This is an idea I had while at work today. A Guardian Animals deck loses a lot of its juice when the Beasts make it into your hand; well, now you can mitigate that with the Tamer's Whip! Note that it does not specify "costs 5 or less", so this could also be used with bigger Beasts like King Krush or Marsh Hydra. Could work great in Wild as well to offset someone like Kathrena Winterwisp.
If you would prefer it not to be dual-class, I can make it Hunter-only. I also fear it's not the most original idea, being "GA but your hand". I just like that it compliments the deck to make it run smoother.
KANSAS - I think the Shaman card is the more interesting of the two. It functions like Madam Goya but self-contained and slightly cheaper. At 5-mana you have to compare it to Barnes, and that's when the warning lights come on. Pulling the full-size Y'Shaarj, Rage Unbound or whatever could lead to some frustrating games for your opponent. Tad is a powerful card for Big Shaman; I just wonder if it's too powerful.
FieselFitz - I think it's fine…it's just not very exciting. Not much to say about it.
ChickyChick - Deadly Shot is 3-mana, so that + a 5/5 is about 8-mana's worth of value, so I guess it might be balanced. The Stealth could make it bonkers, though. I think it should say "or gain Stealth until your next turn if there are none."…and lose the Classic watermark :P
grayghost39 - I agree with dapperdog in-that it should say "other minions", to avoid the self-damage. I think the ebb-and-flow effect is flavorful, so kudos there. Change the Classic watermark :P
bigcums - The card is interesting, being a control-y kind of effect in a deck that wants to swarm the board and win fast. I feel like most Shamans would just use it without the Murlocs, as a generalized AoE effect, but that's not necessarily your fault. All-in-all, I like it, and I don't generally like Murloc cards.
BloodMefist - I like the change to "not-Illithids" lol. I think you're ready to submit :)
Demonxz95 - As I noted in Discord, I like Submerged Bomb the most.
Pokeniner - I like it costing 4-mana because that's different - we have a lot of 3/3/X weapons in the game already - and it also comes after most Murlocs in terms of cost. That makes it an upper-end "closer" for the deck.
MenacingBagel - I support making it a Demon Hunter card - they have a lot of unusual control elements going on. I think nerfing the cost was the right call, as well: Yeah Recycle is a bad card, but this is a Recycle you can use three times so costing 4 would be quite powerful. All-in-all, I think you're good to go.
Hordaki - I like her. Fits with what the Priest does mechanically, and has good flavor overall. Making it random keeps the effect from being too strong.
Cg8889 - I think I agree with the others in-that this is unnecessarily complex and might be too good as a Neutral card.
DavnanKillder - I like both cards, even though Undersea Ambush would make more sense to me as a Demon Hunter card (given Illidan's association with the Naga, and the token-summoning/sacrificing cards like Command the Illidari). For Deep-Sea Drowner, the Dormant is a major positive, being hard to kill and coming back with Rush again, so I think you should knock the stats down a little more.
TheHoax91 - Of the three presented in your latest post, I like the one on the right the most ("Your spells cost (3).") A major boon to a Mage that wants to drive home some big spells, but not as powerful as the middle version (which can play 4 big spells in a single turn, after you lay down Azshara). "Your spells cost (2) less", by comparison to the other two, is not a big enough payoff for the effort involved and not very interesting.
Neoguli - I find your card interesting and weird. It's technically like having two less cards in your deck, because you'll never truly draw the Anchor until there's nothing left. A godsend to a Combo deck, and I'm not sure I like that. Could do some interesting things with [Hearthstone Card (Lorekeeper Polket) Not Found], as well, since you know the card will be the lowest-Cost of what's left.
Arkasaur - I would leave it as a 4/4 Shark, given it's only a 2-mana spell. I like the class combination (with Beasts on one side, and damaged minion-synergy on the other), and I think the flavor is there.
grumpymonk - I like Naga Fel Witch a lot. Like, a lot a lot. It perfectly matches the other Naga Witches (Naga Sea Witch, Naga Sand Witch), and it's something both classes could appreciate and use. I would definitely go with her.
Valor1204 - I don't think I like it :( There's a lot of effort involved to get the Coins: the Pirates have to die on your turn (so you can cast the spell), you have to spend 3-mana and a card to summon the chests, and the chests then have to die (not easy when they have no Attack). I just don't see people taking the time to jump through those hoops in a Pirate deck.
