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randomfan

Elemental
Joined 03/17/2019 Achieve Points 1255 Posts 744

randomfan's Comments

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I suppose there are some non elemental  shaman decks out there running some nature spells that might like cost reduction. Maybe you throw it out a turn before you want to pop off your nature spells in hand. I think Druids would want to  just use Lady Anacondra instead.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    Without having done my homework on what mechs are currently in standard,  I don't see this being very impactful. Seems like some filler material.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    Looks pretty good for a zoo deck. Two minions on board and you've got yourself a 3 mana yeti. Maybe just arena bait though.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I don't think this will be much of card. That hand size restriction is just tough to work around.  I suppose you could silence it yourself, but that feels like it would come back to bite you at some point.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    Pretty good for the stickiness of having minions on board. I think there is even an achievement for rolling a legendary out of  his drop. I think  it sees some play here and there but won't be too overpowered.

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    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I think this becomes a common tech card. The tradable aspect makes it so that you don't have to feel bad about having it in a useless situation. Considering some of the  effects being introduced in this set, I think silence becomes a valuable thing.

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    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I don't see many decks want to play this for the spell damage.  Using the dormant phoenix gives you a better chance as you can set up for future plays and  be assured that spell damage buff will be on board when you have the mana to play your desired spells.

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    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I think this will work out in a control deck. Often around this  turn aggro starts ignoring minions to make a last set up for lethal. Not only does this put a taunt on board but the stat buff can help make value trades with any minions you may have on board.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    The base stats and cost are pretty decent. If you are facing a deck where turn 5 needs the  taunt, those extra stats will be nice and you will probably hit the health requirement. Pretty good card to include in controlling decks.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I don't know how much this helps. The zero attack minions only push the damage to  next turn, they don't even help with trading options. You still face the same minions plus the new turn's worth. I guess if you are desperate to draw a board clear it might help.

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    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    Pretty solid play for late game. It should help with lasting another turn. Not only does it eat up 8 damage to clear but it also gives the 8 armor. I think any deck looking for long game play will run this guy.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I see this as the top end of an aggro deck. You can set it up for the  most advantageous double face hits. If you are really clever you can even use it for wide boards to do double duty as hitting face and trading. Even running it in a deck that only gets one or two big minions out  can get some good value off this card. I think it will see play in several styles.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    This is an interesting card to consider. Full value demands that you don't keep this in your mulligan, but can you count on drawing it turn 1 or turn 2? I know there are some beast tutor cards, but the classes with  those want to aggro out, not taunt up. Maybe  Hunter can try to  draw this with one of its tutor/buff cards for extra stats. I think it will see play somewhere.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    Obviously strong in the spell based  questlines. Possibly useful in some of the others as well. I think it sees limited play.

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    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I don't like this  much. Just make it a 5 cost card and be done with it.  If  you don't reliably have a large hand in the late game, this card is going to be trash.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    Is there a way to reliably play this on two or three and still proc the awaken effect? If not and you have to wait for a full turn of mana to wake it up, it essentially plays as a two turn  dormant. I guess in aggro it could go better and have an early threat  on board.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I think it could be ok. You run the obvious risk of losing the cards to silence effects, but you should be able to safely squeeze out a card or two. I presume any deck that runs this will have better silence targets available. You run this as a control deck, not a combo one. Losing a card or two isn't much worse than the original Tracking effect. Don't try to get greedy with it so that you avoid burning cards and I think this is a good inclusion.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I'm not sure this sees play in Standard. Are  there still value Reno decks that want some kind of extra  card generation? Maybe it  finds a place in wild quest mage, but even then, I think the ways to generate spells are already good  enough. It might be an OK arena card.

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    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 4 months ago

    I guess another copy of a card in hand will be OK. Maybe the best use in standard will be for handlock to try to  keep up on board while still maintaining hand size. I just think the random nature of it will leave a lot to be desired.

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    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    Solid card for advancing the quest. Not really much else to say about this one. If the quest ends up being good, this  will be a staple in the deck.