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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

Comments

Good filler for any dragon deck. Hunter and Paladin certainly like it.

Good invoke card. Helps fill your early game, advances your Galakrond and adds a minion to your hand. Now, the minion you will get is random. It could be a good 2 drop as a follow up on the next turn ([card]EVIL Conscripter[/card], for example). Or it could be a very high cost card that will sit dead in your …

It's okay. It's not impossible to make a menagerie deck in standard but competition is going to be fierce and the deck must have some really good synergies to work. It will probably fail but who knows? Maybe someone will figure it out.

6 years, 3 months ago · on New Neutral Minion - Tasty Flyfish

Really strong card. Very easy to get this down to 1 or 0 mana. If Treant Druid is going to be a thing is another story but we can all agree that this card is very good.

6 years, 3 months ago · on New Druid Spell - Aeroponics

I don't understand the purpose of a card like this. Sure, they can't use whatever hero power they were abusing before but this lasts only one turn! Is this really going to stop them or even slow them down? Unlikely. The only real counter to hero powers is preventing their usage completely (like [card]Mindbreaker[/card]). Swapping hero powers for a single …

Cheap self damage synergy and a minor board clear. [card]Bloodmage Thalnos[/card] is a highly flexible card that could help this become better for the purpose of removal. Not bad, not great, totally playable.

6 years, 3 months ago · on New Warlock Spell - Rain of Fire

New deckbuilding challenge is always appreciated. This seems very strong at first glance. 7 mana 7/7 that adds 5 cards to your hand is a big reload. But random cards tend to be highly inconsistent even if they are exclusive to your class. It's a neat card but i don't think it will work all that well. Doesn't mean i …

Menagerie cards aren't available in standard anymore but because this is a very strong battlecry (and there's another Murloc in this set that buffs dragons), it's theoretically possible to make a hybrid zoo deck with dragons, murlocs and maybe some beasts ([card]Scaleworm[/card] is still available) as well. Doesn't seem bad to me.

6 years, 3 months ago · on New Neutral Minion - Skyfin

I knew it! One of the Warrior invoke cards had to be a weapon! This is a 4/2 weapon for 2 mana on the turn it's played. Temporarily, it's stronger than unnerfed [card]Fiery War Axe[/card]. It falls off completely next turn but it probably already did something good on the previous turn so i think this is a very strong …

6 years, 3 months ago · on New Warrior Weapon - Ritual Chopper

Strong battlecry and decent hero power but i'm struggling to understand what kind of deck Galakrond Shaman is. Control? Tempo? Probably tempo, right? This doesn't beat the late game value generation of Hagatha in current Control Shaman. She will rotate soon but i don't think this will be a good replacement for her. A tempo strategy seems to fit this …

I guess we will still need to play around [card]Supercollider[/card] even after it's gone...

6 years, 3 months ago · on New Warrior Spell - Ramming Speed

Just pointing out, in case you didn't notice: Faceless Corruptor is a neutral card, not just a Priest one.

And that's exactly what i meant when i said that finding the most opportune moment to play him is his drawback. You can't just throw him on the board (unless you are ahead). You need to analyze your current situation and what your opponent did last turn to determine if he is worthwhile. I said it shouldn't be that hard …

I don't know why people are calling Murozond a worse Tess. I think it's quite the opposite. He is a Tess that you have more control over. With Tess you need to: build your deck around her; play cards that add random cards from another class that's not Rogue to your hand or deck (these cards are highly inconsistent); draw …

Faceless Corruptor looks amazing! And it says: "Transform one of your minions into a copy of this". That means the transformed minion most likely will retain any handbuffs from the Corruptor. Great for [card]Galakrond the Unbreakable[/card].

Murozond is quite cool. If it works like i imagine then it just summons any minions your opponent played last turn without triggering …

This may not seem all that impressive with the whole "Damage stuff randomly". It's a support card for Handlock. Comparable to [card]Volcano[/card] but less damage, cheaper and without overload. You just need a reasonable hand size to make the most out of it. I think it's good. Comparing to [card]Defile[/card] isn't very fair as that card was one of the …

6 years, 3 months ago · on Warlock Card Reveal - Dark Skies

Okay... We needed something to counter dragons, i suppose. But isn't this a little bit of an exaggeration? This punishes small dragons too much. If this thing becomes meta then people will most likely start cutting their small dragons to avoid this from becoming an 8/8 Rush on turn 4. This will put many of the early dragons in a …

6 years, 3 months ago · on New Card Reveal - Dragonmaw Poacher

I just awoke. I saw this upon opening the site. I read "Your opponent's next BATTLECRY cost (3) more". I thought: "It's nice that now we have something to counter Battlecry Shaman stuff.". Then i started reading here and saw people talking about Hero Power. I went back and read the card text again. Pure disappointment. I don't know why …

6 years, 3 months ago · on Card Reveal - Blowtorch Saboteur

One more attempt to push Treant Druid forward. I really want the archetype to work so i'm happy with the extra support. Treenforcements curves very well into [card]Dendrologist[/card] which never saw play in the archetype despite being created for it because it couldn't be played on curve without losing the battlecry. The legendary provides a good body to protect you …

Makes everything bigger but more expensive. It's scary at first glance but cost increase isn't something small. Mana discounts are extremely powerful and broken in this game. But the reverse should be true as well. Making everything more expensive (even with stat increases and ramping) will make many turns pretty awkward. I may be wrong but i think this card …

6 years, 3 months ago · on Epic Druid Card Reveal - Embiggen