Neoguli - Kenzou's effect means you get a 2/1 in addition to the Discover, right? Because right now it seems to imply that the Discover is replaced with a 2/1-summon instead. There should be an "also" in there: "your Discover effects also summon…" With that change in mind, I like the card.
KANSAS - I think I like the first art the most, or use the 8-mana's art with the 4-mana's text. As long as it's not the third one I'll be fine with whichever you choose.
FieselFitz - Welcome to our little corner of things :D I think your card is almost ready to go: I just have one little niggle and that's that "Deck" should not be capitalized. I would also move the word "Basic" to the next line by putting in a line-break (using Enter). That way, "Basic Totems" is on one line together, which is more aesthetically pleasing. Other than that, I think you're ready to submit :)
Demonxz95 - I say leave it as a Neutral card, even though it does bug me to do that - a non-Legendary card means you can run two, which means they could be at-odds with each other when trying to set off the Battlecry. I don't think it's too OP with Tekahn, and even if it is…well, maybe it will get people to use the card lol. There are balance levers that can be pulled to rein in either card if necessary. Ultimately, though, I think I like your Hunter card more.
Shivershine - Love the art, and I think the effect is fine. That being said, the stat-line is unusual for a Rogue minion; not a deal-breaker, just something that might irk some Rogue purists out there. I think it needs the Health so it can be more than a one-and-done attacker a la Patient Assassin.
BloodMeFist - I have to agree in-that Pure Evil is a bit on the boring side. I like Medivh, though: it's a good interpretation of him canonically while also playing on his (admittedly non-canon) One Night in Karazhan iteration.
Jhamel - Welcome to the site :D Cool to see your first posts being in our neck of the woods. Unfortunately, I have to say that your card is not going to be allowed as-is. I understand your reasoning for phrasing the card as you have, but we're looking for a specific phrase that matches the cards that already exist.
GoliathTheDwarf - As it is right now, as an aura effect, the two adjacent minions would have permanent Stealth so long as Murderous Omen remains on the board. You could choose to forego attacking with the Beast to keep it in Stealth, making it incredibly hard to remove. I say either the Health needs to be crippled so it can die to AoE effects, or the effect itself needs to be a Battlecry so the Stealth ends when the adjacent minions attack.
Pokeniner - A spell that tutors other spells; could be useful in the right setup. I like the card well enough, and as grumpymonk noted you've successfully navigated around the "No Minion Mage" archetype without losing the No Neutral phrasing. Nicely done.
grumpymonk - I mean, you technically have the phrase "no Neutral" in your card's text, so I guess it's fine. I think 5/5/7 is a more fair stat-line with the Taunt, which I prefer to the one without it.
grayghost39 - Pretty straight-forward card, although a little lackluster if I'm being honest. Personally I would dock you a point for reusing Lightforged Zealot's stat-line; just seems too on-the-nose to me.
Cg8889 - Remove the Classic watermark and I think you're good-to-go.
allthehype - I agree with the "keep all 3" direction. Remove the capital from "Spell" and capitalize "neutral" and you're good to go.
bigcums - I like it, and I don't think much needs to be changed. The smallest niggle could be made about how you say "enemy characters" instead of just "enemies" (which includes the hero), but beyond that I think it's ready to submit.
JackJimson - Welcome to Fan Creations :D Lots of newcomers; always cool to see. Right off the bat, I have to point out that your card breaks an unspoken but fundamental rule of Hearthstone: it has more than four lines of text. Any such card is always considered to be too complicated for the game, and so it needs to be changed.
anchorm4n - Honestly, I'm concerned that the Priest would be too good at Fatigue matchups with this card. I know that's the point, but for a lot of people (myself not included), long Control games make them miserable. To some degree, encouraging a game to go that long would be a feelsbad moment for the enemy. I'm not sure how to rectify that, and maybe it's not even a major issue - the game needs to satisfy a large variety of players, after all. Just something to think about.
R - Is that supposed to be Azari? Because you spelled the name wrong. That being said, I prefer the Beast Tamer: destroying all Neutral cards in your opponent's deck is simply too disruptive, and could effectively neuter a lot of decks. I know it's a 10-mana card, but still.
BasilAnguis - I prefer Scarlet Dominator, for flavor reasons. That being said, I think the stats might need to take a hit, considering this is Shadow Madness with no restriction.
