Comments
195 totalI jumped the gun on this, submitting this for 1.04.

However, given that I can't imagine it doing better second time around, I've had this idea. (Tell the truth, I love the artwork, credit to Matt Cavotta, and …
Congrats to MattU!
Interesting to see if this (along with others from the set) can breath some life into the Hunter Gadgetzan set.
More likely going to be used to set up various, inconsistent 0TKs, but oh well.
If this had dealt extra damage at 7 mana or above, I could see it being played. As it is, Kael'thas and Auctioneer food.
I quite like the fact that the finalist represent a wide variety of expansions, with only Rastakhans and WoToG getting two cards in, and no expansion getting more than that. Anyway, good luck to the finalists!
Thanks for the feature!
Personally, apart from Libram of Wisdom, I don't see the value of the Librams in this deck. Personally, I would make the following changes:
-2 [card]Libram of Justice[/card]
-2 [card]Libram of Hope[/card]
-2 [card]Aldor Truthseeker[/card]
- …
Revised mine based on feedback. I'm contemplating Taunt or Rush as an additional, but ideally (although outside of the scope of this competition), the totem would give the Hero Windfury, allowing this to become much more of a threat.

Feedback -
Linkblade 91 - I like the C'thun love! Personally, I prefer the 4 mana Twilight Reaver. Hero attacking seems to be the main theme of DH, much like Healing is for Priest, or Armor for warrior, so …
Except [card]Shadow Word: Death[/card], [card]Execute[/card] (assuming you can deal 1 damage) [card]Deadly Shot[/card], [card]Hex[/card], [card]Polymorph[/card], [card]Subdue[/card], [card]Sap[/card] and [card]Plague of Flames[/card] assuming you have a cheap minion.
Druid is the only one that can't deal with this going active …
I'm leaning towards bad card. Aggro decks won't run this, why would they lose 9 damage to face in order to summon it? Control decks might, thinking of Warlock in particular to combo with Hellfire, but I would anticipate Token …
I like this, if only because of how much it punishes the various different Rez/Big Priests that like to rely on big taunts to overrun the board and shut down the game.
I'm going to make a Wild deck that fills the hand with random crap and then turns it into buffed demons.
It's going to be awful.
Even from a Wild, meme based viewpoint, I don't see where this fits. Both Hunter and Rogue can abuse the deathrattle, but it's not really more valuable than doing so with [card]Devilsaur Egg[/card], or for Rogue, [card]Waxadred[/card]. Mage and Shaman …
In standard, Ramkahen Wildtamer + Hunting Party followed by this gives the TTK, providing no taunts. 4x8 or 4x10 with Quest complete.
Almost missed my own competition! Loving what's come up so far, I'll offer feedback for the cards I don't think have been submitted yet:
Kansas - Angry Waters - As Demon has already pointed out, it needs the tribe …
I'm currently on:
Hunter - 1002
Rogue - 872
Druid - 867
Paladin - 778
Mage - 741
Priest - 640
Shaman - 532
Warlock - 524
Warrior - 287
…
Quote From KANSAS Quote From shaveyou
As for mine, I've had a couple of ideas:
Seeping Rot, is probably the most basic form of effect for …
Well, it looks like this died on launch.
I didn't really want to post a second in a row, but I will, and if there's no further interest, I'll let it die.
[deck]12699[/deck]
While Odd Druid was …
First off, feedback! I've picked out any that I haven't seen submitted. If you feel like I missed you, let me know. (As always, take with a healthy pinch of salt. I'm a terrible judge)
[spoiler]BasilAnguis - Glass Elemental …

