Good invoke card. Helps fill your early game, advances your Galakrond and adds a minion to your hand. Now, the minion you will get is random. It could be a good 2 drop as a follow up on the next turn (EVIL Conscripter, for example). Or it could be a very high cost card that will sit dead in your hand for a long time. So, this could provide good tempo or just be a 1/2 body that most likely will be wiped out pretty quickly. Nonetheless, it's probably the best invoke card still.
It's okay. It's not impossible to make a menagerie deck in standard but competition is going to be fierce and the deck must have some really good synergies to work. It will probably fail but who knows? Maybe someone will figure it out.
Really strong card. Very easy to get this down to 1 or 0 mana. If Treant Druid is going to be a thing is another story but we can all agree that this card is very good.
I don't understand the purpose of a card like this. Sure, they can't use whatever hero power they were abusing before but this lasts only one turn! Is this really going to stop them or even slow them down? Unlikely. The only real counter to hero powers is preventing their usage completely (like Mindbreaker). Swapping hero powers for a single turn or increasing their cost by 1 doesn't do much at all. The low mana cost doesn't matter because this has an even higher cost: a deck slot. Bad card, bad epic, bad tech, etc.
Cheap self damage synergy and a minor board clear. Bloodmage Thalnos is a highly flexible card that could help this become better for the purpose of removal. Not bad, not great, totally playable.
New deckbuilding challenge is always appreciated. This seems very strong at first glance. 7 mana 7/7 that adds 5 cards to your hand is a big reload. But random cards tend to be highly inconsistent even if they are exclusive to your class. It's a neat card but i don't think it will work all that well. Doesn't mean i won't try if given the opportunity though!
Menagerie cards aren't available in standard anymore but because this is a very strong battlecry (and there's another Murloc in this set that buffs dragons), it's theoretically possible to make a hybrid zoo deck with dragons, murlocs and maybe some beasts (Scaleworm is still available) as well. Doesn't seem bad to me.
I knew it! One of the Warrior invoke cards had to be a weapon! This is a 4/2 weapon for 2 mana on the turn it's played. Temporarily, it's stronger than unnerfed Fiery War Axe. It falls off completely next turn but it probably already did something good on the previous turn so i think this is a very strong card. If you are already Galakrond then the low attack doesn't even matter. Really good.
Strong battlecry and decent hero power but i'm struggling to understand what kind of deck Galakrond Shaman is. Control? Tempo? Probably tempo, right? This doesn't beat the late game value generation of Hagatha in current Control Shaman. She will rotate soon but i don't think this will be a good replacement for her. A tempo strategy seems to fit this Galakrond much better. Hmm... It's good but i still think Galakrond the Unbreakable is better.
And that's exactly what i meant when i said that finding the most opportune moment to play him is his drawback. You can't just throw him on the board (unless you are ahead). You need to analyze your current situation and what your opponent did last turn to determine if he is worthwhile. I said it shouldn't be that hard but maybe it is pretty hard. I could be totally wrong. In that case, he's probably some kind of luxury card that you can only play when you are far ahead of your opponent. Pure win more card. Then, he is bad. But we have to wait and see before judging and saying he is worse than a card that's been in the dumpster for the longest time and only found a little bit of sunlight when it's about to rotate.
I don't know why people are calling Murozond a worse Tess. I think it's quite the opposite. He is a Tess that you have more control over. With Tess you need to: build your deck around her; play cards that add random cards from another class that's not Rogue to your hand or deck (these cards are highly inconsistent); draw those cards if they were in the deck; play them; draw Tess; play her; profit (or not).
You can just throw Murozond in any Priest deck, draw him, wait for the best moment and play him to get more consistent value. Just getting an extra big minion already makes him a worthwhile tempo play. If that minion has some other immediate effect (like Kalecgos), you can get some crazy value.
This legendary can be many things: an 8/8 that summons one or more minions (with abilities or not); an 8/8 with a board clear attached to it (like a Flamestrike); an 8/8 with a Puzzle Box of Yogg-Saron attached to it. This card is incredibly flexible surprisingly. He is actually a great card. Way better than Tess, for sure. The downside is only finding the appropriate time to play him. Shouldn't be that hard.
Faceless Corruptor looks amazing! And it says: "Transform one of your minions into a copy of this". That means the transformed minion most likely will retain any handbuffs from the Corruptor. Great for [Hearthstone Card (Galakrond the Unbreakable) Not Found].
Murozond is quite cool. If it works like i imagine then it just summons any minions your opponent played last turn without triggering any battlecrys, combos and etc. Spells are probably cast on random targets. It's like an easier to use Tess Greymane but more limited as well.
