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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

Comments

It's good but that's mostly because it has taunt. A RNG Mind Control (or Shadow Madness) minion wouldn't do a lot against swarm decks but since it has taunt it fills a nice early game defensive barricade role as well. It's strictly inferior to [card]Convincing Infiltrator[/card] in Resurrect decks since it only works against minions with very low attack so …

Well, this just seems to be the main theme for the DH class. Legendary cards that allow every character on their side do whatever they want. This card certainly feels like a push towards Control but that doesn't mean Tempo and Aggro DH won't find a way to abuse it. Oh, it's for Hunter as well... Infinite durability weapon and …

Zoo support with discard synergy. Good for those archetypes but not very interesting or new.

It's pretty good considering how easy it is for these two classes to change their health totals. But what is that thing supposed to be? It looks like a demon! Why it doesn't have a tag?

It's certainly not a very interesting card. The effect is fine enough and the stealth support is nice but without more deathrattle synergies this card will probably just become a filler option for Stealth Rogue. At least, she isn't a RNG Yeti anymore.

There's something wrong with this whole dual class stuff. This card is extremely powerful clearly but it benefits mainly Shaman. I'm sure that Druids aren't exactly excited to have overload on their cards. Ramping and gaining extra mana is something that Druids already do. The benefit feels kinda one sided. Druid gains nothing from this card. It's the same problem …

Okay, the card is great for Rogue. But for Mage it's actually not that good imo. It's a combo card which is fine for Rogue as it's their class mechanic and they have cards to support it (0-mana spells). But Mage doesn't really have that kind of support for this mechanic. It's a downside as it requires a card to …

5 years, 7 months ago · on New Mage/Rogue Minion - Wand Thief

The change is healthy for the game but the card itself is probably hot garbage now. It's highly likely that the meta won't slow down and now she requires a much slower meta to be played safely. She is pretty much going to become a 10 mana card that can't really be played if you are behind. She can't save …

5 years, 8 months ago · on Card Nerf - Dragonqueen Alexstrasza

I think DQ Alex just sucks now. She is already a really slow card and the only worthwhile thing she has is the swing potential. Now she is so much worse at swinging games that she may just be too clunky to be played in any deck. Only the greediest and most defensive highlander decks will be able to play …

I just started playing wild and getting cards or packs from rotated expansions at the end of the season would help a lot since i missed at least 6 expansions and all adventures up to Karazhan. I'm having a good time so far but that's because i'm in the lower ranks (currently Gold 5). I'm sure i'll start to see …

I climbed to Diamond this month with a Malygos Rogue that i adapted from J_Alexander's Galakrond Umbral Rogue. It did surprisingly well (11/1), but in Diamond things change dramatically. Too many Hyper Aggro Face decks. Currently, the winrate is 64% (14/8), but i haven't played the deck in a few days. Right now, i just do the daily quests and …

Solid removal, but extremely boring design. [card]Prophet Velen[/card] was used for all sorts of unhealthy OTK combos, but he was also more flexible. He could be used for improved healing or to increase the damage of your AoE spells. But this card has no potential synergies or other applications. It's just a "kill one thing and that's it" card. She …

5 years, 10 months ago · on Natalie Seline

I've been playing a lot the last couple days. I wanted to reach Diamond 5 before the nerfs hit. I tried to use Galalock, but it wasn't working so i switched to Big Druid and it finally worked. Now, i'm playing with Highlander Priest just for fun. I want to hit legend but i'm going to wait and see how …

5 years, 10 months ago · on Forgive me brothers...

I have been playing with this in a Deathrattle Priest and it's perfectly fine. The card is really slow and should never be played on curve (unless you are ahead). But combining it with Priest's many copying effects works really well. [card]Grave Rune[/card] is really strong on [card]Al'ar[/card]. [card]Psyche Split[/card] and [card]Shadowy Figure[/card] are fine as well. It won some …

5 years, 10 months ago · on New Neutral Minion - Al'ar

Well, that was underwhelming...

[card]Battlefiend[/card]: Correct nerf. Let's see how it performs now.

[card]Altruis the Outcast[/card]: Solves absolutely nothing. The issue with this card is how it destroys your board AND obliterates your face simultaneously. Now it deals more damage if it sticks (unlikely but still...). The cost increase only makes it slightly worse for slower DHs who …

[card]Battlefiend[/card]: Probably changed to a 1/2. I never had any problems with this card because 2 health is easy to deal with but i can see it being highly frustrating if you have no answers. Btw, if this change happens and it works than it proves that the [card]Mana Wyrm[/card] nerf was totally wrong. At 2 mana that card is …

Hir'eek deserved a buff much more than [card]Dr. Morrigan[/card]. I like the card but there isn't enough support available and some of the cards that are meant for the Handbuff archetype are terrible ([card]Spirit of the Bat[/card] mainly). It annoys me deeply that they printed another Handbuff card in the new set when the core of the archetype is leaving …

Cobalt was annoying to deal with but i kinda feel bad for him. He lost his only place in the spotlight, got replaced by an imposter and is now forever stuck in the wild pit of irrelevance. Btw, the new card came with a nerf to attack but two buffs: it starts with divine shield and it gains attack during …

Meh... Totally unreliable card because its power is dependent on a topdeck. With its base effect, its just a [card]Siphon Soul[/card] with a body instead of a heal. Not the worst but not great either. Only [card]Plot Twist[/card] Warlock will be able to make the most out of this and even so you still need a lot of luck. Replacement …

Removing Leeroy is a massive hit for all aggro decks. I was already expecting the removal of MC Tech. That card has always been the culprit of major RNG swings in the game. It's possible to play around but it generated too much frustration. Swarm decks win big with its rotation but the loss of Leeroy is going to counterbalance …