SLima
Lv.7The Undying
Comments
5 five stars just for the [card]Plot Twist[/card] memes. This card certainly isn't consistent but it can turn bad draws in the late game into high value cards. Where this might fit? Hard to say, but i don't think it's as hopeless as it looks. At least, it will provide a ton of fun moments so i appreciate its existence.
Very nice card that combines removal with targeted draw. Arguably better than [card]Town Crier[/card] as it maintains its utility as removal even when it has nothing else to draw. Crier falls off really fast after turn 1 and usually becomes a dead draw in the late stages of the game.
Good support for quest and [card]Mana Cyclone[/card] shenanigans. Unlike Dragon Soul, which was a weapon that did nothing on its own and could be removed very easily before you could make good use of it, this is a minion with a solid body for contesting early boards and has an elemental tag attached to it which is good with [card]Elemental …
Crazy powerful. It's like [card]Dragon Roar[/card], but neutral, with an 8/8 body and the dragons are free. It costs much more and has a highlander requirement but that's not a big deal considering how powerful this can be. There's always the possibility of getting bad/weak cards for the late game but on average the results should mostly be great. Instacraft!
Eggs always see some level of play and the surprise effect on this one is pretty cool, but it still seems pretty difficult to use. It costs a lot of mana and you can't cheat it out in any way (Meat Wagon in wild) as its value is 100% dependent on the battlecry. Quest Paladin and Deathrattle Priest could use …
The effect is strong, but the high cost offsets that. It seems kinda ankward to use in any deck. Maybe someone will find a way to turn this into some monstrous combo or whatever, but i don't see it. Wild may be in trouble though...
A solid 1 drop with a mech tag is nice, but the only deck that seems to be fully capable of capitalizing on its ability in standard is mech hunter ([card]Venomizer[/card], [card]Spider Bomb[/card]). In wild, i can see this powering up decks that are already out of control. Which is bad for wild players.
Kinda like a removal card, but not really. You need to combo this with something to actually get rid of stuff. But it has a good body and the effect is solid nonetheless.
Kronx is amazing for Galakrond decks (obviously). But his success depends on how Galakrond performs. Meta defining if any Galakrond succeeds, trash if all Galakronds fail. It's extremely likely that at least one Galakrond becomes viable so this will be a very important card most likely. Even if the worst case scenario happens, i think this is still a good …
Good heal with a solid body. Simple but good.
[card]Myra Rotspring[/card] isn't happy. This is so much stronger and consistent than her.
Hellfire on a stick + Removal/Healing spell. Feels good! Hopefully this will bring slower warlock decks back into viability.
I consider Warrior's Galakrond as a much stronger tool for Tempo Warrior instead of Control. We still need to see the invoke cards and the invoke payoff card as well. Then we will know which direction they were aiming for with this card.
I really feel like this was all a calculated move on their part. It seems they were perfectly aware of the insane synergy between Desert Hare and Evolve and decided to let it run rampant because that would have a huge negative effect on ladder climbing. Thanks to that, people are tired and pissed about the shaman infestation (and the …
I see two possible directions. The first is the treant/token synergy since Wispering Woods is also a card that benefits from large hand sizes. This strategy is already available but it's not as good as quest (because quest has such an op effect). The other is an actual highlander deck with lots of draw, some good dragons (Twilight Drake, Emerald …
Clear the way seems easy enough to activate and the reward is decent. It's better than Toxic Reinforcements.
The first thing people thinks when looking at Secure the deck is the Gonk memes but i see this as a nice support card for Hand Druid which has a few synergy cards available at the moment. It's better than [card]Witchwood …
Tempo Warrior will love this and Rush minions will make the most out of those powerful buffs. Nice Reload + potential finisher. It's not meant for Control Warrior which is nice because warrior needs other archetypes to play with but it isn't unplayable in that deck either. After Dr. Boom leaves, this could fill the gap nicely enough. Though the …
Curious Glimmerroot saw play mostly at Raza Priest. During that time, it was a deck that dominated the meta and a card like this gains value from the fact that it works really well in a mirror match. But the context is completely different now. There's not a single priest deck at the moment that cares about this effect and …
People always seem to overvalue this kind of effect. Both Chameleos and Lazul received a bunch of hype and look at their situation: pretty much hopeless. Information from your opponent's hand shouldn't matter if you are always analyzing the meta (or at least reads some meta reports on occasion). You already know what decks people are playing, what cards they …
Talritha seems okay and it could become troublesome if quest paladin finds a way to abuse it. I'm still more inclined towards a Dragon Control Paladin and this doesn't seem to fit too well into it.
Envoy of Lazul seems like a meme to me. A card that gives a chance (you need to guess correctly) to obtain something …