Arkasaur - I prefer Stampeding Riverwallow. Resurrection is not really a Warrior thing, and I honestly think people are tired of seeing it: you'll lose some points from such players. As for Riverwallow, I think you're good to go minus a single comma after "cards".
TheHoax91 - The downside being attached to a condition does make this "grossly overpowered", as you noted. However, you could submit it should you choose to: we are not explicitly barring people from creating Neutral no-Neutral cards.
shaveyou - Remove the Classic watermark and change the phrase to "has no Neutral cards", and I think you're good to go. I don't know how exciting the card is, per se, but I still think it's one I could see in-game.
I've replaced Kil'jaeden with two new cards; hopefully these are better received:
The Dark Titan Sargeras is the most powerful being that ever existed, hence the 15/15 (The Ancient One? Never heard of it). Literally the size of a planet, Sargeras is the creator and Dark Lord of the Burning Legion. Show your devotion to him and he will duplicate all Demons in your hand, shuffle in new copies of all Demons in your deck, and summon copies of all Demons on your battlefield. With him, the Legion is endless. Note that he is not a Demon himself.
Emperor Shaohao would be our first Neutral Hero card, having overcome many trials to become balanced in mind and spirit. Despite being a 6-mana "do nothing", he provides a ton of refuel and a means to access it in the Hero Power.
I tried to do justice to Kil'jaeden by turning your devotion to the Legion into the ultimate all-in burn bomb. This could be much better than Pyroblast, but you have to discard your entire hand to do it. If it's too strong I can drop it to 1-damage-per-card, but it is a 10-mana card with a condition so hopefully it's fine *shrugs*
TheHoax91 - The Discover is going to take forever if you've chained a decent number of spells. I personally don't see much of the Paladin in the card, regardless of its intended use-case, and that's concerning.
Ardin - I like the second version the most, the cheaper one. That said I prefer the original art: you don't have to be so clearly on-the-nose with the coloring.
KANSAS - I prefer the original card to be honest.
bigcums - I like it, although it's kind of scary in the hands of a Kingsbane Rogue. Any minion can become a game-ending threat when it suddenly has 15 Attack. It's a strong card, but it requires some setup so I guess I'm okay with it. "Attack" should be capitalized, by the way.
BasilAnguis - I like the proposed suggestion for Arcane Blessings: it gives different things to the two classes, meaning the same spell can be used for a variety of purposes and outcomes. I like it more than the minion, if I'm being honest.
EDT: F***, of course it's supposed to have the Scholomance waterstamp. Ok for submitting anyway?
You could submit it as-is if you wanted to. It doesn't have to have the Scholomance watermark; I would prefer it did not, to be honest. That being said you're gonna lose some points from the snooty members of the group - myself included - who frown at the idea of using the Classic watermark.
Also, welcome to the group :D We love to see first-timers!
BloodMeFist - I say go with the 5/4/6. Cheaper makes it stronger and more Aggro-adjacent, even with less Attack, and then there's the redundancy of Savage Roar as you noted (not that that's a deal-breaker, either; it's okay for a strong expansion card to temporarily push out a Classic one). 5/4/6 or 5/4/5 would make it a decent Attack-buff bomb waiting to go off, while itself being an okay threat too.
anchorm4n - The text being as small as it is means there's a lot going on, and I'm not sure I like that. But both effects work together, so it's not a deal-breaker. I guess you're good-to-go.
shaveyou - Veterinary Student costing 1 definitely helps make it a combo-y piece, which is nice. As for the lack of Priest Beasts, you can easily explain that away by using a custom watermark: in your theoretical expansion, there are other Neutral and class cards the Priest would have access to, and some would be Beasts. By the way it should say "give it +1/+2"; you forgot the "it".
thepowrofcheese - I'm fine with the art; don't think it needs changing unless you can find something clearly better. The Stealth part is kind of wonky, but I understand why it's there from a flavor standpoint. I believe it should say "Beasts with Stealth", though.
Shivershine - That you can pick an enemy unit makes this pretty nice from a versatility standpoint, but I agree with grumpymonk in-that it seems inferior to Potion of Illusion. Or at least, a little too close to it *shrugs*
KANSAS - It seems fine, so long as there isn't much in the way of Silence in-and-around your expansion. 3/3/4 seems generous, but it's a net-zero result after you give the card back so I guess that's okay. Seems good to go after you include the "random" in there.
