I hope i will get a chance to watch this today. I liked the team BG events, but playing as a team is very different than playing solo. If you know you are going against your teammate, you can decide to tier-up aggressively, or sell some of your minions to do as little damage as possible and so on. Solo, you will simply want to win or at least get top4, which should be interesting to see how the play-style changes and/or evolves during the event. Playing the same group of ppl can become playing the player, not the game, to an extent. We shall see.
Dean did mention they would have to adjust the reward track and rewards gain, which we dont know how it would look, it could as well be boosted to accommodate for what ur saying, we simply dont know.
I guess we will have to see, Dean said in the latest AMA that Colossus cards are considered a new card type, so there could be a new interaction. But until we can test it out, i am convinced that the tokens are just that, token minions and will have all the interaction that we already know.
We dont exactly know how would it look like. Could be the same amount of cards per year in total, but slightly faster distribution, which wouldnt change anything in the end, except possibly not getting the mini-set cards for gold.
Seeing the new mechs, I am now totally convinced that a lot of mech support will become a part of the new Core set and Mech Mage will live once again in Standard.
Hm, i mean the tutorial wasnt that long, i wonder if it would count as one win :) But if you dont want the skins, or dont want to bother, that is an option too.
This card is insane, not only is it Loatheb level turn stopper for aggro, any archetype will want to have a disruption like this. It blows my mind they would print such versatile tech.
Its not relevant for the most part for the level up on 2, but you still want to do a 6-gold play on your 5-gold turn, be it to buy two minions or to level and buy a minion.
I hope i will get a chance to watch this today. I liked the team BG events, but playing as a team is very different than playing solo. If you know you are going against your teammate, you can decide to tier-up aggressively, or sell some of your minions to do as little damage as possible and so on. Solo, you will simply want to win or at least get top4, which should be interesting to see how the play-style changes and/or evolves during the event. Playing the same group of ppl can become playing the player, not the game, to an extent. We shall see.
I think in Wild Shaman, this could be beyond broken, but Warlock might be ok, tho there will still be those high-roll games for sure.
Two most ungreatful and expensive minions ahahaha 🤣
Dean did mention they would have to adjust the reward track and rewards gain, which we dont know how it would look, it could as well be boosted to accommodate for what ur saying, we simply dont know.
I guess we will have to see, Dean said in the latest AMA that Colossus cards are considered a new card type, so there could be a new interaction. But until we can test it out, i am convinced that the tokens are just that, token minions and will have all the interaction that we already know.
We dont exactly know how would it look like. Could be the same amount of cards per year in total, but slightly faster distribution, which wouldnt change anything in the end, except possibly not getting the mini-set cards for gold.
Silence Priest is back! Lol 🤣
It is interesting how heavy, and power hungry, they decided to be on 7-mana slot in this expansion, and we havent even seen all the cards.
Yup, article updated ;-) But the Mystery Tail was better, right?<3
Im kinda struggling with the name, isnt radar by nature a detector? lol ... reminds me of "RIP in peace" :D
I think the lure throws a wrench in that diluting the revive pool the more you revive Behemoth, thankfully.
The King is back!
War Golem, we still love you buddy!
Seeing the new mechs, I am now totally convinced that a lot of mech support will become a part of the new Core set and Mech Mage will live once again in Standard.
LOL, close enough! :D I'd like to say I inspired someone, but probably not :D
Hm, i mean the tutorial wasnt that long, i wonder if it would count as one win :) But if you dont want the skins, or dont want to bother, that is an option too.
This card is insane, not only is it Loatheb level turn stopper for aggro, any archetype will want to have a disruption like this. It blows my mind they would print such versatile tech.
Cool mechanic, I've done a custom card back in a day which basically equated to that. I'm sure many ppl did too.
You do, just grind 3 wins on the weakest one.
Its not relevant for the most part for the level up on 2, but you still want to do a 6-gold play on your 5-gold turn, be it to buy two minions or to level and buy a minion.