Wailor - I like Sacred Seahorse, in-part because it's so dramatically different to everything else that people have come up with. It's a Paladin card, for one thing, and the flavor fits the class. A lot of new/recent Paladin cards play with Divine Shield, so I could see this having a home in a deck somewhere.
Lost Tallstrider stats, but a Dragon and you can replicate it for the cost of a Coin ('cause Plunder Drakes flock to treasure). I have to assume that the expansion Plunder Drake comes from would have additional means of generating The Coin, but even if you look just at Standard there's Licensed Adventurer, Lucrative Contract, and Umbral Skulker (with more in Wild, obviously).
I'll try to provide feedback tomorrow after I get home from work: I have a massive headache and might just go to bed.
I don't like that An Acquired Taste damages TK, but maybe that's for balance reasons. I'm wondering if he should be paired with Demacia for Detain, so he can actually capture big threats without dying; or Freljord for Frostbite, with the same reasoning (Frostbite a threat, then eat them). Otherwise he has to capture low-Power units, which sucks.
Considered one of the most powerful sorceresses the world has ever known, and that was before she was gifted the body and power of a Naga by N'Zoth, the Corruptor. Note that you need the initial mana to cast the spell before it's refunded; this isn't exactly "Sorcerer's Apprentice, but better". That should balance the effect: you still won't see a Pyroblast before turn 10, for example.
Edit: I see I've been beaten to Azshara :( I would say the card is written fine as-is, TheHoax91.
You can blame Riot's own phrasing: according to them, Call of the Mountain is a three-part "set", with the "expansions" coming in August, October, and December. August's expansion was simply called "Call of the Mountain" - to confuse things further, I guess - but apparently the other two will have unique names.
After that, we'll start another "set" of three "expansions".
Shyvana is from Demacia, and will be their champion. SI and Freljord already got their champion for this set, so I'm a little confused about why they highlighted those two :/
Following feedback, I made some variants of my Epic Tortollan Hellraiser: let me know which one you prefer so I can narrow it down XD
The original version.
Costs 5 instead of 6.
Removed the Taunt, added +1 Attack.
The original version minus the Demon tag. I think Wrathspike Brute makes the tag okay, personally.
I won't be sharing additional feedback tonight, but hopefully I can do it tomorrow. I start a new job on Thursday, so I need to find time to squeeze it in.
Of the few times I've seen him, Ragnaros is disgustingly good. You just plow over everyone once Sulfuras is active. Crackling Cyclone is also bonkers; the two of them combined...easy 1st place for me haha
BloodMefist - I like the Researcher more in terms of flavor: it's different, and less likely to overlap with other people.
Inconspicuosaurus - The ability seems fine for a Spellburst, but the way it is phrased is wrong. A Choose One needs to fully explain the first idea, then add a semi-colon with the second idea. So I believe it should be "Spellburst: Choose One - Summon a minion with stats equal to the spell's cost and Rush; or Taunt." Putting the Rush at the end of the sentence signifies that it's the thing being replaced with the Taunt. Love the use of Volibear for the token, by the way.
DavnanKillder - I like the name and the art, but the effect doesn't really jive with Knights of the Frozen Throne. "Card generation" is supposed to be a weakness of the Shaman, as well, so the card itself might be off the mark.
KANSAS - Seems quite powerful; way better than Sandbinder, too. The art is a little weird, though, for a tutor. "(Something) Tamer" seems like an obvious name, although maybe a bit unoriginal.
grumpymonk - The card is fine, but it's weird to have Tortollan Hatchling and Tortollan Primalist in the same set, considering they basically do the same thing. Not sure if Blizzard would create two versions of the "same" Epic. Also you don't need "from your class": Discovering spells already pulls from your class.
Pokeniner - Like with grumpymonk, I don't see Vulpera Priestess and Vulpera Scoundrel being in the same set. The effect is fine, I guess, although restoring 3 Health ain't worth a spell in most cases.
Cg8889 - I like it; don't know if it needs any changes.
Valor1204 - This seems very much against what the Mage does. I would find something else.
Demonxz95 - Already told you what I think about it :P
Genevieve Elmheart is my favorite non-Champion card; wish she didn't need nerfing, but I understand.
@Wailor I like the middle iteration the most. The first is too wordy, and the third one isn't clear that you add them.
@Demonxz95 I really like the Stitching Arm. I would go with that one.