Elfensilver - The Murloc one seems a bit random, and the second one is too busy. I guess I like the art for the third one the best. I think the overall card is fairly niche, though: they have to be 1-cost minions, and the Rush means you played them this turn.
Sinth - As long as you haven't won one of our competitions with it, you can reuse a card from elsewhere. I don't know how "boring" it is for you to do that, but it's not against the rules *shrugs*. I think the card is fine, although it might take a while…which could lead to some feelsbad moments with the rope.
BasilAnguis - That's a lot of text, and I don't see it getting any lighter. You could cut out the Divine Shield = has Taunt part and just give him Taunt straight-up: when he gains the Stealth he would temporarily lose the Taunt, which sort of keeps with what you wanted. Ultimately I wonder if it's too complicated.
Ardin - You also have to assume that the Hunter and Shaman would get other Elementals and/or Beasts to go along with this Legendary, so it's not entirely out of the question in terms of usefulness. I really like deck-building requirements, and I agree with Demon in-that it's cool you gave the minion tribes the other class' Keyword, to further mix the two together. All-in-all I think the card is good to go.
DestroyerR - This is a very interesting combination, and I think you've nailed it pretty well. Corrupted Growth should probably say "discard two random cards" just to clarify what it does, but other than that it seems ready to submit.
Nirast - Having seen your updated version, I think it's good to go. I really like the flavor of it. You don't necessarily need to post the Choose One tokens if they're readily understood.
grumpymonk - For one mana less than Keeper of Uldaman, you have to choose between the effects. My initial reaction is that he's underpowered, but maybe not. I like the idea of it, either-way.
RealJC1234TheToonist - Welcome to our side of things :D I think the card is rather niche, especially for the Paladin, although perhaps the expansion would fix that. Honestly I think you can get away with a better statline, like the always-appropriate-for-a-Demon, 6/6/6.
MrRhapsody - Discarding can be a good thing, nowadays, so I'm worried that the Warlock could exploit this to undermine the detriment for a pure-upside. I don't mind the card in general, but that aspect bugs me.
Demonxz95 - I really like the card, although it feels pretty slow (much like my own Wandering Monk being too slow). It's 6-mana total to do it once, which is a lot to ask for. Maybe you can away with it being a 2/2/3 or something like that?
bananenparty- Baby Amalgam is a waste; I wouldn't go with that one. Bipolar Elemental is okay, I guess, but restoring 3 Health to all friendlies is not as good as 3 damage to all enemies. Damage always costs more than healing.
For my card, what if I cut off the Rush and make him cheaper in compensation? 3/2/2 keeps his original stat-line, and makes him easier to bounce; that's ultimately what the Rogue will get out of this. The Paladin comes with other no-Neutral payoffs, while the Rogue gets to bounce Edwin for multiple buffs.
I've been thinking about what watermarks to use for this comp. Should it be Scholomance Academy, since that's the set where dual-class cards first appeared, and it wouldn't make sense to use another watermark? Or should it be something else, since Scholomance didn't have the dual-class combination of the cards we're submitting, even if the card flavorfully fits?
If ever there was a time to use a custom watermark, I would say the time is now. Do not use Scholomance Academy, and definitely don't use an older watermark. Assume that Blizzard came back around to using dual-class cards in a future expansion; this provides you all the breathing room you'll need to flex the card's flavor and mechanics.
I have two ideas: the flavor of the first one is kind of iffy, so I included another card just in case you like it more.
Gameplay-wise Wandering Monk does two dramatically-different things: it provides the Hunter some limited AoE, and the Priest gets a possible AoE buff if paired with Activate the Obelisk. That said combining Priest and Hunter is hard, and I don't think I've successfully nailed the flavor.
One cannot be Neutral in the face of a revolution! Edwin's condition takes the Pure Paladin flavor and brings it to the Rogue, arguably one of the most successful Prince Keleseth classes. Edwin is more expensive, but he does come with a powerful Combo effect. I can reword it if Silver Hand Recruits and/or deck shenanigans are a problem.
So everyone is aware, we have implemented a change to the finalist voting: if you make it into the finals, you do not get a vote! This was a requested change that hopefully levels the playing field for everyone. It should keep any fringe cases from appearing where the supposed winner lost because they didn't vote for themselves and things like that.
...and while it wasn't ready for yesterday's voting, it was technically added in today. Just letting everyone know in the interest of full disclosure: if you were a finalist for 2.01, your finalist vote was deleted. It did not change any of the results, however, so everyone placed where they should have.
