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RandomGuy

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Joined May 2019 614 posts 3,270 XP 430 achievement pts

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Back to unplayable! Hooray!

6 years, 6 months ago · on Card Nerf - Luna's Pocket Galaxy

Needed to go harder at this card. Like, I think you might still keep this in the mulligan. That's how insane he is compared to what's available in standard.

6 years, 6 months ago · on Card Nerf - Dr. Boom, Mad Genius

Combo Priest loses when it can't keep the board. This at 3 means they'll have a harder time taking the board early. I might have liked to see more, but this should be a meaningful nerf.

6 years, 6 months ago · on Card Nerf - Extra Arms

People are still going to bitch up a storm. This doesn't stop big priest from being the average wild deck that it's been.

6 years, 6 months ago · on Card Nerf - Barnes

I've been playing Reno Mage since there's no way LPG survives this, and man, that deck is so dirty. So glad that it'll be gone soon.

6 years, 6 months ago · on The Way-Too-Early-Nerf Thread

I'm pretty sure they did. Last format was also dominated by Boom and Luna. I think they wanted to see if the new stuff would change the power dynamic, but it didn't.

There's also plague of murlocs.

Overall, I agree the mechanics of Boom are an issue. But making it a 10 mana card would be a very significant nerf.

Jambre's hand paladin is also a really pleasant surprise. I think that it would see a lot more play if the Murloc Aggro wasn't so highrolly

6 years, 6 months ago · on Pleasant Surprises from Uldum

Another fun "trick" about the nomi/floop/elise version is that you can play Hidden Oasis and then a Floop-Nomi in the same turn, staving off fatigue, setting up a taunt, and 39/40 stats.

I think that deck would be better and less clunky - but as it stands, it has 0 chance against warrior. And it is probably is outvalued by most other midrange decks.

Personally, I've been sticking with Elise/Nomi as my endgame because Maly felt too clunky. But both work. And I think there may be a few other directions one …

At least they have to nerf Luna's Pocket Galaxy now...right?

This was the last specialist event for the time being. GM (which starts this week) is the new format.

I hate how much Bomb Warrior “solves” our current meta . Been making the climb from 5 with it.

Highlander Mage? Bombs

Highlander Hunter? Bombs

Prismatic Lens? Bombs 

No Win condition warrior? Bombs

Somebody order a bomb? 💣

Right - but at that point they're virtually doing a complete redesign of the card, and that's not how they do things. They'd just HOF it instead.

6 years, 6 months ago · on The Way-Too-Early-Nerf Thread
Quote From Gobas

I love what Kibler proposed for Dr. Boom, Mad Genius - Change Battlecry to: "Battlecry: Mechs in your hand and deck gain Rush" and remove +7 Armor Hero power.

That way he still will be 7 mana 7/7. But changing into it will makes you more vulnerable (no more armour gain) and …

6 years, 6 months ago · on The Way-Too-Early-Nerf Thread

If I had to guess:

Dr. Boom, Mad Genius is getting nerfed in some fashion. It seems like removing the Armor hero power and reducing the armor Boom gives makes sense
Some manner of Luna's Pocket Galaxy and Conjurer's Calling will be nerfed. Maybe Luna's to 6 and Conj to 4.

Early/Emergency Hall of Fame Candidates: Brawl, Mountain Giant, …

6 years, 6 months ago · on The Way-Too-Early-Nerf Thread

To the guy who was playing Shaman and randomly generated 3x Zephyros. You are the worst kind of person.

Quote From MalcolmReynolds

I wonder if quest druid would be better if people did not expect their quests to be done right on turn 5. if maybe you tried harder to secure a board in the early turns, then completed the quest on turn 7-9 and started winning the game using value from your hero power from there. …

6 years, 6 months ago · on Surprisingly bad decks?

Quest Rogue is not anywhere near what I thought it'd be.

6 years, 6 months ago · on Surprisingly bad decks?