This may not seem all that impressive with the whole "Damage stuff randomly". It's a support card for Handlock. Comparable to Volcano but less damage, cheaper and without overload. You just need a reasonable hand size to make the most out of it. I think it's good. Comparing to Defile isn't very fair as that card was one of the most powerful board clears ever printed. It's pretty hard to be better than that without being outright broken. Only Lord Godfrey, Plague of Death and Psychic Scream beat Defile.
Okay... We needed something to counter dragons, i suppose. But isn't this a little bit of an exaggeration? This punishes small dragons too much. If this thing becomes meta then people will most likely start cutting their small dragons to avoid this from becoming an 8/8 Rush on turn 4. This will put many of the early dragons in a tough spot. Primordial Explorer kinda counters it though. I don't know. This card is a little bit too punishing, imo.
I just awoke. I saw this upon opening the site. I read "Your opponent's next BATTLECRY cost (3) more". I thought: "It's nice that now we have something to counter Battlecry Shaman stuff.". Then i started reading here and saw people talking about Hero Power. I went back and read the card text again. Pure disappointment. I don't know why this is an epic considering it doesn't stop them from using their hero power. It doesn't even make it that more expensive. It's just +1 mana. Once. Saboteur had a delayed effect and worked only for a single turn but it completely stopped their hero power which was alright. And it was a rare card. This card just sucks.
One more attempt to push Treant Druid forward. I really want the archetype to work so i'm happy with the extra support. Treenforcements curves very well into Dendrologist which never saw play in the archetype despite being created for it because it couldn't be played on curve without losing the battlecry. The legendary provides a good body to protect you while empowering your trees. Curves right into The Forest's Aid. With any copy effect (Flobbidinous Floop, Splintergraft), you could create some really big trees. Mulchmuncher is still available as well. But Druid has quest and dragons as options. Treants are available for almost 2 years without any meaningful play and people will most likely try new decks instead of Tree Druid. It may be a bit too late for the archetype but let's wait and see.
Makes everything bigger but more expensive. It's scary at first glance but cost increase isn't something small. Mana discounts are extremely powerful and broken in this game. But the reverse should be true as well. Making everything more expensive (even with stat increases and ramping) will make many turns pretty awkward. I may be wrong but i think this card will also cost you a lot of flexibility during the game. I don't think this is all that good but we will see.
Good filler for any dragon deck. Hunter and Paladin certainly like it.
Good invoke card. Helps fill your early game, advances your Galakrond and adds a minion to your hand. Now, the minion you will get is random. It could be a good 2 drop as a follow up on the next turn (EVIL Conscripter, for example). Or it could be a very high cost card that will sit dead in your hand for a long time. So, this could provide good tempo or just be a 1/2 body that most likely will be wiped out pretty quickly. Nonetheless, it's probably the best invoke card still.
It's okay. It's not impossible to make a menagerie deck in standard but competition is going to be fierce and the deck must have some really good synergies to work. It will probably fail but who knows? Maybe someone will figure it out.
Really strong card. Very easy to get this down to 1 or 0 mana. If Treant Druid is going to be a thing is another story but we can all agree that this card is very good.
I don't understand the purpose of a card like this. Sure, they can't use whatever hero power they were abusing before but this lasts only one turn! Is this really going to stop them or even slow them down? Unlikely. The only real counter to hero powers is preventing their usage completely (like Mindbreaker). Swapping hero powers for a single turn or increasing their cost by 1 doesn't do much at all. The low mana cost doesn't matter because this has an even higher cost: a deck slot. Bad card, bad epic, bad tech, etc.
Cheap self damage synergy and a minor board clear. Bloodmage Thalnos is a highly flexible card that could help this become better for the purpose of removal. Not bad, not great, totally playable.
New deckbuilding challenge is always appreciated. This seems very strong at first glance. 7 mana 7/7 that adds 5 cards to your hand is a big reload. But random cards tend to be highly inconsistent even if they are exclusive to your class. It's a neat card but i don't think it will work all that well. Doesn't mean i won't try if given the opportunity though!
Menagerie cards aren't available in standard anymore but because this is a very strong battlecry (and there's another Murloc in this set that buffs dragons), it's theoretically possible to make a hybrid zoo deck with dragons, murlocs and maybe some beasts (Scaleworm is still available) as well. Doesn't seem bad to me.
I knew it! One of the Warrior invoke cards had to be a weapon! This is a 4/2 weapon for 2 mana on the turn it's played. Temporarily, it's stronger than unnerfed Fiery War Axe. It falls off completely next turn but it probably already did something good on the previous turn so i think this is a very strong card. If you are already Galakrond then the low attack doesn't even matter. Really good.
