Sparkinarius
Lv.7Crossroads Historian
Comments
[card]Star Student Stelina[/card] doesn't seem nearly as good as [card]Glide[/card] to me. You're only disrupting 1 card for 4 mana, not to mention you have to wait for it to be outcasted to get the effect. On top of that, the ideal use for this hand disruption is against control/combo decks, which usually have moderate hand sizes and can afford …
[card]Instructor Fireheart[/card] is more impactful than [card]Vulpera Scoundrel[/card] on turn 3 and on any turn after. I imagine that any Shaman deck that isn't totems would love to run her as she can usually act as both efficient tempo and efficient removal. Consider the fact that Shaman is limited in card draw and resource generation options and [card]Instructor Fireheart[/card] is …
[card]Nature Studies[/card] is a solid inclusion in Spell Druid. Helps you get your tempo swing with [card]Glowfly Swarm[/card] out a turn earlier and can even find you another [card]Glowfly Swarm[/card]. You'll usually find something that helps your game plan off of [card]Nature Studies[/card] and it helps you chain spells for [card]Exotic Mountseller[/card].
[card]Cycle of Hatred[/card] is a spell that is the jack of all trades but the master of none of them. [card]Chaos Nova[/card] does more removal damage for 2 mana cheaper if you're a control DH that cares about AoE, and there are a handful of cards the remove a threat and generate tempo earlier in the game (i.e. [card]Glaivebound Adept[/card] …
I think [card]Cobalt Spellkin[/card] is better as a dragon with spell generation as its 1 mana cheaper than [card]Onyx Magescribe[/card], doesn't require another card to trigger the generation, and the spells are more easily playable. Maybe [card]Onyx Magescribe[/card] gets its chance to shine when [card]Cobalt Spellkin[/card] rotates?
If you're playing a Druid deck that cares about buffing your deck, as that's what most targets of [card]Survival of the Fittest[/card] will be, why not just run [card]Embiggen[/card] instead? [card]Embiggen[/card] can be played earlier in the game, allowing for more buffed minions and for those buffs to be more impactful sooner as well as the fact that you don't …
[card]Runic Carvings[/card] just seems underwhelming in both classes. In Druid, it gets outclassed by [card]Glowfly Swarm[/card]. In Shaman, its slower and not as sticky on board as [card]Totem Goliath[/card] (plus it breaks a potential Totem Shaman build of curving into [card]Totem Goliath[/card] on 5 with [card]Lorekeeper Polkelt[/card] on 4). This spell is a jack of all trades but a master …
[card]Totem Goliath[/card] is very scary on turn 5, especially since it can be followed up with [card]Totemic Reflection[/card] or [card]Splitting Axe[/card] if not removed or a board buff if it is removed and the deathrattle activates. [card]Lorekeeper Polkelt[/card] can increase the consistency of curving into a [card]Totem Goliath[/card] on turn 5 with the followup of either another one, an activated …
[card]Frazzled Freshman[/card] makes sense in a Tempo Buff Priest, but the real question is will Tempo Buff Priest make sense as a deck and in the meta. The main issue with Tempo Buff Priest is that they're all in early game with no way to reload midgame except for [card]Sethekk Veilweaver[/card]. If cards get introduced that fix this problem, then …
I don't see why you would run [card]Cabal Acolyte[/card] over [card]Cabal Shadow Priest[/card]. While [card]Cabal Shadow Priest[/card] is 2 more mana and doesn't have taunt, the effect is targeted and doesn't require another card to trigger. I think if you consider running either card you care most about the effect, and [card]Cabal Shadow Priest[/card] is more resource efficient and more …
[card]Goody Two-Shields[/card] looks like it easily replaces [card]Bronze Explorer[/card] in Libram Paladin. Great stats with Divine Shield for 3 mana and the Spellburst effect is the icing on the cake. The fact that you don't need to trigger the Spellburst effect for [card]Goody Two-Shields[/card] to be good just makes it a go-to 3 drop for any tempo Paly deck that …
The weird thing about [card]Ancient Void Hound[/card] is that the more the minion benefits off its effect, the more likely the DH playing it going to lose the game. [card]Ancient Void Hound[/card] doesn't do anything to protect the DH the turn they play it, and if their opponent has a wide board the opponent can just usually end the game …
[card]Forest Warden Omu[/card] looks scary. Playing it with [card]Germination[/card] gives you 10 free mana instead of 4 free mana on 10 mana crystals. This allows for combo potential with [card]Malygos[/card], especially if [card]Malygos[/card] is discounted by [card]Imprisoned Satyr[/card] which would allow for [card]Malygos[/card] to be copied and have 10 mana left to cast spells at your opponent's face. The extra …
[card]Lord Barov[/card] looks powerful, but I think with a little context he doesn't appear as good as his face value.
First, the deathrattle for Lord Barov needs to be triggered the turn you play him if you want to clear the board that turn, which I imagine will be most scenarios as is the nature of board clears. This …
[card]Gift of Luminance[/card] fits pretty well into both Libram Paladin and Cube Priest in my eyes.
In Libram Paladin, its a great way to consistently get multiple copies of [card]Libram of Wisdom[/card] without having to only rely of [card]Lady Liadrin[/card], allowing for those multiple [card]Libram of Wisdom[/card] pressure turns to happen sooner.
In Cube Priest, this acts almost …
If you're referring to [card]Shadow Word: Pain[/card] than yes R.I.P. Alura, but there is a very interesting scenario where if Alura pulls [card]Shadow Word: Death[/card] from your deck, it won't kill Alura if you didn't buff her to have 5 or more attack. Instead it will target another minion that actually has 5 or more attack on the board it …
I don't see a reason a DH would run [card]Magehunter[/card] over [card]Consume Magic[/card]. [card]Consume Magic[/card] is cheaper, can replace itself in hand by drawing a card, and isn't restricted by taunt. Also, the stat upside of [card]Magehunter[/card] doesn't really matter as most of the time you care more about the silence effect, which [card]Consume Magic[/card] does better. Maybe this sees …
[card]Keymaster Alabaster[/card] doesn't yield its benefits until your next turn, and that's really slow for a 7-drop without Rush or Taunt. Also, generally speaking, your more likely to get low-cost cards (< 5 mana) than high-cost cards (> 5 mana) across all decks as every deck needs something for the early game. I just don't see why any deck would …
[card]First Day of School[/card] is effectively a 1-drop and a 2-drop in one card, just like how [card]Fire Fly[/card] served this purpose in tempo decks of its time. Also can have some mid-to-late game utility with [card]Kael'thas Sunstrider[/card] since its a 0-mana card that could cheat out spells like [card]Lay on Hands[/card] and [card]Libram of Hope[/card]. In conclusion, a very …
As everyone else has said, [card]Devout Pupil[/card] looks like a great inclusion in Libram Paladin. So I'd like to focus on this card's applications in Priest.
I see this going mainly into one deck in Priest: Cube Priest. That deck would love a low mana [card]Devout Pupil[/card] to use [card]Grave Rune[/card] and [card]Psyche Split[/card] on. Along with these buff …