Just to clarify - the character has to be originally created in Hearthstone, not one that originally appeared in WoW but was eventually depicted in Hearthstone. So characters like Vol'jin or Ozruk aren't allowed, is that right?
Correct: the characters must have originated in Hearthstone first, although they might have migrated to WoW later on (like, say, Elise, Reno, and Sir Finley).
A new version of Lynessa Sunsorrow, one of my favorite Hearthstone-original characters:
I sort of flipped Lynessa's effect: now instead of greedily taking all of the spells for herself, she has matured as a person and taken up a front-line position where she shares spells with her allies. I gave her +4/+4 over her original iteration because A. she would suck otherwise, and B. it looks like she has Blessing of Kings over her head :D
So you have to leave a slot open on the board for the Hero Power? Don't think that's a wise idea beyond the early/mid game. Should be strong during the early game, though.
Saturday C'Thuns = Saturday (morning) cartoons. Getting up that morning to watch Dragonball Z and the like; used to be a big thing for kids/teens in the 90s and early 00s, here in the US, but they eventually died off. Don't know if that was a thing anywhere else.
Don't know what it has to do with the Hero Power's mechanics, though lol
Is this thread broken? It keeps showing up in “recently commented on” for me
For whatever reason, bots like to spam this particular thread with messages (among others, of course). They get removed, but their effect remains; it appears as though nothing is happening here, but the staff can see the bot posts.
Ruined King which was Riot's RPG game finally got a trailer and I'm hoping it's a good game.
Have you played Battlechasers: Nightwar? It's on Steam, and it's made by the same developers. Some people are concerned this is basically BCN: League Edition, a reskin of their previous game. I'm not worried, because BCN was really good, but it's still something to think about.
Maybe Targon's Peak goes in a "Big" deck, where you're trying to drop the bigger hammer/units on somebody. That's the only deck I can see this working out in, and even then...
I do like Solari Sunforger, though. Could it maybe replace Radiant Guardian in my Leona + Aurelion Sol deck? More Daybreak procs for Leona, plus it's slightly cheaper and doesn't require a friendly unit to die that turn. *shrugs* Just a thought.
I'm finding the theme really difficult, because I feel like its hard to justify a 1 durability weapon without thinking that a better version could be made with more durability. Anyways, here's what I have.
1-Durability weapons are a theme in my Alraune class, so I pushed for this prompt to see what people would do with such a limited scope. I wasn't bold enough to take advantage of it this time, but I liked the idea of people making a weapon that truly could only be swung once. I guess it's a bit of a "do as I say, not as I do" kind of thing lol.
Of your ideas, I like Detachable Blade the most. Talonclaw is too close to Val'anyr, in my opinion, and Poison-Tip Dagger isn't exciting. Conversely, I think Echo is a clever workaround for the weapon. Edit: Didn't think of Blackwater Pirate.
fungusABao - I don't really get The Orb of Eternity, so I would stay away from that one. The Card of Legend is amusing, but is it worth using? Random Legendaries are less effective versus a deck you constructed yourself, unless you're in YOLO mode because the deck isn't working.
FieselFitz - Old art isn't against the rules, per se, but it is pretty obvious and people will notice the discrepancy. Most of us just Google and use what we can find, with the hope that it looks close to Hearthstone's visual design.
DestroyerR - Xal'atath bros :) Potential bias aside, I like this card. The flavor is on-point, given the sentience of the weapon, and it requires smart deck building and planning to mitigate the chances that things go off-script. Plus you can always use non-target spells like Spirit Lash to reap the benefits of the Spell Damage.
Silence + Subdue + 2 damage seems like a lot for one weapon. Also "Defense" should be "Health".
I like Vengeful Axe. If fits well with the Warrior's damaged theme lately. At the moment, I'd go with this one.
Remove the Lifesteal from Midnight's Scythe and I like the card. Reduce the Cost to 3 to compensate. With High Priestess Jeklik already providing healing to the Discardlock in the same set, there's no need to go overboard with the Lifesteal.