Strong battlecry and decent hero power but i'm struggling to understand what kind of deck Galakrond Shaman is. Control? Tempo? Probably tempo, right? This doesn't beat the late game value generation of Hagatha in current Control Shaman. She will rotate soon but i don't think this will be a good replacement for her. A tempo strategy seems to fit this Galakrond much better. Hmm... It's good but i still think Galakrond the Unbreakable is better.
I guess we will still need to play around Supercollider even after it's gone...
Just pointing out, in case you didn't notice: Faceless Corruptor is a neutral card, not just a Priest one.
And that's exactly what i meant when i said that finding the most opportune moment to play him is his drawback. You can't just throw him on the board (unless you are ahead). You need to analyze your current situation and what your opponent did last turn to determine if he is worthwhile. I said it shouldn't be that hard but maybe it is pretty hard. I could be totally wrong. In that case, he's probably some kind of luxury card that you can only play when you are far ahead of your opponent. Pure win more card. Then, he is bad. But we have to wait and see before judging and saying he is worse than a card that's been in the dumpster for the longest time and only found a little bit of sunlight when it's about to rotate.
I don't know why people are calling Murozond a worse Tess. I think it's quite the opposite. He is a Tess that you have more control over. With Tess you need to: build your deck around her; play cards that add random cards from another class that's not Rogue to your hand or deck (these cards are highly inconsistent); draw those cards if they were in the deck; play them; draw Tess; play her; profit (or not).
You can just throw Murozond in any Priest deck, draw him, wait for the best moment and play him to get more consistent value. Just getting an extra big minion already makes him a worthwhile tempo play. If that minion has some other immediate effect (like Kalecgos), you can get some crazy value.
This legendary can be many things: an 8/8 that summons one or more minions (with abilities or not); an 8/8 with a board clear attached to it (like a Flamestrike); an 8/8 with a Puzzle Box of Yogg-Saron attached to it. This card is incredibly flexible surprisingly. He is actually a great card. Way better than Tess, for sure. The downside is only finding the appropriate time to play him. Shouldn't be that hard.
Faceless Corruptor looks amazing! And it says: "Transform one of your minions into a copy of this". That means the transformed minion most likely will retain any handbuffs from the Corruptor. Great for [Hearthstone Card (Galakrond the Unbreakable) Not Found].
Murozond is quite cool. If it works like i imagine then it just summons any minions your opponent played last turn without triggering any battlecrys, combos and etc. Spells are probably cast on random targets. It's like an easier to use Tess Greymane but more limited as well.
This may not seem all that impressive with the whole "Damage stuff randomly". It's a support card for Handlock. Comparable to Volcano but less damage, cheaper and without overload. You just need a reasonable hand size to make the most out of it. I think it's good. Comparing to Defile isn't very fair as that card was one of the most powerful board clears ever printed. It's pretty hard to be better than that without being outright broken. Only Lord Godfrey, Plague of Death and Psychic Scream beat Defile.
Okay... We needed something to counter dragons, i suppose. But isn't this a little bit of an exaggeration? This punishes small dragons too much. If this thing becomes meta then people will most likely start cutting their small dragons to avoid this from becoming an 8/8 Rush on turn 4. This will put many of the early dragons in a tough spot. Primordial Explorer kinda counters it though. I don't know. This card is a little bit too punishing, imo.
I just awoke. I saw this upon opening the site. I read "Your opponent's next BATTLECRY cost (3) more". I thought: "It's nice that now we have something to counter Battlecry Shaman stuff.". Then i started reading here and saw people talking about Hero Power. I went back and read the card text again. Pure disappointment. I don't know why this is an epic considering it doesn't stop them from using their hero power. It doesn't even make it that more expensive. It's just +1 mana. Once. Saboteur had a delayed effect and worked only for a single turn but it completely stopped their hero power which was alright. And it was a rare card. This card just sucks.
One more attempt to push Treant Druid forward. I really want the archetype to work so i'm happy with the extra support. Treenforcements curves very well into Dendrologist which never saw play in the archetype despite being created for it because it couldn't be played on curve without losing the battlecry. The legendary provides a good body to protect you while empowering your trees. Curves right into The Forest's Aid. With any copy effect (Flobbidinous Floop, Splintergraft), you could create some really big trees. Mulchmuncher is still available as well. But Druid has quest and dragons as options. Treants are available for almost 2 years without any meaningful play and people will most likely try new decks instead of Tree Druid. It may be a bit too late for the archetype but let's wait and see.
Makes everything bigger but more expensive. It's scary at first glance but cost increase isn't something small. Mana discounts are extremely powerful and broken in this game. But the reverse should be true as well. Making everything more expensive (even with stat increases and ramping) will make many turns pretty awkward. I may be wrong but i think this card will also cost you a lot of flexibility during the game. I don't think this is all that good but we will see.