PLANETCRUNCH's Avatar

PLANETCRUNCH

E.V.I.L. Dragon
Joined 07/19/2019 Achieve Points 820 Posts 1248

PLANETCRUNCH's Comments

  • Shamans can easily fill up a board no problem, and Mark of the Lotus saw play until it rotated. I fully believe this card will see play and will be run in many shaman decks 

    In reply to Storm's Wrath
  • it's a 1/1 that adds two 1/1's to your hand that can be used as combo fuel. 

    It's not bad, but not great 

    In reply to Bloodsail Flybooter
  • It's a strong card, but I feel the reborn spell that's 1 mana is better since it's cheaper. 

    granted, 2 strong death rattle minions is much better than 1, but is your opponent going to let you take the time to set this up? 

    In reply to Grave Rune
  • It's a big minion with good stats, that adds to your hand without increasing fatigue for your hero. 

    Very good card 

    In reply to Lightforged Crusader
  • it's 8 mana worth on a 4 mana body, essentially allowing you to carry 4 Truesilver Champions in your deck, which is Paladin's favorite card 

    In reply to Lightforged Zealot
  • 5 mana deal 8 is real good, dealing the excess to minions next to your target is a nice bonus. 

    and because people are bad with minion positioning you might be able to take down 2 important minions with 1 spell 

    In reply to Rolling Fireball
  • Here's your new payoff card for the cyclone mage, a nice big 8/8 that can be discounted. 

    kind of a bummer if you draw him early cuz he'll just rot in your hand, but hey, if you discount him enough it doesn't matter, does it?

    In reply to Mana Giant
  • a 2 mana 3/3 across 2 bodies that makes cards like Power of the Wild and Blessing of Nature more effective. 

    It'll definitely see play in the token lists for sure 

    In reply to Shrubadier
  • I think this card is deceptively powerful, most treant cards summon at least 2 ents, so this easily becomes a 1 mana draw 2. 

    Draw is also sometimes an issue with treant decks, so this is a welcome synergy card 

    In reply to Aeroponics
  • rush is good, rush on a button is better, although I wish the battlecry was different from the hero power, do the storms Galakrond summons get bigger as he's invoked ?

  • It's a cheap minion, has a fun flavor, buffs dragons for classes that aren't paladin.

    Feels like it's not the best tempo play, though

    In reply to Tasty Flyfish
  • yeah, I think the flavor is the dragon's favorite part of this minion

    In reply to Tasty Flyfish
  • It's a cheap minion who gets bigger the greedier your opponent gets.

    Seems good

    In reply to Fire Hawk
  • I think the condition doesn't really hurt the card, a 3 mana 3/3 is playable, the condition makes it better, yes, and it's a condition that isn't that hard to accomplish in standard or wild at the moment

    In reply to Goboglide Tech
  • I think it's solid. Good health, attacks a little low, but he can eat an opponent's weanie minion and then Hunter can buff it up with Dire Frenzy or Houndmaster next turn

    In reply to Hippogryph
  • I feel like a Murloc deck wouldn't need to run this guy

    and if you're running a dragon shell is this the guy you want to put in your main deck?

    In reply to Skyfin
  • I think it's a strong card, double removal for 1 card is always good.

    and if this survives it can attack face twice

    Strong when Warrior can discover it with Boom and assembly

    In reply to Gyrocopter
  • It's a 2 mana 4/2 when you equip it.

    The second swing is terrible but you gotta do what you gotta do

    In reply to Ritual Chopper
  • It's the activation of Death's Bite, attack plus 1 damage across the board.

    it's not terrible, but I'm not sure it's main deck worthy.

    In reply to Awaken!
  • It's got good stats for cost and spell damage, which has always been a shaman's friend.

    The overload is MINOR compared to the upside

    In reply to Squallhunter