This is an idea I had while at work today. A Guardian Animals deck loses a lot of its juice when the Beasts make it into your hand; well, now you can mitigate that with the Tamer's Whip! Note that it does not specify "costs 5 or less", so this could also be used with bigger Beasts like King Krush or Marsh Hydra. Could work great in Wild as well to offset someone like Kathrena Winterwisp.
If you would prefer it not to be dual-class, I can make it Hunter-only. I also fear it's not the most original idea, being "GA but your hand". I just like that it compliments the deck to make it run smoother.
Congratulations to Arkasaur!
Good luck to our finalists :)
Could we be seeing Galio next year? This both looks like him and has a general anti-Mage functionality like Galio does.
Aww, that sucks :( I was at work and could not post a "you've got X to submit!" warning like I usually try to do.
Could we be getting Shyvana this week? :D I was positive I would have to wait for December.
@Hordaki I fear that the new version is basically an anti-Deathrattle tech card, and tech cards should not be class cards.
I apologize for not providing feedback sooner.
KANSAS - I think the Shaman card is the more interesting of the two. It functions like Madam Goya but self-contained and slightly cheaper. At 5-mana you have to compare it to Barnes, and that's when the warning lights come on. Pulling the full-size Y'Shaarj, Rage Unbound or whatever could lead to some frustrating games for your opponent. Tad is a powerful card for Big Shaman; I just wonder if it's too powerful.
FieselFitz - I think it's fine…it's just not very exciting. Not much to say about it.
ChickyChick - Deadly Shot is 3-mana, so that + a 5/5 is about 8-mana's worth of value, so I guess it might be balanced. The Stealth could make it bonkers, though. I think it should say "or gain Stealth until your next turn if there are none."…and lose the Classic watermark :P
grayghost39 - I agree with dapperdog in-that it should say "other minions", to avoid the self-damage. I think the ebb-and-flow effect is flavorful, so kudos there. Change the Classic watermark :P
bigcums - The card is interesting, being a control-y kind of effect in a deck that wants to swarm the board and win fast. I feel like most Shamans would just use it without the Murlocs, as a generalized AoE effect, but that's not necessarily your fault. All-in-all, I like it, and I don't generally like Murloc cards.
BloodMefist - I like the change to "not-Illithids" lol. I think you're ready to submit :)
Demonxz95 - As I noted in Discord, I like Submerged Bomb the most.
Pokeniner - I like it costing 4-mana because that's different - we have a lot of 3/3/X weapons in the game already - and it also comes after most Murlocs in terms of cost. That makes it an upper-end "closer" for the deck.
MenacingBagel - I support making it a Demon Hunter card - they have a lot of unusual control elements going on. I think nerfing the cost was the right call, as well: Yeah Recycle is a bad card, but this is a Recycle you can use three times so costing 4 would be quite powerful. All-in-all, I think you're good to go.
Hordaki - I like her. Fits with what the Priest does mechanically, and has good flavor overall. Making it random keeps the effect from being too strong.
Cg8889 - I think I agree with the others in-that this is unnecessarily complex and might be too good as a Neutral card.
DavnanKillder - I like both cards, even though Undersea Ambush would make more sense to me as a Demon Hunter card (given Illidan's association with the Naga, and the token-summoning/sacrificing cards like Command the Illidari). For Deep-Sea Drowner, the Dormant is a major positive, being hard to kill and coming back with Rush again, so I think you should knock the stats down a little more.
TheHoax91 - Of the three presented in your latest post, I like the one on the right the most ("Your spells cost (3).") A major boon to a Mage that wants to drive home some big spells, but not as powerful as the middle version (which can play 4 big spells in a single turn, after you lay down Azshara). "Your spells cost (2) less", by comparison to the other two, is not a big enough payoff for the effort involved and not very interesting.
Neoguli - I find your card interesting and weird. It's technically like having two less cards in your deck, because you'll never truly draw the Anchor until there's nothing left. A godsend to a Combo deck, and I'm not sure I like that. Could do some interesting things with [Hearthstone Card (Lorekeeper Polket) Not Found], as well, since you know the card will be the lowest-Cost of what's left.
Arkasaur - I would leave it as a 4/4 Shark, given it's only a 2-mana spell. I like the class combination (with Beasts on one side, and damaged minion-synergy on the other), and I think the flavor is there.
grumpymonk - I like Naga Fel Witch a lot. Like, a lot a lot. It perfectly matches the other Naga Witches (Naga Sea Witch, Naga Sand Witch), and it's something both classes could appreciate and use. I would definitely go with her.
