Spirit Dancer Sophi - a bit ambiguous wording, or maybe not as ambiguous, but a tad too strong? Like there is a 50% chance that the attack will fizzle out? That is kinda insane combined with Elusive. And probably hella polarizing for both you and your opponent. It can just die from the 1st attack, or it might never die. Needing to be hit by a random effect removal. I dont like that very much. Maybe if the attacker attacked someone else instead, that would be better, or maybe just up the cost to 7 so it is more demanding to get this going.
Im not sure if you talk about opponent using Maiev or you, but if the former, wouldnt that basically help you?:)
I assume he meant using maiev on this card to set up an otk in 2 turns
I guess so, but the core problem is, this needs to survive, so if it already would, you might as well do the OTK right there, but buying yourself 2 more turns (more mana) could be the way to go, yes.
The fact that it is a 2/6 taunt for 4 mana is pretty good alone. The steal effect is probably going to steal something most of the time vs aggro, if you can activate it on the turn you play it, very much doubt it will survive a turn. With how Shadow Madness and Potion of Madness work, the stolen minion with this gains Charge, so when you do steal something, you will basically remove two minions/tokens from an aggro deck, and place down the taunt, pretty swingy turn vs aggro imo.
I haven't tested out many other decks post-balance, but I'm having reasonable success with my Deep deck. As the meta slows down, the early turns become less important and if, as a Deep deck, you can survive until turn 5 or 6, you have a reasonable shot at winning by default, unless all three Maoki's are in your bottom 3 cards.
That isnt exactly ok either, given the topic of the conversation :)
Pretty strong card, there are a lot of small minions in aggro decks that will like the upgrade to a 4/4. And this card alone is a decent tempo play. I wonder if the 4/4 statline is the now established standard, after Quest rogue and Pharaoh Tekhan, it seems like 4/4s tokens are what Blizzard settles as "good enough".
Crushing Walls came in way too late and Rolling Fireball as well, and it wasnt always clear where it would go. This is a 3 mana card that can kill enemy 1 and 2 turn play at the same time. Big difference.
Is it a random minion or one of your choosing is my only question, this card is going to be in every warlock deck.
One of your choosing, there is no "random" in the card text, so it shouldnt be even a question :) The battlecry is basically either going to be active or not depending if your hero's Health changed this turn or not.
True ... and the more i think about it, the more i think this will see play - not only for Kael'thas. Could also work in some sort of Big Ramp Druid.
Honestly it doesnt have to be a BIG ramp druid, just a midrange/tempo ramp druid that can rely on other things but ramp and when he does ramp, it will play similar to Nautilus and Deep mechanic in Runeterra, making your midrange-y minions into giants.
I think many ppl will try to look for extreme scenarios with this card and say that it isn't worth it. But in reality, even having equipped 1/2 dagger is already worth it! Anything better is just a bonus! This card will be a very strong tempo play, if you can get something like Fiery War Axe or Hooked Scimitar before T4 to set this up.
Spontaneous Blooming - i like that one!
Spirit Dancer Sophi - a bit ambiguous wording, or maybe not as ambiguous, but a tad too strong? Like there is a 50% chance that the attack will fizzle out? That is kinda insane combined with Elusive. And probably hella polarizing for both you and your opponent. It can just die from the 1st attack, or it might never die. Needing to be hit by a random effect removal. I dont like that very much. Maybe if the attacker attacked someone else instead, that would be better, or maybe just up the cost to 7 so it is more demanding to get this going.
Huh, good call on the comparison to Fire Fly, Boozor! Maybe i am underestimating this card, even tho i rated it high still.
Kinda surprised this is an Epic card. Could have easilly been Rare. It is a cute card, but not sure if constructed worthy.
I guess so, but the core problem is, this needs to survive, so if it already would, you might as well do the OTK right there, but buying yourself 2 more turns (more mana) could be the way to go, yes.
Im not sure if you talk about opponent using Maiev or you, but if the former, wouldnt that basically help you?:)
Pretty strong card overall.
Well, this card is ... beyond insane.
The fact that it is a 2/6 taunt for 4 mana is pretty good alone. The steal effect is probably going to steal something most of the time vs aggro, if you can activate it on the turn you play it, very much doubt it will survive a turn. With how Shadow Madness and Potion of Madness work, the stolen minion with this gains Charge, so when you do steal something, you will basically remove two minions/tokens from an aggro deck, and place down the taunt, pretty swingy turn vs aggro imo.
Looks like this should be relatively easy to get discounted few times, might have to work a bit for the full discount tho.
That isnt exactly ok either, given the topic of the conversation :)
Pretty strong card, there are a lot of small minions in aggro decks that will like the upgrade to a 4/4. And this card alone is a decent tempo play. I wonder if the 4/4 statline is the now established standard, after Quest rogue and Pharaoh Tekhan, it seems like 4/4s tokens are what Blizzard settles as "good enough".
I can already see that it took many takes to Kibler to get this whole thing right :D Give us the bloopers man!
Crushing Walls came in way too late and Rolling Fireball as well, and it wasnt always clear where it would go. This is a 3 mana card that can kill enemy 1 and 2 turn play at the same time. Big difference.
That is some nasty looking egg! The discard synergy is cool, tho i dont like discard decks myself. Zoo will like this a lot tho.
One of your choosing, there is no "random" in the card text, so it shouldnt be even a question :) The battlecry is basically either going to be active or not depending if your hero's Health changed this turn or not.
T3 Darkglare, T4 Life Tap and Brittlebone Destroyer xaxa :)
Holy shit! How is no one talking about that amazing reveal video?! That was awesome!
Honestly it doesnt have to be a BIG ramp druid, just a midrange/tempo ramp druid that can rely on other things but ramp and when he does ramp, it will play similar to Nautilus and Deep mechanic in Runeterra, making your midrange-y minions into giants.
Literally powercreep on Shadow Bolt hehe. Yeah, pretty strong removal and versatile at that.
I think many ppl will try to look for extreme scenarios with this card and say that it isn't worth it. But in reality, even having equipped 1/2 dagger is already worth it! Anything better is just a bonus! This card will be a very strong tempo play, if you can get something like Fiery War Axe or Hooked Scimitar before T4 to set this up.