Comments
97 totalI agree with Kaladin.
I actually wonder if the mech tag makes it worse. Why would you want to run this with Kangor's Endless Army? If you get a mech to magnetize with it initially, ok. But then it's …
I hate combo cards like this. The only good news is that even if your opponent pulls it off, it's 20 damage to your face. Thus, you could survive to the next turn and take back the game. Unlike with …
[card]CardID or Name[/card]Quote From CovenantKevlar Don’t foget that Nightmare Amalgam is also a totem! You can play him on 3 and assuming he doesn’t get removed Turn 4 Equip the 3/2 Splitting Axe, attack and summon …
Quote From Tarious "Let's give Paladin a quest requiring reborns and give them a murloc card."
-Blizzard
I'm getting angry. None of the revealed cards thus far work for the Paladin quest. I just …
Card is ridiculously OP. 3 mana, get 3 new cards. Combined with Zuljin, means nutty card generation.
The only way this could be balanced is if the pool of secrets includes at least a poor one (they're all good …
This is a very, very cool idea.
But the only way to evaluate if this Quest is worth it... is if we see more Reborn cards. The last few Paladin cards better be very good reborn cards, and there …
These cards are amazing. I am not normally a fan of Hunter but I am tempted to make a deck around what we've seen so far... and more are coming!
Even if this just buffs Zilliax, it is very good.
Assuming there are at least a couple more good taunt minions coming, this could be excellent.
It's a "must remove" card for your opponent.
I can't fucking take Warriors anymore. Every game - Eternium Rover on turn 1, armor, armor, board clear, board clear, Dr. Boom, random bullshit, 40 turn game, they finally win.
This is just amazing.
In addition to all the advantages people have already noted, if you play Murloc Shaman, it allows you to potentially turn a bunch of crummy tokens you may be stuck with into Murlocs. E.g. Lackeys, …
Exactly. The only downside would be you don't want to play a minion on turn 1 or 2, just so you ensure the Blademaster is the only minion available for this card to bring back on turn 4.
Edit: …
Quote From RandomGuy This seems ridiculously easy to proc and incredibly powerful afterwards with more and more lackey support. Two sludge slurpers almost get you to quest complete. Add novice and questing and boom.
People …
In Standard, I am not convinced this quest is that great based on the cards we currently have.
You have to spend 2 mana to activate this each turn. Let's say it's turn 7. You have 5 mana left …
Deck is the bane of my existence on the ladder. Reluctantly, and with much disgust, I recommend you craft the card as it's freakin' insane. :)
Overload / Aggro Shaman pisses me off. I played against someone yesterday who completely ignored my minions and just went face with everything. On turn 6 he gets out the windfury weapon. I know I can win if I can …
This card is very powerful. Turn 4, clear TWO of your opponents minions, assuming they have 3 or less health each. It's like a mini-board clear but in minion form.
Even if they bring back the League, the cards themselves are going to have different effects than the old versions (presumably.) Let's hope for some major creativity.
This card could be very powerful. And it fills a void for Paladin, as there are very few good 5 drops outside of the egg for mech builds.