Also, we now have the means to include dual-class cards in our submission form! Enter the two classes you're using in the "Class" section, and the form will pick them up. This could conceivably include more than two classes, if the need ever arises (like Tri-class cards from Mean Streets of Gadgetzan).
Here's the feedback I promised:
Neoguli - Kenzou's effect means you get a 2/1 in addition to the Discover, right? Because right now it seems to imply that the Discover is replaced with a 2/1-summon instead. There should be an "also" in there: "your Discover effects also summon…" With that change in mind, I like the card.
KANSAS - I think I like the first art the most, or use the 8-mana's art with the 4-mana's text. As long as it's not the third one I'll be fine with whichever you choose.
FieselFitz - Welcome to our little corner of things :D I think your card is almost ready to go: I just have one little niggle and that's that "Deck" should not be capitalized. I would also move the word "Basic" to the next line by putting in a line-break (using Enter). That way, "Basic Totems" is on one line together, which is more aesthetically pleasing. Other than that, I think you're ready to submit :)
Demonxz95 - I say leave it as a Neutral card, even though it does bug me to do that - a non-Legendary card means you can run two, which means they could be at-odds with each other when trying to set off the Battlecry. I don't think it's too OP with Tekahn, and even if it is…well, maybe it will get people to use the card lol. There are balance levers that can be pulled to rein in either card if necessary. Ultimately, though, I think I like your Hunter card more.
Shivershine - Love the art, and I think the effect is fine. That being said, the stat-line is unusual for a Rogue minion; not a deal-breaker, just something that might irk some Rogue purists out there. I think it needs the Health so it can be more than a one-and-done attacker a la Patient Assassin.
BloodMeFist - I have to agree in-that Pure Evil is a bit on the boring side. I like Medivh, though: it's a good interpretation of him canonically while also playing on his (admittedly non-canon) One Night in Karazhan iteration.
Jhamel - Welcome to the site :D Cool to see your first posts being in our neck of the woods. Unfortunately, I have to say that your card is not going to be allowed as-is. I understand your reasoning for phrasing the card as you have, but we're looking for a specific phrase that matches the cards that already exist.
GoliathTheDwarf - As it is right now, as an aura effect, the two adjacent minions would have permanent Stealth so long as Murderous Omen remains on the board. You could choose to forego attacking with the Beast to keep it in Stealth, making it incredibly hard to remove. I say either the Health needs to be crippled so it can die to AoE effects, or the effect itself needs to be a Battlecry so the Stealth ends when the adjacent minions attack.
Pokeniner - A spell that tutors other spells; could be useful in the right setup. I like the card well enough, and as grumpymonk noted you've successfully navigated around the "No Minion Mage" archetype without losing the No Neutral phrasing. Nicely done.
grumpymonk - I mean, you technically have the phrase "no Neutral" in your card's text, so I guess it's fine. I think 5/5/7 is a more fair stat-line with the Taunt, which I prefer to the one without it.
grayghost39 - Pretty straight-forward card, although a little lackluster if I'm being honest. Personally I would dock you a point for reusing Lightforged Zealot's stat-line; just seems too on-the-nose to me.
Cg8889 - Remove the Classic watermark and I think you're good-to-go.
allthehype - I agree with the "keep all 3" direction. Remove the capital from "Spell" and capitalize "neutral" and you're good to go.
bigcums - I like it, and I don't think much needs to be changed. The smallest niggle could be made about how you say "enemy characters" instead of just "enemies" (which includes the hero), but beyond that I think it's ready to submit.
JackJimson - Welcome to Fan Creations :D Lots of newcomers; always cool to see. Right off the bat, I have to point out that your card breaks an unspoken but fundamental rule of Hearthstone: it has more than four lines of text. Any such card is always considered to be too complicated for the game, and so it needs to be changed.
anchorm4n - Honestly, I'm concerned that the Priest would be too good at Fatigue matchups with this card. I know that's the point, but for a lot of people (myself not included), long Control games make them miserable. To some degree, encouraging a game to go that long would be a feelsbad moment for the enemy. I'm not sure how to rectify that, and maybe it's not even a major issue - the game needs to satisfy a large variety of players, after all. Just something to think about.
R - Is that supposed to be Azari? Because you spelled the name wrong. That being said, I prefer the Beast Tamer: destroying all Neutral cards in your opponent's deck is simply too disruptive, and could effectively neuter a lot of decks. I know it's a 10-mana card, but still.
