SLima
Lv.7The Undying
Comments
Quote From AliRadicali Quote From Meteorite12 I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other classes have in terms of healing/armor. If you want to play a control deck you’d often have better survivability just by choosing another class.
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Quote From CursedParrot What about simply changing it to "Add a random Priest minion to your hand. Give it +2 Attack". This would make some of the worse outcomes a lot better, Test Subject, for example, becomes a 2/2. If +2 Attack seems like too much +1 Attack could be fine, but I think that buffing the random …
Quote From MurlocAggroB Quote From SLima I believe they could have given him something like: "Lifesteal: Deal 2 damage to a minion". That way it would provide board control and sustain without moving it away from a more control oriented playstyle.
Galakrond's hero power can't be targeted since Invoke can't be a targeted …
I remember people being horrified when [card]Galakrond, the Unspeakable[/card] was revealed because its hero power generates infinite value. However, as everyone is already aware off, Priest is in a terrible spot. The meta is highly focused on tempo and aggression and there's a certain very unhealthy deck out there that can kill you pretty quickly with good draws. Decks that …
I think these nerfs are not enough to move Shaman away from his dominant position. The change to Sludge Slurper was a little surprising but i think i get what they are trying to accomplish with it. With its attack down to 1, the murloc doesn't really trade well with anything in the early game. That makes Quest Shaman a …
125 packs. Golden [card]Ancharrr[/card] from pre order + 8 legendaries from packs.
[card]Mindflayer Kaahrj[/card]
[card]Frizz Kindleroost[/card]
[card]Bandersmosh[/card]
[card]Flik Skyshiv[/card]
Golden [card]Shu'ma[/card]
Golden [card]Valdris Felgorge[/card]
[card]Veranus[/card]
[card]Kronx Dragonhoof[/card]
I'm very satisfied. I only tried Galakrond Warrior so far but i'm going to try Handlock, Deathrattle Priest and Dragon Hunter as well.
I saw someone playing with it on Youtube (i think it was Trump). There was a moment where this card was used with Thunderhead on the board and the tokens were summoned after the spell applied its effect to the other minions. So no buffs to the little sparks. They need to be summoned first by playing a different overload …
I really like that they are working hard to improve the game. Buying packs from old expansions with gold is something very interesting and exciting. The changes to echo were very unexpected but they certainly addressed the issue relatively fast. Updates and changes to Battlegrounds are also very appreciated. They failed pretty hard when it comes to the state of …
Very powerful card with lots of cool applications and combo possibilities. It costs 4 mana but [card]Fate Weaver[/card] exists so...
Mechs will still see play. A lot. Only when Boomsday, Magnetic and Microbots are gone from standard is that the tribe will fall from grace. This is a very good tempo card for mech decks (aggro and token) and it will find its way into a meta deck. Mechs are just that strong right now.
If this doesn't unfreeze your already frozen minions then it's just bad. This isn't hard to remove at all. After they deal with this they can just continue their freezing shenanigans freely. If i start getting destroyed by Freeze Mage, i'll just tech in [card]Dalaran Librarian[/card] and use his silence effect to unfreeze my stuff and surprise SMOrc them to …
It's an auto include for any pirate deck and could get some highrolls here and there but it doesn't seem that strong. This doesn't have Charge to pressure them immediatelly and you are emptying your hand pretty fast. If they find a way to clear this and whatever else you played, you will be starved of resources and they will …
0 mana spells are always something to look out for. This card is pretty good for Tempo Priest. Lackeys are really good tempo/value cards. Even if they haven't been prominent in Priest, that doesn't mean the class can't benefit from them or at least try to use them. I'm certainly going to try a Tempo Deathrattle Priest with this and …
This is crazy good! Getting one of your good weapons back without even paying any mana for it is really good value! But you need to be careful with the weapons you play. The 1/2 invoke Galakrond weapon is terrible for this. But most weapons are either good or great. This card will see play in Pirate Warrior but Quest …
The scariest thing about this card is the overload synergy. It's cheap and provides a good buff for token/murloc strategies. If this is used to trigger [card]Thunderhead[/card] and buffs the sparks summoned immediatelly then it's kinda crazy. [card]Vessina[/card] appreciates it a lot. I'm happy i opened her very recently from those free packs Blizzard gave as compensation for the tavern …
Cool concept but this only seems good against token boards. And it doesn't seem all that hard to play around either.
More support for Quest and Mana Cyclone mage is appreciated. But this seems good enough on its own since it works with any cards, not just spells.
Weird name for a card that summons a pack of spirit wolves. Good invoke payoff card but really boring. Summoning two big taunts is good and all that but comparing this to the other invoke payoff cards is kind of sad. All the other cards have good synergies and different applications. This just generates a wall and that's it. Don't …
Decent but probably not good enough for Constructed. It's good in Arena if played early on when your opponent has no minions or after you kill their stuff. [card]Stoneskin Basilisk[/card] and [card]Giant Wasp[/card] are still better poison minions though.
Not that good. 3 mana for 1 damage isn't enough against token decks. At best, it's like a worse [card]Shadow Bolt[/card]. There's the enrage synergy but [card]Whirlwind[/card] still exists and [card]Warpath[/card] only leaves in April. Really mediocre card.