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RandomGuy

Joined 05/29/2019 Achieve Points 430 Posts 614

RandomGuy's Comments

  • Control Warrior>Aggro>Decks that Can Sometimes Beat Control Warrior>Control Warrior


    ^To me it kind of looks like this^

    Control Warrior is something we all know and love.
    Aggro includes the murloc decks, zoo, token druid, etc.. I'd include Combo Priest here, even though it's a very nontraditional aggressive deck.
    Decks that Can Sometimes Beat Control Warrior include things like Quest Druid, Quest Shaman Highlander Hunter, Bomb Hunter, Bomb Warrior, etc.

    There's also a category of Control Warrior hard counters (Mech Paladin, Quest Paladin). I'm not sure where exactly they fall. My guess is that they'd be unfavored against the other categories.

  • I could see it working if it was a monthly or weekly rotating additional format (basically, Tavern Brawl, but around longer). That way, the player base isn't split between 17 different formats.

    I think we also run into the issue of balance, which is why maybe a shorter rotational period is better too. If it's gone in a week, no one cares too much that the balance is shit.

  • The thing about formats like these are that queue times for a lot of them are going to be really long since not many (comparatively) will be playing. 

    You're better off organizing something online with friends and agreeing to play by those rules.

  • Quote From PopeNeia

    I’m seeing a lot of Quest Pallies and Mech Hunters instead of the Highlander variant. Anyone else

    Those are probably in response to people slowlyfiguring out that Warrior is still the best class. 

    Although it’s not as good against warrior as it used to be, mech hunter gives Druid fits.

  • We are very early in the post-nerf meta, but it seems really wide open to me right now. You can kind of win with anything now that Luna's isn't artificially suppressing major portions of the game.

    The fact that it's wide open makes it difficult to know what you're playing against a lot of the time (unless it's Hunter b/c it's almost never anything but Highlander). I think this makes it "feel bad" more often than it actually is.

    I think Control/Bomb Warrior is the best deck, but people have just stopped playing it for the moment. (Also, this is fucking bullshit. I don't know why Warrior has top tier early game and late game, and Boom didn't get a bigger nerf.)

    Once Warrior starts making more of a come back, I think we'll see things reigned in as certain decks will naturally be pushed out, and others will skew one way or the other in order to help their matchups against the metagame leaders.

  • To the dude who played Quest Druid against my Control Shaman and whose endgame plan was Nomi into Elysiana: GJ man, I did not see that coming...but there's a reason you play Elise in that deck instead of Elysiana. ;)

  • FWIW, in the last two days I've seen:

    - A lot of murloc paladin
    - A lot of murloc, quest, and overload shaman
    - A lot of quest druid
    - No mage...not a single one.
    - Some warrior, a lot of them aggro, but also still control & bomb
    - Warlock Zoo
    - Tempo Rogue
    - Highlander Hunter
    - Quest Paladin

    So a pretty wide array of things are still being tried out.

    Most of these decks felt fine to play against. Nothing seemed way over powered yet. Murloc Paladin is still a shit deck that can highroll. A lot of the aggro decks feel reasonable. But it's pretty early.

  • VS likes Overflow, but I have not. At least not in these more midrange-y lists. Perhaps I'll add it back in if I go back to being all in on Nomi if control warrior is still popular (it doesn't seem to be at the moment).

    Phaoris has really performed well for me, but it was only 1 day of testing. He's one of the few ways to proactively apply pressure if you aren't running the token Taurens and the like. You're usually summoning 2 or 3 six drops with him plus a few odds and ends. Obviously, the drops you get vary wildly, but it demands an answer because a Cenarius follow up would be game ending.

  • FWIW this is what I've played since the nerfs.

    I added the Siamat today because that last open slot could be basically anything. I've seen a bunch of people playing something else there. Siamat is kind of like a 3rd copy of Oasis Surger. Or on an empty field with windfury becomes very scary with Cenarius

  • I dust every golden unless it's something that I know I'm going to use that same dust to recraft anyway. For example, I have a golden Zilliax I've never dusted because I need Zilliax.

  • I'm not 100% this is the way to go, but it's how I've been playing the deck the last week. Instead of adding Choose One cards that don't really fit what I'm doing, I've been playing Worthy Expedition. If I could play 3x Nourish, 2x Loti, 2x Cenarius, etc. in this deck, I would.

    Unless I'm playing a token version, Tauren, Mark, and Power of the Wild don't do much for me. With Expedition, I at least get a shot at the cards I actually want in the deck.

    I also noticed you aren't playing Innervate, and I'm being increasingly convinced that it's core to the deck. There are obvious uses with the quest when you aren't on coin, but it has some fun tricks later in the game as well. In your early quest completion phase, you can toss the Innervate out as a way to continue quest completion, while still removing something with BEEES!!!! or Swipe. In the mid/late game, you can fill out your curve and then toss out Innervate to still draw with your Crystal Merchant.

    Though, admittedly it really sucks to draw a dead innervate after quest completition.

  • You're trying to do too much here. And they don't work together, IMO.

    If your ending the game with Maly, you don't need Nomi.

    Nourish is the best or second best card in the deck and you definitely need to play 2x.
    Tending Tauren seems really out of place here. I presume you're playing him b/c you don't have Cenarius. He's not a substitute. Just don't play him.
    Likewise, Mark of the Loa is weird here. Tauren and Mark are for token based Quest decks, which this is not.
    Stalladris hasn't impressed me.
    If you're ultimately going the Maly route, you probably need dreampetal florist.

    With all of that out of the way - I'm not yet convinced that Quest Druid needs a combo finisher now. We'll have to see where Warrior goes from here, but yesterday, at least was primarily aggro warrior. More honest quest decks might be the way to go for now. FWIW, King Phaoris is a beast in those.

  • Quote From pantagruel89

    We can all more or less agree that  new quests didn't really shake up meta,

    I don't think we can all agree on that. There were certain quests you knew wouldn't be competitive. But Druid and Shaman are absolutely competitive. I think Paladin has some issue, but it's absolutely playable. They were all being suppressed (primarily) by Luna's Pocket Galaxy bullshit. That should stop now.

    But no, quests won't get buffed directly. They'll be indirectly buffed. But that's pretty true of all decks.

  • It has unfavorables against Aggro Rogue, Quest Druid, Highlander Hunter, and Aggro Warrior. None of those decks were impacted by nerfs.

     

  • I've been told Big Priest was the best and only deck that can be played in wild. What's this about Mage? Priest is the only wild class.

    In reply to SoU Wild meta
  • I have seen the Shrivalah OTK highlander decks work okay.

  • FWIW - this card's win-rate stats were comparable to Luna's and Boom's. This nerf is pretty necessary.

  • Quote From Dezitronix

    Maybe it's just my own bias speaking, but I'm kinda sad to see this card go. Post-buff, this was one of my favorite cards from Boomsday and I had a lot of fun with it. RIP

    I agree. I really liked the buff to it. But now that Priest FINALLY got early game minions that are playable, it's way too snowball-y.

  • Truthfully, I think they could have gone after some of these cards harder. Boom in particular basically needed to be completely reworked.

  • This was the right move.

    It still does nothing to a naked giant on turn 3 or 4 followed by this, but it makes it more difficult to play both on the same turn.