BasilAnguis - I prefer Scarlet Dominator, for flavor reasons. That being said, I think the stats might need to take a hit, considering this is Shadow Madness with no restriction.
Arkasaur - I prefer Stampeding Riverwallow. Resurrection is not really a Warrior thing, and I honestly think people are tired of seeing it: you'll lose some points from such players. As for Riverwallow, I think you're good to go minus a single comma after "cards".
TheHoax91 - The downside being attached to a condition does make this "grossly overpowered", as you noted. However, you could submit it should you choose to: we are not explicitly barring people from creating Neutral no-Neutral cards.
shaveyou - Remove the Classic watermark and change the phrase to "has no Neutral cards", and I think you're good to go. I don't know how exciting the card is, per se, but I still think it's one I could see in-game.
I've replaced Kil'jaeden with two new cards; hopefully these are better received:
Working on feedback next.
Well damn it: I literally just started using War Chefs two days ago >_<
Here's my first idea:
I tried to do justice to Kil'jaeden by turning your devotion to the Legion into the ultimate all-in burn bomb. This could be much better than Pyroblast, but you have to discard your entire hand to do it. If it's too strong I can drop it to 1-damage-per-card, but it is a 10-mana card with a condition so hopefully it's fine *shrugs*
Congratulations to grumpymonk!
Good luck to our finalists :)
Yeah Demacia should get a nice bump after Shyv appears in-game. I hope she comes in October.
I think it's time to finally craft a deck for my beloved Leona. But which to choose?
More feedback:
TheHoax91 - The Discover is going to take forever if you've chained a decent number of spells. I personally don't see much of the Paladin in the card, regardless of its intended use-case, and that's concerning.
Ardin - I like the second version the most, the cheaper one. That said I prefer the original art: you don't have to be so clearly on-the-nose with the coloring.
KANSAS - I prefer the original card to be honest.
bigcums - I like it, although it's kind of scary in the hands of a Kingsbane Rogue. Any minion can become a game-ending threat when it suddenly has 15 Attack. It's a strong card, but it requires some setup so I guess I'm okay with it. "Attack" should be capitalized, by the way.
BasilAnguis - I like the proposed suggestion for Arcane Blessings: it gives different things to the two classes, meaning the same spell can be used for a variety of purposes and outcomes. I like it more than the minion, if I'm being honest.
You could submit it as-is if you wanted to. It doesn't have to have the Scholomance watermark; I would prefer it did not, to be honest. That being said you're gonna lose some points from the snooty members of the group - myself included - who frown at the idea of using the Classic watermark.
Also, welcome to the group :D We love to see first-timers!
Adventure doesn't rhyme, 0/10.
Something like this, then? Edit: Added an alternative based on grumpymonk's suggestion, where the whole text is Combo.
Maybe I'm too hung up on making this card work...
Feedback, as promised:
BloodMeFist - I say go with the 5/4/6. Cheaper makes it stronger and more Aggro-adjacent, even with less Attack, and then there's the redundancy of Savage Roar as you noted (not that that's a deal-breaker, either; it's okay for a strong expansion card to temporarily push out a Classic one). 5/4/6 or 5/4/5 would make it a decent Attack-buff bomb waiting to go off, while itself being an okay threat too.
anchorm4n - The text being as small as it is means there's a lot going on, and I'm not sure I like that. But both effects work together, so it's not a deal-breaker. I guess you're good-to-go.
shaveyou - Veterinary Student costing 1 definitely helps make it a combo-y piece, which is nice. As for the lack of Priest Beasts, you can easily explain that away by using a custom watermark: in your theoretical expansion, there are other Neutral and class cards the Priest would have access to, and some would be Beasts. By the way it should say "give it +1/+2"; you forgot the "it".
thepowrofcheese - I'm fine with the art; don't think it needs changing unless you can find something clearly better. The Stealth part is kind of wonky, but I understand why it's there from a flavor standpoint. I believe it should say "Beasts with Stealth", though.
Shivershine - That you can pick an enemy unit makes this pretty nice from a versatility standpoint, but I agree with grumpymonk in-that it seems inferior to Potion of Illusion. Or at least, a little too close to it *shrugs*
KANSAS - It seems fine, so long as there isn't much in the way of Silence in-and-around your expansion. 3/3/4 seems generous, but it's a net-zero result after you give the card back so I guess that's okay. Seems good to go after you include the "random" in there.
