You know, I'm real happy Reno's featured in these side quests, gives him a LOT of character (more than he had already) and kinda makes the other quests look a little bland lore wise by comparison.
that said Mage hasn't had a reason to play 2 elementals in a turn since Ungoro rotated, and I'm not sure any of the elementals they have would warrant them using this quest, either, since Elementals are very tempo heavy.
Still drawing 3 spells from your decks a nice reward
it's a 1 mana minion that gaurantees you a 1 mana spell that's one of the best ways to activate things like Flamewalker or Archmage Antonidas or even just RNG damage
Oh my god they printed a slightly better Supercollider
Yes, it doesn't have as many swings, BUT, it also doesn't require you to use your face, which means you can save much needed armor and weapon swings to have 2 big idiots on your opponents board kill each other.
Or big brain play, have 2 of your own minions attack each other and gain armor or increase the attack of Frothing Berserker, and THEN let them attack normally.
while Warrior is able to capitalize on damage more effectively than Warlock, Warlock capitalizes on minion deaths better than warrior, a card like this may finally make Spirit of the Bat with tokens be able to seriously buff your minions in hand.
Like you said, pretty sure spell damage will make increase damage of the meteor, while the hand size will determine the number of meteors
The real question is if spell damage is worth running at all, since the targets are random, you might kill your own minion before doing any extra damage on your opponents side of the board
It's a more expensive Feral Spirit by itself, but with the invoke, it's like... 8-10 mana worth of minions for 1 card.
It'll be run in the Galakrond shell, I think it's good enough
I like how Elise is fighting Lazul with Treants.
I love how they remembered Lazul's snake has the tiny cap on even more.
It's a decent quest, it's easy to complete, but you may have the problem of accidentally summoning a weanie from your deck
It's cheap freeze, which I would've loved when Freeze shaman cards were in standard.
It's a decent control card, it's nothing flashy.
REPORTING FOR DUTY
TO BATTLE
God this card makes me want token paladin in standard again, I just wanna summon a buncha recruits and buff them up
It's easy enough to complete for an aggressive deck, too.
Will probably see play
stat line's okay. It's essentially a 1 mana "draw a random priest minion".
This is Enchanted Raven for every class. It's a solid one drop that can be used in a variety of aggro and midrange decks.
You know, I'm real happy Reno's featured in these side quests, gives him a LOT of character (more than he had already) and kinda makes the other quests look a little bland lore wise by comparison.
that said Mage hasn't had a reason to play 2 elementals in a turn since Ungoro rotated, and I'm not sure any of the elementals they have would warrant them using this quest, either, since Elementals are very tempo heavy.
Still drawing 3 spells from your decks a nice reward
it's a 1 mana minion that gaurantees you a 1 mana spell that's one of the best ways to activate things like Flamewalker or Archmage Antonidas or even just RNG damage
I would've loved this card when Zoo was playable 2-3 years ago.
Now? I still like it, but is zoo worth playing ?
It's a good card, but man this makes Lazul even creepier than before
Now I feel bad for the Lackeys
Oh my god they printed a slightly better Supercollider
Yes, it doesn't have as many swings, BUT, it also doesn't require you to use your face, which means you can save much needed armor and weapon swings to have 2 big idiots on your opponents board kill each other.
Or big brain play, have 2 of your own minions attack each other and gain armor or increase the attack of Frothing Berserker, and THEN let them attack normally.
They gave warlock whirlwind.
while Warrior is able to capitalize on damage more effectively than Warlock, Warlock capitalizes on minion deaths better than warrior, a card like this may finally make Spirit of the Bat with tokens be able to seriously buff your minions in hand.
Or same tactic but instead use Blood Troll Sapper
heck it's even good to help clear out the reborn minions that come back with 1 health.
Twisting Nether, play this, 9 mana board clear
I think it's a good tech card against quest decks, but otherwise it's just a spider-tank
4 mana 8/8 doesn't sound terrible, but it's not great against the big dragons that have 12 health.
It will clear the early and mid range dragons with not problem, though.
Like you said, pretty sure spell damage will make increase damage of the meteor, while the hand size will determine the number of meteors
The real question is if spell damage is worth running at all, since the targets are random, you might kill your own minion before doing any extra damage on your opponents side of the board
It's a neat effect, but super dependent on what your opponent just did.
doesn't help that it doesn't play battlecries, which means that combos probably won't activate either
This is pretty strong for any token deck that can make weanies for this guy to transform.
Also works well if your transform effects backfired, you can turn that guy into a 5/4 with rush.
10/8 worth of stats that can remove whatever is going to be strong, I gaurantee it
a 1 minute cooking video followed by a legendary blowing itself up .
Blizzard really made me wanna craft Murozond day one, I tell you hwhat
The more I look at this hero the more I want a hard cider
That's a good joke, oh wait you're being serious.