Valor1204 - I don't think I like it :( There's a lot of effort involved to get the Coins: the Pirates have to die on your turn (so you can cast the spell), you have to spend 3-mana and a card to summon the chests, and the chests then have to die (not easy when they have no Attack). I just don't see people taking the time to jump through those hoops in a Pirate deck.
Wailor - I like Sacred Seahorse, in-part because it's so dramatically different to everything else that people have come up with. It's a Paladin card, for one thing, and the flavor fits the class. A lot of new/recent Paladin cards play with Divine Shield, so I could see this having a home in a deck somewhere.
I'm not happy with Queen Azshara so I made this:
Lost Tallstrider stats, but a Dragon and you can replicate it for the cost of a Coin ('cause Plunder Drakes flock to treasure). I have to assume that the expansion Plunder Drake comes from would have additional means of generating The Coin, but even if you look just at Standard there's Licensed Adventurer, Lucrative Contract, and Umbral Skulker (with more in Wild, obviously).
I'll try to provide feedback tomorrow after I get home from work: I have a massive headache and might just go to bed.
I don't like that An Acquired Taste damages TK, but maybe that's for balance reasons. I'm wondering if he should be paired with Demacia for Detain, so he can actually capture big threats without dying; or Freljord for Frostbite, with the same reasoning (Frostbite a threat, then eat them). Otherwise he has to capture low-Power units, which sucks.
Considered one of the most powerful sorceresses the world has ever known, and that was before she was gifted the body and power of a Naga by N'Zoth, the Corruptor. Note that you need the initial mana to cast the spell before it's refunded; this isn't exactly "Sorcerer's Apprentice, but better". That should balance the effect: you still won't see a Pyroblast before turn 10, for example.
Edit: I see I've been beaten to Azshara :( I would say the card is written fine as-is, TheHoax91.
Good luck to our finalists :)
You can blame Riot's own phrasing: according to them, Call of the Mountain is a three-part "set", with the "expansions" coming in August, October, and December. August's expansion was simply called "Call of the Mountain" - to confuse things further, I guess - but apparently the other two will have unique names.
After that, we'll start another "set" of three "expansions".
Shyvana is from Demacia, and will be their champion. SI and Freljord already got their champion for this set, so I'm a little confused about why they highlighted those two :/
Here's hoping Shyvana is in the next group :)
Following feedback, I made some variants of my Epic Tortollan Hellraiser: let me know which one you prefer so I can narrow it down XD
I won't be sharing additional feedback tonight, but hopefully I can do it tomorrow. I start a new job on Thursday, so I need to find time to squeeze it in.
Of the few times I've seen him, Ragnaros is disgustingly good. You just plow over everyone once Sulfuras is active. Crackling Cyclone is also bonkers; the two of them combined...easy 1st place for me haha
Some quick early feedback:
BloodMefist - I like the Researcher more in terms of flavor: it's different, and less likely to overlap with other people.
Inconspicuosaurus - The ability seems fine for a Spellburst, but the way it is phrased is wrong. A Choose One needs to fully explain the first idea, then add a semi-colon with the second idea. So I believe it should be "Spellburst: Choose One - Summon a minion with stats equal to the spell's cost and Rush; or Taunt." Putting the Rush at the end of the sentence signifies that it's the thing being replaced with the Taunt. Love the use of Volibear for the token, by the way.
DavnanKillder - I like the name and the art, but the effect doesn't really jive with Knights of the Frozen Throne. "Card generation" is supposed to be a weakness of the Shaman, as well, so the card itself might be off the mark.
KANSAS - Seems quite powerful; way better than Sandbinder, too. The art is a little weird, though, for a tutor. "(Something) Tamer" seems like an obvious name, although maybe a bit unoriginal.
grumpymonk - The card is fine, but it's weird to have Tortollan Hatchling and Tortollan Primalist in the same set, considering they basically do the same thing. Not sure if Blizzard would create two versions of the "same" Epic. Also you don't need "from your class": Discovering spells already pulls from your class.
Pokeniner - Like with grumpymonk, I don't see Vulpera Priestess and Vulpera Scoundrel being in the same set. The effect is fine, I guess, although restoring 3 Health ain't worth a spell in most cases.
Cg8889 - I like it; don't know if it needs any changes.
Valor1204 - This seems very much against what the Mage does. I would find something else.
Demonxz95 - Already told you what I think about it :P