A card draw that is best in aggro and can potentially screw with control deck? Yikes. Plot Twist WL hard counter, pls finish my quest for me, why dont you?:)
I think by the time you would play Totem Goliath the Thing from Below would already be at 2 or 0, or playing it might push it to 0. Tho drawing it later, yes, this card can discount it instantly. Pretty cool, but also very disgusting at the same time. Oh, how I hated Thing From Below in its prime.
I mean spawning 4 totems is not something to scoff at in Totem Shaman and the body for 5 mana is decent as well. I guess it will depend if the Overload price is too much in the end or not.
Spirit Dancer Sophi - a bit ambiguous wording, or maybe not as ambiguous, but a tad too strong? Like there is a 50% chance that the attack will fizzle out? That is kinda insane combined with Elusive. And probably hella polarizing for both you and your opponent. It can just die from the 1st attack, or it might never die. Needing to be hit by a random effect removal. I dont like that very much. Maybe if the attacker attacked someone else instead, that would be better, or maybe just up the cost to 7 so it is more demanding to get this going.
Im not sure if you talk about opponent using Maiev or you, but if the former, wouldnt that basically help you?:)
I assume he meant using maiev on this card to set up an otk in 2 turns
I guess so, but the core problem is, this needs to survive, so if it already would, you might as well do the OTK right there, but buying yourself 2 more turns (more mana) could be the way to go, yes.
The fact that it is a 2/6 taunt for 4 mana is pretty good alone. The steal effect is probably going to steal something most of the time vs aggro, if you can activate it on the turn you play it, very much doubt it will survive a turn. With how Shadow Madness and Potion of Madness work, the stolen minion with this gains Charge, so when you do steal something, you will basically remove two minions/tokens from an aggro deck, and place down the taunt, pretty swingy turn vs aggro imo.
I haven't tested out many other decks post-balance, but I'm having reasonable success with my Deep deck. As the meta slows down, the early turns become less important and if, as a Deep deck, you can survive until turn 5 or 6, you have a reasonable shot at winning by default, unless all three Maoki's are in your bottom 3 cards.
That isnt exactly ok either, given the topic of the conversation :)
Pretty strong card, there are a lot of small minions in aggro decks that will like the upgrade to a 4/4. And this card alone is a decent tempo play. I wonder if the 4/4 statline is the now established standard, after Quest rogue and Pharaoh Tekhan, it seems like 4/4s tokens are what Blizzard settles as "good enough".
Crushing Walls came in way too late and Rolling Fireball as well, and it wasnt always clear where it would go. This is a 3 mana card that can kill enemy 1 and 2 turn play at the same time. Big difference.
A card draw that is best in aggro and can potentially screw with control deck? Yikes. Plot Twist WL hard counter, pls finish my quest for me, why dont you?:)
I think by the time you would play Totem Goliath the Thing from Below would already be at 2 or 0, or playing it might push it to 0. Tho drawing it later, yes, this card can discount it instantly. Pretty cool, but also very disgusting at the same time. Oh, how I hated Thing From Below in its prime.
Oh, true.
I mean spawning 4 totems is not something to scoff at in Totem Shaman and the body for 5 mana is decent as well. I guess it will depend if the Overload price is too much in the end or not.
And it will fill the 7 board spaces perfectly too!
Haha, yeah. Only time when getting Loatheb'ed is actually good for you :D
You need to go a lot further :) Atiesh
Spontaneous Blooming - i like that one!
Spirit Dancer Sophi - a bit ambiguous wording, or maybe not as ambiguous, but a tad too strong? Like there is a 50% chance that the attack will fizzle out? That is kinda insane combined with Elusive. And probably hella polarizing for both you and your opponent. It can just die from the 1st attack, or it might never die. Needing to be hit by a random effect removal. I dont like that very much. Maybe if the attacker attacked someone else instead, that would be better, or maybe just up the cost to 7 so it is more demanding to get this going.
Huh, good call on the comparison to Fire Fly, Boozor! Maybe i am underestimating this card, even tho i rated it high still.
Kinda surprised this is an Epic card. Could have easilly been Rare. It is a cute card, but not sure if constructed worthy.
I guess so, but the core problem is, this needs to survive, so if it already would, you might as well do the OTK right there, but buying yourself 2 more turns (more mana) could be the way to go, yes.
Im not sure if you talk about opponent using Maiev or you, but if the former, wouldnt that basically help you?:)
Pretty strong card overall.
Well, this card is ... beyond insane.
The fact that it is a 2/6 taunt for 4 mana is pretty good alone. The steal effect is probably going to steal something most of the time vs aggro, if you can activate it on the turn you play it, very much doubt it will survive a turn. With how Shadow Madness and Potion of Madness work, the stolen minion with this gains Charge, so when you do steal something, you will basically remove two minions/tokens from an aggro deck, and place down the taunt, pretty swingy turn vs aggro imo.
Looks like this should be relatively easy to get discounted few times, might have to work a bit for the full discount tho.
That isnt exactly ok either, given the topic of the conversation :)
Pretty strong card, there are a lot of small minions in aggro decks that will like the upgrade to a 4/4. And this card alone is a decent tempo play. I wonder if the 4/4 statline is the now established standard, after Quest rogue and Pharaoh Tekhan, it seems like 4/4s tokens are what Blizzard settles as "good enough".
I can already see that it took many takes to Kibler to get this whole thing right :D Give us the bloopers man!
Crushing Walls came in way too late and Rolling Fireball as well, and it wasnt always clear where it would go. This is a 3 mana card that can kill enemy 1 and 2 turn play at the same time. Big difference.