SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Back in the day, Nourish at 5 mana saw play for the 2 mana ramp exclusively, but with that same card being more efficient in Quest Druid than this card, we'll have to wait for the quest to rotate out before this starts seeing play.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Being Molten Reflection plus taunt is okay, but cards like these tend to be win more cards, hence why Molten Reflection only saw competitive play in Exodia Mage.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Most Token Druids run primarily spells right now, allowing this to be run for a scary turn 5 that is comparable to the threatening Living Mana of past.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Embiggen Druids love big rush minions to cheat out with Strength in Numbers, but it may just be a little too slow when not cheated out to maybe not see play in its ideal deck of Embiggen Druid.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Really good card for defensive capabilities and removal in the late game, which is supposed to be a Druid weakness. Will see play in slower Druid decks.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Insane power creep on Sen'jin Shieldmasta as it's a taunt and a heal most of the time as early as turn 4. Will see play in any defensively minded DH decks.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Unlike other imprisoned minions, both the effect and the stats feel relevant in almost any stage of the game. It's comparable to a delayed Reno the Relicologist, but without the duplicate restriction. Will see play in slower DH archetypes.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Arguably a little weaker than Ragnaros the Firelord as it doesn't remove bigger mid game threats as consistently as Rag. Yet, this feels extremely good to cheat out and imagine it will primarily see play with big demon cheating mechanics.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
Are you really cheating out a big minion if you have to pay 6 mana to do nothing and hope you can trade it off? Pit Commander is comparatively more efficient as it has a better stat line for its cost, taunt, cheats a minion immediately, and that minion is from your deck rather than hand (increased consistency).
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
2 Mana deal 4 to a minion that can also be a minion is really efficient for aggressive decks to use for tempo and slower decks for removal. Will probably see play in most DH decks.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
The best card DH is getting this expansion. Spending 5 mana to generate 9 mana worth of value/possible tempo AND draw 3 cards is game winning. Every DH archetype will include this.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 4 years, 1 month ago
An insane tempo swing, allowing you to go 2 for 1 immediately and leaving behind a defensive body. Every slower DH archetype will want to include this.
Decent combo potential, even if the combos don't exist this expansion.
No druid deck cares about single minion buffs and the buff is too weak it the mid to late game for the mana discount to matter at 7+ mana.
Back in the day, Nourish at 5 mana saw play for the 2 mana ramp exclusively, but with that same card being more efficient in Quest Druid than this card, we'll have to wait for the quest to rotate out before this starts seeing play.
A strong draw engine in Token Druid, which run primarily spells anyway.
Being Molten Reflection plus taunt is okay, but cards like these tend to be win more cards, hence why Molten Reflection only saw competitive play in Exodia Mage.
Most Token Druids run primarily spells right now, allowing this to be run for a scary turn 5 that is comparable to the threatening Living Mana of past.
Embiggen Druids love big rush minions to cheat out with Strength in Numbers, but it may just be a little too slow when not cheated out to maybe not see play in its ideal deck of Embiggen Druid.
Really good card for defensive capabilities and removal in the late game, which is supposed to be a Druid weakness. Will see play in slower Druid decks.
I don't see any viable combo with the spell discounts right now, but may get some time to shine in Wild or with spells in later expansions.
A solid potential 1 mana discount on Arcane Intellect. Might get stuck in hand in slower decks, so it might just see play in aggressive DH decks.
A great cycle tool for 1 mana that any DH would love to utilize.
A 1 mana discount on Volcanic Potion with added benefits against deathrattle and reborn, making it a much desired early game tool for slower DH decks.
Not a bad card, but Demon Hunters will have more proactive and reactive options (depending on archetype) for the early game than this.
Insane power creep on Sen'jin Shieldmasta as it's a taunt and a heal most of the time as early as turn 4. Will see play in any defensively minded DH decks.
Unlike other imprisoned minions, both the effect and the stats feel relevant in almost any stage of the game. It's comparable to a delayed Reno the Relicologist, but without the duplicate restriction. Will see play in slower DH archetypes.
Arguably a little weaker than Ragnaros the Firelord as it doesn't remove bigger mid game threats as consistently as Rag. Yet, this feels extremely good to cheat out and imagine it will primarily see play with big demon cheating mechanics.
Are you really cheating out a big minion if you have to pay 6 mana to do nothing and hope you can trade it off? Pit Commander is comparatively more efficient as it has a better stat line for its cost, taunt, cheats a minion immediately, and that minion is from your deck rather than hand (increased consistency).
2 Mana deal 4 to a minion that can also be a minion is really efficient for aggressive decks to use for tempo and slower decks for removal. Will probably see play in most DH decks.
The best card DH is getting this expansion. Spending 5 mana to generate 9 mana worth of value/possible tempo AND draw 3 cards is game winning. Every DH archetype will include this.
An insane tempo swing, allowing you to go 2 for 1 immediately and leaving behind a defensive body. Every slower DH archetype will want to include this.