV.12E.V.I.L. Dragon
Comments
1,244 totalDespite having less attack than other weapons at 3 mana, this weapon compensates by having twice the durability of any weapon found at this level.
With an effect that increases over time it's final swing should be 4 attack …
3 mana, 3/3 is acceptable stats, and the effect is great on curve allowing the rogue's hero power to clear sturdier minions without consuming spells.
This minion's modest health however means it can be easily removed by other minions …
Due to the short pool of secrets for Rogue in standard, it's easy to play around them to reduce their effectiveness.
Unless you destroy this secret, there is no way to play around it, however, but that doesn't make …
4 mana 4/2 weapons with nice effects have historically seen play in Hearthstone - just look at TrueSilver Champion.
This weapons ability to damage adjacent minions is super important, as sometimes Warrior is facing an opponent who uses sticky …
Oh my I do love all these very cheap spells.
Warrior has loved using their rush minions since The Witchwood launced in the Year of the Raven, and I believe they will keep using these minions until this game …
This spell is almost like Frightened Flunky and Twisted Knowledge were combined into one card, and the discover mechanic was completely thrown away.
What will hold this card back is the lack of consistency with Taunt minions - there's …
a cheap, flexible spell that discounts warlocks favorite minion type.
Aside from it's flexibility it has a nice synergy with Arcwitch Willow, allowing you to discover a high cost minion that she can summon with her effect.
It …
If spell shaman was missing something it was certainly consistent spell damage.
Despite having the powerful Squall Hunter and Lady Vashj spell hunter in standard was missing ways to keep spell damage on the board - Squall hunter's overload …
During Knights of the Frozen Throne Priest received one of it's most powerful and popular board AOE spells - spirit lash - a 2 mana spel that dealt 1 damage to all minions and had lifesteal. While it doesn't sound …
I guess if Wave of Apathy is anything to go by the Paladins just didn't care to study this quarter
In the set Goblins vs Gnomes, Warlock received the spell Imp-losion, which players will make immediate comparison to this card.
However, whereas Imp-losion is 4 mana, this is 3, making it a spell that can be cast by Trick …
Both Priest and Paladin like having their enemies weaker than them for different reasons.
Paladins either play the board with murlocs or make very tall minions who can swing for a LOT of damage. The problem is that these …
In a set where minion's abilities are triggered by spells, a zero mana spell should be reviewed very carefully.
it's very difficult to compare this spell to others because it's somehwhat...unique.
On the surface dealing 3 damage to …
5 mana draw 2 cards has been seen in Druid with Aeroponics, which helped the Treant Token deck during the launch of DoD until the Year of the Raven Rotated out leaving some key Treant synergy cards out of standard.
…Warrior's Execute spell is 2 mana to destroy any damaged minion. Rogue's Assassinate spell is 5 mana to destroy any minion it can target.
So on one hand, it's a more expensive execute, which means it's not as effective …
Paladin's spell Hand of Protection costs 1 mana to give a minion Divine Shield.
Warriors spell Rampage gives a damaged minion +3/+3 in stats for 2 mana.
So giving a damaged minion extra attack AND divine shield should …
Possibly sounds like specific tavern brawl portraits.
In Warrior, Gather Your Party would recruit a random minion from your deck for 6 mana, hopefully cheating out 7-10 worth of mana for 6.
Paladin is able to give their minions Divine Shield for 1 mana with Hand …
This is a fun little card.
2 mana, 0/3 is pretty good, your opponent should have a hard time removing it. Especially if this minion cast a board clear to protect itself.
Granted, this minion will cast ANY …