Nirast - I think I still like The Harvester the most: it just has perfect flavor, and gives Treant Druid some extra punch.
anchorm4n - Balanced Blade seems really similar to Gorehowl. What benefit does the Durability-stacking have, versus just saying "loses Attack instead of Durability" like Gorehowl? It's still going to end up a 0/X weapon eventually. Maybe I'm misunderstanding the card. The first Staff of Souls is cool, but way too wordy. There's unfortunately no way around that, though, so it just might be too much for its own good. The second SoS is definitely strong, but I guess it gets my vote by default.
Demonxz95 - As I noted in Discord, I like Everlast more.
BloodMefist - Infusion Hammer is pretty straight-forward; I like it well enough. I think Xal'atoh has potential, creating an infinite cycle of Corrupt -> Play -> Get it back -> Corrupt, etc., but at 7-mana it's way too expensive for that. You would need to constantly have access to cards that cost 8+, then follow them up with a 7-mana one-swing weapon. Maybe if it cost, like, 4-mana, it would be better, and adjusted accordingly. You'd need to remove Gorehowl at that point, though.
Hordaki - A 2-mana Shaman weapon connected to Overloading seems too similar to Likkim, in my opinion. It's not exactly the same, of course, but their intended gameplay pattern is essentially the same.
Pokeniner - A recurring "possession" weapon is cool, but it boils down to "gain +2 Attack this turn", which the DH already has in Chaos Strike, among other things. It also clogs up their weapon slot when they'd rather use other weapons with effects like Flamereaper or the Lifesteal from Aldrachi Warblades. I just don't think it's worth it :(
Wailor - Mirror Mace is cool, although I wouldn't be a fan of the Priest wielding a Rogue weapon or a Warrior weapon; that's just weird. I think it makes more sense for the Shaman, plus I like the art for that one more.
How's this for an update to Xal'atath? Using the second wording so you cannot rely on minion trading for Durability, and it's a dual-class card to bring the Warlock into the mix with their combination theme. Would go really well with the three non-Legendary Priest/Warlock cards from Scholomance: Raise Dead, Brittlebone Destroyer, and Flesh Giant.
It's coming tomorrow, apparently.
Congratulations to Hordaki!
Correct: the characters must have originated in Hearthstone first, although they might have migrated to WoW later on (like, say, Elise, Reno, and Sir Finley).
I was meaning to post that link :)
A new version of Lynessa Sunsorrow, one of my favorite Hearthstone-original characters:
I sort of flipped Lynessa's effect: now instead of greedily taking all of the spells for herself, she has matured as a person and taken up a front-line position where she shares spells with her allies. I gave her +4/+4 over her original iteration because A. she would suck otherwise, and B. it looks like she has Blessing of Kings over her head :D
No nerfs for (Insert Name Here)?! But I have so many of them!
Lots of cool synergy with Taunt minions; should be interesting. I like the Champion of Y'Shaarj in particular.
So you have to leave a slot open on the board for the Hero Power? Don't think that's a wise idea beyond the early/mid game. Should be strong during the early game, though.
Saturday C'Thuns = Saturday (morning) cartoons. Getting up that morning to watch Dragonball Z and the like; used to be a big thing for kids/teens in the 90s and early 00s, here in the US, but they eventually died off. Don't know if that was a thing anywhere else.
Don't know what it has to do with the Hero Power's mechanics, though lol
For whatever reason, bots like to spam this particular thread with messages (among others, of course). They get removed, but their effect remains; it appears as though nothing is happening here, but the staff can see the bot posts.
Brilliant wordplay in the Hero Power name.
This is gonna be madness.
Could always take ownership of Power Word: Glory lol
Good luck to our finalists :)
Have you played Battlechasers: Nightwar? It's on Steam, and it's made by the same developers. Some people are concerned this is basically BCN: League Edition, a reskin of their previous game. I'm not worried, because BCN was really good, but it's still something to think about.
It seems silly that Among Us was even on the list, considering it came out in 2018. Did the mobile version come out this year? That must be it.
