I don't like this Tauren. It's smug aura mocks me.
in all seriousness it's probably not a hard quest to complete if you already have another taunt in the way or play TIME OUT!
But the reward for not taking damage is just extra not take damage.
But a new question, does the quest activate at the end of your opponents turn or at the beginning of yours? because if the minion doesn't have summoning sickness that could make this much stronger
Aside from summoning 3 1 drop minions, it provides a strong attack and body that'll eat them up which can combo with a Frothing Berserker, or even using the 1 drops to pollute a rez priests pool.
now if we get a new 1 drop POISONOUS minion than yeah this card's usability drops a bit
Lots of people have pointed out that a lot of dragons can't be added because their battlecries, but here's a few that could be added :
1. Nightmare Amalgam. Already in the game, boom.
2. Faerie Dragon. an aggressively statted early game minion
3. Brightwing. It's battlecry will add a random legendary in a small pool, making it more valuable than in standard
4. Cobalt Scalebane. end of the turn effects are pretty good, and this guy works with anyone.
5. Sleepy Dragon. It's a big 'ol taunt
6.Hungry Dragon. Instead of a 1 cost minion on your opponents it swaps a random minion in the recruitment stage with a 1 cost minion
7. Hoarding Dragon. giving your opponent mana advantage is bad unless you can gaurantee this guy doesn't die easily.
Problem is that dragons also don't have the same synergies that the other tribes have - i.e., no area wide buffs, no minions that benefit from friendly deaths, etc.
but I'm sure Blizzard would add cards to make them competitive
It's a strong Galakrond, however I don't think this would fit in a "BIG WARRIOR" deck list since a lot of minions that invoke are kinda wimpy (low to mid-range).
Although the stat boost will make them much stronger.
The Hero power is interesting, since +3 attack this turn stacks on weapons like Sul'Thaze which will make it a 7 attack weapon that can attack 4 times and clear most of your opponents board.
I don't like this Tauren. It's smug aura mocks me.
in all seriousness it's probably not a hard quest to complete if you already have another taunt in the way or play TIME OUT!
But the reward for not taking damage is just extra not take damage.
But a new question, does the quest activate at the end of your opponents turn or at the beginning of yours? because if the minion doesn't have summoning sickness that could make this much stronger
I don't think this card's bad at all.
Aside from summoning 3 1 drop minions, it provides a strong attack and body that'll eat them up which can combo with a Frothing Berserker, or even using the 1 drops to pollute a rez priests pool.
now if we get a new 1 drop POISONOUS minion than yeah this card's usability drops a bit
tsk, next time, gadget, next time
wait a second that flavor text...Gadgetzan...are we...going back to Gadgetzan next year?
Kronx is just stupidly strong either as a tempo card or a finisher or control card.
Oh thank god I thought I was the only one who hated his hair.
It's not a bad card, but it's a control hunter card.
How often do hunter players play control?
Thank you!
still pretty good tho!
He's the little snowbally minion that could
It's a decent arena card for the stats. Standard tho this won't see much play once Boomsday Project rotates
This guy is just really strong.
He's either good tempo, good board clear, good wide buff, good reach, or good uh...I forget the 4th option.
I wonder how his devastation works with Shudderwock? would it be a random devastation or the same one you chose?
5 mana restore 8 health on a decent body is pretty darn good.
I'd think this would help Anka, since it draws one of the minions you want her to discount.
Hellfire on legs will always see play, Abyssal Enforcer was a must include in all Warlock decks until it rotated in standard.
Condition aside this is just a better Dread Infernal
Yeah the "can go face" is what makes this card a little stronger than Amethyst spellstone, since it's extra reach if you need it.
Lots of people have pointed out that a lot of dragons can't be added because their battlecries, but here's a few that could be added :
1. Nightmare Amalgam. Already in the game, boom.
2. Faerie Dragon. an aggressively statted early game minion
3. Brightwing. It's battlecry will add a random legendary in a small pool, making it more valuable than in standard
4. Cobalt Scalebane. end of the turn effects are pretty good, and this guy works with anyone.
5. Sleepy Dragon. It's a big 'ol taunt
6.Hungry Dragon. Instead of a 1 cost minion on your opponents it swaps a random minion in the recruitment stage with a 1 cost minion
7. Hoarding Dragon. giving your opponent mana advantage is bad unless you can gaurantee this guy doesn't die easily.
Problem is that dragons also don't have the same synergies that the other tribes have - i.e., no area wide buffs, no minions that benefit from friendly deaths, etc.
but I'm sure Blizzard would add cards to make them competitive
THERE'S the flavor text.
Of course Boom would make it sound like he's giving a sales pitch
It's a strong Galakrond, however I don't think this would fit in a "BIG WARRIOR" deck list since a lot of minions that invoke are kinda wimpy (low to mid-range).
Although the stat boost will make them much stronger.
The Hero power is interesting, since +3 attack this turn stacks on weapons like Sul'Thaze which will make it a 7 attack weapon that can attack 4 times and clear most of your opponents board.
I'm interested in seeing the flavor text.
Drawing something specific is ALWAYS good.
Drawing something specific and making it stronger is BETTER
changing your hero power so you can always attack is BEST
Although you'll now have to work your deck to have some life and armor gain, but it's a Warrior deck, it'll have those already
I was about to say I finally have a use to show off my golden GONK.