SLima
LV.7The Undying
Comments
415 totalIt's good but that's mostly because it has taunt. A RNG Mind Control (or Shadow Madness) minion wouldn't do a lot against swarm decks but since it has taunt it fills a nice early game defensive barricade role as well. …
Well, this just seems to be the main theme for the DH class. Legendary cards that allow every character on their side do whatever they want. This card certainly feels like a push towards Control but that doesn't mean Tempo …
Zoo support with discard synergy. Good for those archetypes but not very interesting or new.
It's pretty good considering how easy it is for these two classes to change their health totals. But what is that thing supposed to be? It looks like a demon! Why it doesn't have a tag?
It's certainly not a very interesting card. The effect is fine enough and the stealth support is nice but without more deathrattle synergies this card will probably just become a filler option for Stealth Rogue. At least, she isn't a …
There's something wrong with this whole dual class stuff. This card is extremely powerful clearly but it benefits mainly Shaman. I'm sure that Druids aren't exactly excited to have overload on their cards. Ramping and gaining extra mana is something …
Okay, the card is great for Rogue. But for Mage it's actually not that good imo. It's a combo card which is fine for Rogue as it's their class mechanic and they have cards to support it (0-mana spells). But …
The change is healthy for the game but the card itself is probably hot garbage now. It's highly likely that the meta won't slow down and now she requires a much slower meta to be played safely. She is pretty …
I think DQ Alex just sucks now. She is already a really slow card and the only worthwhile thing she has is the swing potential. Now she is so much worse at swinging games that she may just be too …
I just started playing wild and getting cards or packs from rotated expansions at the end of the season would help a lot since i missed at least 6 expansions and all adventures up to Karazhan. I'm having a good …
I climbed to Diamond this month with a Malygos Rogue that i adapted from J_Alexander's Galakrond Umbral Rogue. It did surprisingly well (11/1), but in Diamond things change dramatically. Too many Hyper Aggro Face decks. Currently, the winrate is 64% …
Solid removal, but extremely boring design. [card]Prophet Velen[/card] was used for all sorts of unhealthy OTK combos, but he was also more flexible. He could be used for improved healing or to increase the damage of your AoE spells. But …
I've been playing a lot the last couple days. I wanted to reach Diamond 5 before the nerfs hit. I tried to use Galalock, but it wasn't working so i switched to Big Druid and it finally worked. Now, i'm …
I have been playing with this in a Deathrattle Priest and it's perfectly fine. The card is really slow and should never be played on curve (unless you are ahead). But combining it with Priest's many copying effects works really …
Well, that was underwhelming...
[card]Battlefiend[/card]: Correct nerf. Let's see how it performs now.
[card]Altruis the Outcast[/card]: Solves absolutely nothing. The issue with this card is how it destroys your board AND obliterates your face simultaneously. Now it deals …
[card]Battlefiend[/card]: Probably changed to a 1/2. I never had any problems with this card because 2 health is easy to deal with but i can see it being highly frustrating if you have no answers. Btw, if this change happens …
Hir'eek deserved a buff much more than [card]Dr. Morrigan[/card]. I like the card but there isn't enough support available and some of the cards that are meant for the Handbuff archetype are terrible ([card]Spirit of the Bat[/card] mainly). It annoys …
Cobalt was annoying to deal with but i kinda feel bad for him. He lost his only place in the spotlight, got replaced by an imposter and is now forever stuck in the wild pit of irrelevance. Btw, the new …
Meh... Totally unreliable card because its power is dependent on a topdeck. With its base effect, its just a [card]Siphon Soul[/card] with a body instead of a heal. Not the worst but not great either. Only [card]Plot Twist[/card] Warlock will …
Removing Leeroy is a massive hit for all aggro decks. I was already expecting the removal of MC Tech. That card has always been the culprit of major RNG swings in the game. It's possible to play around but it …