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Sparkinarius

Lv.7

Crossroads Historian

2,160 / 2,500 XP
Joined July 2019 471 posts 2,660 XP 715 achievement pts

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I see this mainly in Pirate Warrior for standard. I think the power of this in that archetype is less about the spellburst and more about curving into [card]Captain Greenskin[/card] or [card]Doctor Krastinov[/card] with an aggressive 4 mana weapon, which would allow you to play [card]Cutting Class[/card] for free on turn 5 as well. Bomb and Enrage Warriors have their …

5 years, 7 months ago · on New Warrior Weapon - Reaper Scythe

A powerful stat bomb on turn 6, but how often will you have spell damage lingering around from the previous turn? I'm leaning towards the answer of not likely as most spell damage minions don't have great stats. Mage has a powerful way of enabling this with [card]Lab Partner[/card] and [card]Primordial Studies[/card], but that's a 3 card combo on turn …

The main issue with [card]Rattlegore[/card] is that it does nothing defensive the turn it enters play, unless you summon it off of [card]Commencement[/card] which isn't always going to happen. There is also the issue that it is crushed by silence and transform effects, which are somewhat common in standard and we are getting more of in Scholomance with [card]Devolving Missiles[/card]. …

5 years, 7 months ago · on New Warrior Minion - Rattlegore

It's almost like [card]Azure Drake[/card], but I don't think Drake would nearly be as prevalent in recent metas even with all of the standard dragon synergies. Drake is mostly outclassed by [card]Big Ol' Whelp[/card] as Whelp has more stats and there isn't as much use for spell damage in standard. [card]Steward of Scrolls [/card] is a worse version of [card]Azure …

A faster version of [card]Holy Water[/card] for 1 more mana. The issues with [card]Initiation[/card] is that 1) Priest already has highly efficient removal and 2) for the tempo of summoning a minion and killing an opposing one, I think [card]Cabal Shadow Priest[/card] works better as you get more guaranteed stats and can steal minions above 4 health (in exchange for …

5 years, 7 months ago · on New Priest Spell - Initiation

When you compare this to cards like [card]Flanking Strike[/card] and [card]Restless Mummy[/card], this just looks worse than those as the second half of the card is delayed and requires additional mana. I think [card]Troll Batrider[/card] and [card]Burrowing Scorpid[/card] are better options than this.

5 years, 7 months ago · on New Neutral Minion - Fishy Flyer

[card]Jandice Barov[/card] lends herself well to a tempo strategy. If you've been putting some pressure on your opponent in the early turns (1-4), then Jandice becomes a problem for them due to the shear amount of stats across 3 bodies. Sure, one of them easily dies, but you have some control over that, either choosing the weaker body or maybe …

The deathrattle reminds me of [card]Imprisoned Felmaw[/card], which is now a staple in aggressive Hunter strategies in standard. That's really where I see [card]Infiltrator Lilian[/card]: in an aggressive Rogue with stealth synergies. Lilian is pretty tricky for the opponent to deal with, being a stealth minion that will usually stick around for stealth synergy cards and to push face. The …

I think that, on average, the random taunt minions are of poor quality. Why not just run taunt minions that are more defensive and synergize with your deck instead of running this?

5 years, 7 months ago · on New Warrior Spell - In Formation!

The weird thing about [card]Devolving Missiles[/card] is that I think it works best when your opponent has only minion on their board. If that minion is threatening, this is effectively a 1 mana [card]Polymorph[/card] that greatly shrinks down that minion's stats. Against a wide board, it can still be impactful, but the spell goes down in consistency as it can …

I think [card]Mozaki, Master Duelist[/card] will prove to be clunky as she demands 5 mana and multiple small spells and damaging spells within a relatively small timeframe. On 10 mana, you'd only have 5 mana to do anything after played Mozaki, and if you play her on turn 5 and she sticks around, you'd have 6 mana and a limited …

Triggering a spellburst effect is a 2 card combo of playing the spellburst card and then the spell to trigger it. This presents inconsistency in having both cards in your hand at a given moment, so the spellburst effect needs to be powerful and consistent for it to be worth the effort. For [card]Krolusk Barkstripper[/card], I don't think the effect …

This is very close to [card]Mountain Giant[/card] levels of threatening, though it comes out a turn later than the giant. Still, a great payoff for the [card]Soul Fragment[/card] package in Warlock that can also be copied through [card]Felosophy[/card] to continue pressuring your opponent.

5 years, 7 months ago · on New Warlock Minion - Void Drinker

This is [card]Darkbomb[/card] but plus 1 mana for a 3/4 body. Great for contesting the board on turn 3 and potentially removing something or creating lethal in the mid-to-late game. You can probably get the battlecry effect pretty often on turn 3 considering [card]Spirit Jailer[/card] and [card]Soul Shear[/card] curve into this. A great payoff card for the [card]Soul Fragment[/card] package …

This isn't good to play on turn 3, and even if you trigger the spellburst with a high cost spell, the effect isn't consistent enough to provide any inherent synergy for any deck. A meme card if I ever saw one.

These weapon-buffing cards have primarily seen play in aggressive decks as a way to apply more pressure with their weapons. This is strikingly similar to [card]Captain Greenskin[/card], so I imagine any deck considering him will also consider [card]Doctor Krastinov[/card]. Warrior has some great weapons in standard in already runs Greenskin in Pirate Warrior, so Krostinov seems like a perfect fit …

This isn't tempo-driven on turn 1 and the effect becomes more minuscule as the game goes on, even with the effect being potentially infinite. [card]Pen Flinger[/card] isn't synergistic or impactful enough for any deck to run.

5 years, 7 months ago · on New Neutral Minion - Pen Flinger

A good AoE even if you don't run [card]Soul Fragment[/card] synergy as it's [card]Volcanic Potion[/card] with delayed healing. This is limited to slower Warlock decks due to Zoolock not wanting to destroy all of their minions, but those slower Warlock decks exist already. Overall, a very solid card, especially if you are running [card]Soul Fragment[/card] synergies.

5 years, 7 months ago · on New Warlock Spell - School Spirits

If you include a weapon (that attacks) in any class or deck, you want it to have an immediate effect as you are sacrificing tempo in playing a minion to play a weapon instead. [card]Self-Sharpening Sword[/card] doesn't have enough attack or a board-influencing effect when it is played, so I don't see why any deck wants to run it.

I think this will mostly feel worse than [card]Dirty Tricks[/card] as you'd rather have 2 cards from your deck that fit your game plan instead of cards that your opponent plays in which they control what they are and how many you get. This does work well with [card]Bazaar Burglary[/card] and is probably the only deck this will be effective …

5 years, 7 months ago · on New Rogue Spell - Plagiarize