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Starscream

Joined 05/28/2019 Achieve Points 180 Posts 99

Starscream's Comments

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    I agree with Kaladin.

    I actually wonder if the mech tag makes it worse. Why would you want to run this with Kangor's Endless Army? If you get a mech to magnetize with it initially, ok. But then it's reborn (no enhancements) and you have a crummy 1/2 mech in your pool for the resurrection effect. 

    Now maybe in a zoo Paladin deck... this can help buff other smaller minions.  But again, I'm not sure that is really going to work. 

    I find all the Paladin card reveals to be so disappointing. There is no consistent theme. And the Paladin Quest looks like trash based on the current pool of neutral and Paladin reborn cards.

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    I hate combo cards like this. The only good news is that even if your opponent pulls it off, it's 20 damage to your face. Thus, you could survive to the next turn and take back the game. Unlike with Mechathun where you're just dead if your opponent succeeds. 

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago
    [Hearthstone Card (CardID or Name) Not Found]
    Quote From CovenantKevlar

    Don’t foget that Nightmare Amalgam is also a totem! You can play him on 3 and assuming he doesn’t get removed Turn 4 Equip the 3/2 Splitting Axe, attack and summon a copy of him! That to me is enough value

    I agree... but if you don’t pull that off the card is weak otherwise.

    I don’t see this making the cut in standard.

     

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago
    Quote From Tarious

    "Let's give Paladin a quest requiring reborns and give them a murloc card."

    -Blizzard

    I'm getting angry.  None of the revealed cards thus far work for the Paladin quest. I just don't get this

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    Card is ridiculously OP. 3 mana, get 3 new cards. Combined with Zuljin, means nutty card generation.

    The only way this could be balanced is if the pool of secrets includes at least a poor one (they're all good now), ditto for weapons (will hunter get a crummy weapon?) and beasts (there will probably be quite a few low cost beasts, I'm sure some of which will be mediocre.)

     

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    This is a very, very cool idea. 

    But the only way to evaluate if this Quest is worth it... is if we see more Reborn cards. The last few Paladin cards better be very good reborn cards, and there will need to be some good neutral ones as well. 

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    These cards are amazing. I am not normally a fan of Hunter but I am tempted to make a deck around what we've seen so far... and more are coming!

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    Even if this just buffs Zilliax, it is very good.

    Assuming there are at least a couple more good taunt minions coming, this could be excellent.

    It's a "must remove" card for your opponent.

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    I can't fucking take Warriors anymore. Every game - Eternium Rover on turn 1, armor, armor, board clear, board clear, Dr. Boom, random bullshit, 40 turn game, they finally win. 

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    This is just amazing.

    In addition to all the advantages people have already noted, if you play Murloc Shaman, it allows you to potentially turn a bunch of crummy tokens you may be stuck with into Murlocs. E.g. Lackeys, or totems, etc.

    If you are facing 4 mountain giants, suddenly they're just murlocs. 

    If your opponent has one or two massive taunts on the board, again, poof, they're gone.

    I am a Shaman fan (full disclosure), but this card is just great as it puts major risk back into decks that run huge minions. Those decks should not feel like they just can't lose if they hit their curve. 

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Exactly. The only downside would be you don't want to play a minion on turn 1 or 2, just so you ensure the Blademaster is the only minion available for this card to bring back on turn 4.

    Edit: this was a response to an earlier post which stated:

     

    "that's obviously insane with Injured Blademaster . I'm scared"

     

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Turn 1 this, turn 2 Argent Protector?

    In reply to Brazen Zealot
  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From RandomGuy

    This seems ridiculously easy to proc and incredibly powerful afterwards with more and more lackey support. Two sludge slurpers almost get you to quest complete. Add novice and questing and boom.

     

    People are willing to pay 4 mana for spirit of the shark for largely the same effect

    Yes, but Spirit of the Shark works without any further mana cost as long as it lives.

    This requires you to spend 2 mana each turn.

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    In Standard, I am not convinced this quest is that great based on the cards we currently have.

    You have to spend 2 mana to activate this each turn. Let's say it's turn 7.  You have 5 mana left to activate a battlecry twice. Which one? What's so good right now you'd really get a benefit from not playing a 7 cost card?

    Electra Stormsurge, because a spell would activate 4 times? Ok, if that works (?)

    Otherwise I don't see it. Also, a minion with a battlecry that overloads you then overload you twice? Presumably. In which case this has a high cost associated with it.

    I'm happy to be proven wrong. I just don't really see it right now. Of course, I appreciate many more cards have yet to be revealed.

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Deck is the bane of my existence on the ladder. Reluctantly, and with much disgust, I recommend you craft the card as it's freakin' insane. :) 

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Overload / Aggro Shaman pisses me off. I played against someone yesterday who completely ignored my minions and just went face with everything. On turn 6 he gets out the windfury weapon. I know I can win if I can live just one more turn. Yet, he gets the weapon to do 10 damage and then lava bursts me in the face for another 5 and wins.

    Yes, I could tech in a weapon removal and hope I draw it. Or Zilliax. Or whatever. 

    But decks should not exist that just allow you to ignore your opponent and still win. 

     

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Very good. 

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    This card is very powerful. Turn 4, clear TWO of your opponents minions, assuming they have 3 or less health each. It's like a mini-board clear but in minion form. 

    In reply to Restless Mummy
  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Even if they bring back the League, the cards themselves are going to have different effects than the old versions (presumably.)  Let's hope for some major creativity. 

  • Starscream's Avatar
    180 99 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    This card could be very powerful. And it fills a void for Paladin, as there are very few good 5 drops outside of the egg for mech builds.

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