Sparkinarius
Lv.7Crossroads Historian
Comments
This looks more powerful in Druid than in Shaman, as the more expensive Shaman spells in standard right now are symmetric board clears. Druid also has a weakness of lacking removal in general, so [card]Speaker Gidra[/card] helps shore up that weakness. Probably only sees play in Quest Druid that may run a [card]Malygos[/card] win condition to serve part of the …
In both classes, I don't think [card]Guardian Animals[/card] makes sense in a deck in either class right now, especially since it's anti-synergistic with [card]Embiggen[/card].
In Druid, the only archetype that might consider this is [card]Embiggen[/card] Druid even without [card]Guardian Animals[/card]. However, I don't see room being made in the deck for [card]Teacher's Pet[/card], I think you just run [card]Twilight …
This seems powerful in [card]Embiggen[/card] Druid. A great pull from [card]Strength in Numbers[/card] and the stealth is nasty with the [card]Embiggen[/card] buff. Note you can't run [card]Guardian Animals[/card] in [card]Embiggen[/card] Druid reliably as you can't pull 5 mana beasts with it post [card]Embiggen[/card]. I think the archetype ultimately is overshadowed by Spell Druid and the potential archetypes of [card]Malygos[/card] Druid …
Not gonna lie, I'm a little scared of this little [card]Gibberling[/card]. It could have the [card]Imprisoned Scrap Imp[/card] effect where if you get it in your mulligan in your Token Druid, then your win rate sky rockets. The issue is, you need some specific cards to support it early on like [card]Innervate[/card] and [card]Lightning Bloom[/card] and a buff card whereas …
EDIT: I just tested if [card]Embiggen[/card] screws the recruit of [card]Guild Recruiter[/card] and [card]Oaken Summons[/card] and it does, so [card]Guardian Animals[/card] doesn't work in [card]Embiggen[/card] Druid, which is the only deck I thought this might see play in. RIP.
I see no applications for this in Hunter in standard as it's too slow for most Hunter Archetypes. This …
A cheaper [card]Rampage[/card] for Warrior, nuff said for them. For Paladin, having a damaged minion is a lot harder than for Warrior, so placing this buff on a minion that can attack isn't as likely as a scenario. Overall, this is really more of a Warrior card to fit into already existing Warrior archetypes than a new inclusion for Paladin.
A cheap way to copy [card]Spirit Jailer[/card] and [card]Void Drinker[/card] in Warlock for your [card]Soul Fragment[/card] synergies. Good to play without the outcast and playing it with the outcast is a nice added bonus, though I think this doesn't make sense in aggro decks as they'd rather run a card with better standalone tempo instead. This makes more sense in …
I think this is a great payoff for the [card]Soul Fragment[/card] package, but not a game-winning payoff. [card]Soulciologist Malicia[/card] is a great card, but she and the [card]Soul Fragment[/card] package doesn't provide the same inevitability that [card]Blastmaster Boom[/card] and bombs provide for Bomb Warrior. I still think Malicia will see play, but 1) she demands that you run the entire …
Of course the comparison is made with [card]Despicable Dreadlord[/card], but I think there is some context missing for what made Dreadlord competitive. In Dreadlord's time, it mainly saw play in Zoolock as a way to counter a very prominent archetype at the time: Dude/Odd Paladin. While [card]Ras Frostwhisper[/card] certainly has its use with the prominence of lackeys in standard, I …
The Demon upside over [card]Wisp[/card] is only useful in Warlock and DH. Even then, both classes have better cheap Demons if they wanted that synergy like [card]Spirit Jailer[/card] just to name one.
This is a nice support tool for Big Paladin and Big Warrior. I think Big Paladin is so close to becoming viable, but now with this and [card]Plagued Protodrake[/card] I think the archetype can get there. Imagine pulling out [card]Kael'thas Sunstrider[/card] with [card]Duel![/card] on 5 and then playing [card]First Day of School[/card] into [card]Commencement[/card]. Big Paladin is a deck I'll …
After seeing all of the beast support cards for both Druid and Hunter, I don't think she is very impressive in Hunter. Druid might be able to make the copy effect work in [card]Embiggen[/card] Druid with [card]Marsh Hydra[/card] and [card]Winged Guardian[/card], but the big stats without the copy is usually enough to threaten the opponent. The buff deck aspect also …
I think this is a good back up plan for Zoolock if they don't hit [card]Imprisoned Scrap Imp[/card]. I think this is tougher to see play in a Tempo Buff Priest as they don't have nearly the same level of card draw as Warlock, especially since this has anti-synergy with [card]Voracious Reader[/card]. [card]Disciplinarian Gandling[/card] is practically a win condition on …
This has two main uses going for it: giving your minions that just entered play rush and killing off friendly deathrattle minions. DH doesn't want to run this since they don't really have those synergies. Hunter might run this weapon, but I don't see it in Highlander Hunter as [card]Desert Spear[/card] is the more tempo-oriented weapon in that deck. If …
I think Warlock will more consistently run this than DH, because I think DH Soul Fragments make more sense in Tempo DH with the tempo package of [card]Spirit Jailer[/card], [card]Marrowslicer[/card], and [card]Soulshard Lapidary[/card]. A lot of the Warlock [card]Soul Fragment[/card] cards overlap in synergy with the dual-class card they have with Priest, potentially allowing for a [card]Soul Fragment[/card] Handlock, especially …
I think any deck that is considering any [card]Soul Fragment[/card] payoff cards will run this. Tempo DH would love to just run [card]Soulshard Lapidary[/card] and get its effect, and with just this and [card]Marrowslicer[/card], that's a serious boost to Tempo DH. I think Zoolock on the [card]Imprisoned Scrap Imp[/card] and [card]Hand of Gul'dan[/card] package to fit in any part of …
[card]Ace Hunter Kreen[/card] looks more situational to me despite his crazy effect. First, I don't think he sees play in DH because they already have good hero attack buffs to help contest the board so their minions can go face, and they don't care about losing health in most situations. In Hunter, I'd compare this with [card]Houndmaster Shaw[/card]. Shaw could …
Such a terrible top deck. Also, it takes about 7 friendly minion deaths to make this interesting, and that isn't usually happening by turn 5 when you'd like these stats the most. [card]Blood Herald[/card] is just too slow and inconsistent for either class to run.
So, you've manage to succeed in putting multiple beasts into play. What's the payoff? Maybe kill a minion for 1 mana? The investment in this card isn't worth its payoff.
Pretty crazy card for both standard and wild. Priest in both formats right now is strong against aggro, but weak against combo. This gives Priest very consistent combo disruption. As long as you time her right, [card]Mindrender Illucia[/card] is a [card]Dirty Rat[/card] that will always hit your opponents combo piece, so long as you have the mana to play and …