Anyway, I'm glad Hades won something; that game is amazing.
Maybe Targon's Peak goes in a "Big" deck, where you're trying to drop the bigger hammer/units on somebody. That's the only deck I can see this working out in, and even then...
I do like Solari Sunforger, though. Could it maybe replace Radiant Guardian in my Leona + Aurelion Sol deck? More Daybreak procs for Leona, plus it's slightly cheaper and doesn't require a friendly unit to die that turn. *shrugs* Just a thought.
1-Durability weapons are a theme in my Alraune class, so I pushed for this prompt to see what people would do with such a limited scope. I wasn't bold enough to take advantage of it this time, but I liked the idea of people making a weapon that truly could only be swung once. I guess it's a bit of a "do as I say, not as I do" kind of thing lol.
Of your ideas, I like Detachable Blade the most. Talonclaw is too close to Val'anyr, in my opinion, and Poison-Tip Dagger isn't exciting. Conversely, I think Echo is a clever workaround for the weapon. Edit: Didn't think of Blackwater Pirate.
As promised:
fungusABao - I don't really get The Orb of Eternity, so I would stay away from that one. The Card of Legend is amusing, but is it worth using? Random Legendaries are less effective versus a deck you constructed yourself, unless you're in YOLO mode because the deck isn't working.
FieselFitz - Old art isn't against the rules, per se, but it is pretty obvious and people will notice the discrepancy. Most of us just Google and use what we can find, with the hope that it looks close to Hearthstone's visual design.
DestroyerR - Xal'atath bros :) Potential bias aside, I like this card. The flavor is on-point, given the sentience of the weapon, and it requires smart deck building and planning to mitigate the chances that things go off-script. Plus you can always use non-target spells like Spirit Lash to reap the benefits of the Spell Damage.
DavnanKillder -
Nirast - I think I still like The Harvester the most: it just has perfect flavor, and gives Treant Druid some extra punch.
anchorm4n - Balanced Blade seems really similar to Gorehowl. What benefit does the Durability-stacking have, versus just saying "loses Attack instead of Durability" like Gorehowl? It's still going to end up a 0/X weapon eventually. Maybe I'm misunderstanding the card. The first Staff of Souls is cool, but way too wordy. There's unfortunately no way around that, though, so it just might be too much for its own good. The second SoS is definitely strong, but I guess it gets my vote by default.
Demonxz95 - As I noted in Discord, I like Everlast more.
BloodMefist - Infusion Hammer is pretty straight-forward; I like it well enough. I think Xal'atoh has potential, creating an infinite cycle of Corrupt -> Play -> Get it back -> Corrupt, etc., but at 7-mana it's way too expensive for that. You would need to constantly have access to cards that cost 8+, then follow them up with a 7-mana one-swing weapon. Maybe if it cost, like, 4-mana, it would be better, and adjusted accordingly. You'd need to remove Gorehowl at that point, though.
Hordaki - A 2-mana Shaman weapon connected to Overloading seems too similar to Likkim, in my opinion. It's not exactly the same, of course, but their intended gameplay pattern is essentially the same.
Pokeniner - A recurring "possession" weapon is cool, but it boils down to "gain +2 Attack this turn", which the DH already has in Chaos Strike, among other things. It also clogs up their weapon slot when they'd rather use other weapons with effects like Flamereaper or the Lifesteal from Aldrachi Warblades. I just don't think it's worth it :(
Wailor - Mirror Mace is cool, although I wouldn't be a fan of the Priest wielding a Rogue weapon or a Warrior weapon; that's just weird. I think it makes more sense for the Shaman, plus I like the art for that one more.
How's this for an update to Xal'atath? Using the second wording so you cannot rely on minion trading for Durability, and it's a dual-class card to bring the Warlock into the mix with their combination theme. Would go really well with the three non-Legendary Priest/Warlock cards from Scholomance: Raise Dead, Brittlebone Destroyer, and Flesh Giant.
Feedback incoming.
Congratulations to Sothis!