Elfensilver - The Murloc one seems a bit random, and the second one is too busy. I guess I like the art for the third one the best. I think the overall card is fairly niche, though: they have to be 1-cost minions, and the Rush means you played them this turn.
Sinth - As long as you haven't won one of our competitions with it, you can reuse a card from elsewhere. I don't know how "boring" it is for you to do that, but it's not against the rules *shrugs*. I think the card is fine, although it might take a while…which could lead to some feelsbad moments with the rope.
BasilAnguis - That's a lot of text, and I don't see it getting any lighter. You could cut out the Divine Shield = has Taunt part and just give him Taunt straight-up: when he gains the Stealth he would temporarily lose the Taunt, which sort of keeps with what you wanted. Ultimately I wonder if it's too complicated.
Ardin - You also have to assume that the Hunter and Shaman would get other Elementals and/or Beasts to go along with this Legendary, so it's not entirely out of the question in terms of usefulness. I really like deck-building requirements, and I agree with Demon in-that it's cool you gave the minion tribes the other class' Keyword, to further mix the two together. All-in-all I think the card is good to go.
DestroyerR - This is a very interesting combination, and I think you've nailed it pretty well. Corrupted Growth should probably say "discard two random cards" just to clarify what it does, but other than that it seems ready to submit.
Nirast - Having seen your updated version, I think it's good to go. I really like the flavor of it. You don't necessarily need to post the Choose One tokens if they're readily understood.
grumpymonk - For one mana less than Keeper of Uldaman, you have to choose between the effects. My initial reaction is that he's underpowered, but maybe not. I like the idea of it, either-way.
RealJC1234TheToonist - Welcome to our side of things :D I think the card is rather niche, especially for the Paladin, although perhaps the expansion would fix that. Honestly I think you can get away with a better statline, like the always-appropriate-for-a-Demon, 6/6/6.
MrRhapsody - Discarding can be a good thing, nowadays, so I'm worried that the Warlock could exploit this to undermine the detriment for a pure-upside. I don't mind the card in general, but that aspect bugs me.
Demonxz95 - I really like the card, although it feels pretty slow (much like my own Wandering Monk being too slow). It's 6-mana total to do it once, which is a lot to ask for. Maybe you can away with it being a 2/2/3 or something like that?
bananenparty- Baby Amalgam is a waste; I wouldn't go with that one. Bipolar Elemental is okay, I guess, but restoring 3 Health to all friendlies is not as good as 3 damage to all enemies. Damage always costs more than healing.
For my card, what if I cut off the Rush and make him cheaper in compensation? 3/2/2 keeps his original stat-line, and makes him easier to bounce; that's ultimately what the Rogue will get out of this. The Paladin comes with other no-Neutral payoffs, while the Rogue gets to bounce Edwin for multiple buffs.
Working on feedback now.
If ever there was a time to use a custom watermark, I would say the time is now. Do not use Scholomance Academy, and definitely don't use an older watermark. Assume that Blizzard came back around to using dual-class cards in a future expansion; this provides you all the breathing room you'll need to flex the card's flavor and mechanics.
I have two ideas: the flavor of the first one is kind of iffy, so I included another card just in case you like it more.
So everyone is aware, we have implemented a change to the finalist voting: if you make it into the finals, you do not get a vote! This was a requested change that hopefully levels the playing field for everyone. It should keep any fringe cases from appearing where the supposed winner lost because they didn't vote for themselves and things like that.
...and while it wasn't ready for yesterday's voting, it was technically added in today. Just letting everyone know in the interest of full disclosure: if you were a finalist for 2.01, your finalist vote was deleted. It did not change any of the results, however, so everyone placed where they should have.
Also, we now have the means to include dual-class cards in our submission form! Enter the two classes you're using in the "Class" section, and the form will pick them up. This could conceivably include more than two classes, if the need ever arises (like Tri-class cards from Mean Streets of Gadgetzan).
Congratulations on your first win, anchorm4n! :D
Demon's mistake of putting you on the Leaderboard was a short-lived one...relatively speaking lol.
Good luck to our finalists :)
Under three hours left to go in our first competition for Season 2. Submit 'em if you got 'em!
...which reminds me: I haven't submitted yet lol. Don't think mine is gonna do well, but I'm out of time *shrugs*