Its more of a "lore" trailer, setting the vibe, showcasing some characters that are cards, telling little stories. HS trailers have little to do with gameplay as well and no one has a problem with that, i dont see why you would have a problem with it here. Honestly, a lot of games do this in general and i certainly prefer that myself.
I agree with a lot said on both sides of the argument, yes, the guaranteed pack technically lowers the entry fee to 50g, if you were going to buy that pack anyway. Which is often omitted by ppl saying you need to get to 6-7 wins to break even, which is not true, it is to get your entry fee back, but you also gained extra rewards on top of that, you didnt just break even.
With that said, i think i would welcome if the entry fee and subsequently the rewards were tweaked mainly for the reason so it is more accessible to broader audience and so ppl dont feel bad if they experiment with stuff and come up short. Still should matter if you have experience playing the game mode tho and i would like for it to be possible to keep accumulating my collection solely by playing arena, which the new XP reward system might help with, we'll see.
And one last thing i would agree could help is lowering the max number of wins, while the decks that go the distance are amazing and you want to play more with them, not less, it is time consuming, it just is. And even i, who have been playing mostly pure arena in past few years have stopped, because i just dont have time to do so anymore. I still love the game mode for what it offers, but if i want to play out my run, id have to do like 2-3 games a day, which means that a good run can take me almost a week to finish.
I dont think you can really speed up the individual matches, that would just mean ur pushing 1-2-3-4 or lose and that isnt great, but lowering the max amount of possible wins and entry/rewards accordingly could make the runs not feel so overwhelming and also bad runs not feel so bad.
For the sake of lore, Crimson Shellen is the brother of Kara Shellen, the Classic Legendary for the set. He has a very... interesting job. To put it bluntly, he's a murderer. A time traveling assassin. In an effort to keep all the timelines safe, he travels back in time to murder problematic people before they become problematic. He's here in Scholomance Academy presumably to kill a target. Kel'Thuzad maybe? He's not inherently evil, but his methods are of moral ambiguity.
So, Crimson Shellen works for the Commission, eh?:D
Now I'm usually not one to abuse the forums to promotes my half baked homebrews (that's a lie, I have done that quite a lot, but I'm trying to stop), but this is a very special occasion.
When one does not just spam threads with deck lists and that's it, but starts a meaningful discussion, feel free to promote your decks this way :)
I never had much luck with The Undying, it is RNG to draw them early enough and then it takes time for them to become big enough that your opponent needs to start blocking them. Vulnerable does help with this tho. It is definitely an interesting archetype, but not as straightforward as it might seem at first glance :)
I havent had time to play much Arena myself, so i cant give an accurate assessment, though looking at HSreplay, Priest is supposedly #2 class, so maybe you just had a bad luck or your draft came short in some way? You will know better than me if you were losing the early game and had no time to recover, didnt have enough steam to compete in the late or just lost to some BS you couldnt control.
Yeah, good catch! Didnt realize that. Tho there are ways to remove Ephemeral and/or revive your Champions without said keyword. Might be too tedious tho.
Congrats idd!
Mirror match lol.
100 bucks for a dinner? eh
SO true :D
Also LOR being quite generous with the reward system, it is not hard to quickly amass cards to make a least one meta deck quickly.
I just saw this on Trollden, that was amazing :D
Its more of a "lore" trailer, setting the vibe, showcasing some characters that are cards, telling little stories. HS trailers have little to do with gameplay as well and no one has a problem with that, i dont see why you would have a problem with it here. Honestly, a lot of games do this in general and i certainly prefer that myself.
I agree with a lot said on both sides of the argument, yes, the guaranteed pack technically lowers the entry fee to 50g, if you were going to buy that pack anyway. Which is often omitted by ppl saying you need to get to 6-7 wins to break even, which is not true, it is to get your entry fee back, but you also gained extra rewards on top of that, you didnt just break even.
With that said, i think i would welcome if the entry fee and subsequently the rewards were tweaked mainly for the reason so it is more accessible to broader audience and so ppl dont feel bad if they experiment with stuff and come up short. Still should matter if you have experience playing the game mode tho and i would like for it to be possible to keep accumulating my collection solely by playing arena, which the new XP reward system might help with, we'll see.
And one last thing i would agree could help is lowering the max number of wins, while the decks that go the distance are amazing and you want to play more with them, not less, it is time consuming, it just is. And even i, who have been playing mostly pure arena in past few years have stopped, because i just dont have time to do so anymore. I still love the game mode for what it offers, but if i want to play out my run, id have to do like 2-3 games a day, which means that a good run can take me almost a week to finish.
I dont think you can really speed up the individual matches, that would just mean ur pushing 1-2-3-4 or lose and that isnt great, but lowering the max amount of possible wins and entry/rewards accordingly could make the runs not feel so overwhelming and also bad runs not feel so bad.
So, Crimson Shellen works for the Commission, eh?:D
I like how over the top Aurelian Sol is, mechanic and art wise :D fits him well!
I ready "furry" for some reason and was wondering that the hell is this keyword going to do :D
When one does not just spam threads with deck lists and that's it, but starts a meaningful discussion, feel free to promote your decks this way :)
Congratulations! :)
Tortollans were a great addition to the game, I know at least of one other person who thinks so, can you guess who it is? :D
Reptari tho, they do sound kinda meh.
I never had much luck with The Undying, it is RNG to draw them early enough and then it takes time for them to become big enough that your opponent needs to start blocking them. Vulnerable does help with this tho. It is definitely an interesting archetype, but not as straightforward as it might seem at first glance :)
Targus, who used to do these, left the Content team. And we haven't found someone who would take up that mantle yet.
Hey, you finally got your wish!
I havent had time to play much Arena myself, so i cant give an accurate assessment, though looking at HSreplay, Priest is supposedly #2 class, so maybe you just had a bad luck or your draft came short in some way? You will know better than me if you were losing the early game and had no time to recover, didnt have enough steam to compete in the late or just lost to some BS you couldnt control.
Yeah, good catch! Didnt realize that. Tho there are ways to remove Ephemeral and/or revive your Champions without said keyword. Might be too tedious tho.
Someone will find how to break Encroaching Shadows, Probably with Hecarim too.