Sykomyke's Avatar

Sykomyke

Grand Crusader
Joined 05/30/2019 Achieve Points 780 Posts 985

Sykomyke's Comments

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago
    Quote From AliRadicali
    Quote From Sykomyke
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

    He's talking specifically about the battlecry effect, which you are removing. This would make Boom the one hero card not to have a battlecry. Maybe take your own advice and read what others post before jumping down their throats.

    Are you going to contribute to the conversation or just be a vitriolic "justice" poster?  What you are referring to is called "Appeal to Tradition" that "if X has always done this then it has to continue to be so".  Which it doesn't.  Again,  I was just posting a suggestion on how they could balance this. 

    If you don't like it that's fine, but others could contribute more of their opinions on balancing as well, as opposed to just dedicating their time to shoot down my opinions.

    Clearly I got all the Mech Warriors in this thread "Paper is fine, nerf rock" - Love Scissors.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago
    Quote From turn1manawrm

    Blizzard won’t nerf hero cards, they refused to do it with Bloodreaver Gul’dan and Frost Lich Jaina who were both much more oppressive. They have also stated they think boom is fair because he hero power is random which is a laughable excuse. Unfortunately he’s gonna be around for a while.

    They didn't nerf those heroes because Knights of the Frozen throne released equally oppressive heroes for each class.  It's kind of the age old adage "if everything is broken, then nothing is really different"

    Now that those have rotated, we are left with 3 hero cards: Dr Boom, Hagatha, and Zuljin.  (not really counting Jarraxus since I don't recall him being played in the meta that much recently)

    The idea of hero cards should be to create interesting new dynamics with cards in the meta.  

    Zuljin doesn't really do anything except create a single super-power turn.  The hero power doesn't really change much in terms of the overall goal of Hunters.  

    Hagatha, while she can create more value: only generates spells and can often give useless spells or flood your hand with spells that are far too conditional (i.e. Totemic Might, Storm Bringer, Eureka, etc)

    Dr Boom, unfortunately despite the RNG of his rotating hero power, is not broken because of his hero power: he's broken because in addition to getting what most people would stricly say is a better hero power he gains an ADDITIONAL passive of rush for all mechs the rest of the game. 

    I'm bolding that because it's unusual that people are focusing so much on hero power or battlecries in this thread.  

    So I'll repeat my original statement in a much more succinct form now:

    Dr Boom, Mad Genius doesn't need passive Rush.  It pushes the card from thematic, fun, and strong, to overtuned.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago
    Quote From Kovachut
    Quote From Sykomyke
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

    Why are you so offensive? FYI I initially read your post thrice and now I read it once again. I didn't find any information regarding the battlecry, but only the hero power:


    My proposal is simple:  Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game.  An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.  The hero power can stay roughly the same as it was with ONE exception.

    Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squad be given rush instead.  That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".


    You just want to take away the passive. Fine, but what would be the new battlecry?

    Why does there have to be a new battlecry?  The battlecry is you are gaining a BETTER hero power (and 7 armor).  Just because the hero power swaps every turn doesn't make it worse.   Also, offensive?  Just because I called you out on not fully reading my post doesn't mean you have to get all indignant.

    Secondly.  The reason I didn't add a new battlecry is because the current one (in my proposal) got shifted TO one of the hero powers

    If you take offense to that, oh well.  I can't control how you get so easily offended over someone calling you out on your poor reading comprehension skills.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago
    Quote From Tetsuo

    If a round of nerfs hit Warrior and take it down a notch or two, you can bet that Aggro Shaman will run roughshod over the meta. Would you like that? 

    Warrior isn't fun to play against right now, but the class functions as a necessary evil to maintain balance in the meta. Though it's boring to play against, it's not oppressive by all means--it has miserable matchups against Bomb Hunters, Mech Paladins, and Conjurer Mages with their waves of big threats. Murloc Shamans can beat it too. 

    I don't believe that's necessarily true.

    Warrior has PLENTY of tools even if you took away Dr Boom Mad Genius entirely. (which I'm not suggesting, and again: the "nerf" I prorposed in my post up top shifts the passive rush of the card onto one of the random hero powers;  Warriors would still have rush in a limited capacity, but it would be in a more balanced environment other than "all mechs you play the rest of the game have rush". )

    Some of the tools they have to combat "aggro" decks (without Dr Boom) currently in most Mech Warrior decks.

    • Warpath (x2)
    • Shield Slam (x2)
    • Execute (x2)
    • Weapons Project (at least one)
    • Omega Devastator (x2)
    • Brawl (x2)
    • Dyn-o-Matic (x2)
    • Zilliax

    I'm not even going to include cards like Eternium Rover (stall anti aggro card) or Milita Commander because those are sometimes not run in versions of those decks.

    The point being.  Warrior has ALL of those tools to delay the game until they play Dr Boom.  All of those tools are dynamic on being used for early game control or even late game control.  Some of them can generate insane value (like Warpath) or have really good tempo (like Dyn-o-Matic).  

    Overall the problem I'm seeing with Warrior as it stands is that ALL OF THIS coupled with Dr Boom coupled with the fact that all mechs get rush after Boom is played, creates an extremely oppressive deck that leaves very little room for counterplay.  (Read: Counterplay does exist, but it's extremely niche and involves praying that your opponent doesn't have the 2nd copy of Brawl or Warpath in their hand while you push for lethal)


    As for your comment regarding aggro shaman running over the meta,  you don't counter aggro with control decks.  You counter aggro decks with midrange decks or faster/better aggro decks.  And the decks that are ACTUALLY keeping murloc (aggro) shaman in check are midrange mech hunter decks, zoolock, and token druid.

     

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago
    Quote From Kovachut

    My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.


    And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.

    I suggest you go back and re-read my original post.  There's a proposed change in there already.  This lets me know that you didn't actually read the entire post.  You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".  

    This is 100% me being legit.  When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago

    This may come off as a rant but I'm a little tired of Mech Warrior still being so proliferate as it is.  It's just not fun when they get Boom on curve and then proceed to just grind out the rest of the game with constant nearly infinite answers.  Nerfing Archivist to 9 mana didn't change much.  All it did was force warriors who get the coin to just hold onto it.

    As for Dr Boom Mad Genius himself.  I honestly don't see how he wasn't hit with the recent nerfs a few weeks ago.  Not only that but it restricts design space and balance for the next 2 expansions this year for any neutral or warrior mechs releases, since they have to assume rush will be in play when that mech is used in warrior decks, thus lowering the power of any possible neutral mechs in the future.

    My proposal is simple:  Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game.  An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.  The hero power can stay roughly the same as it was with ONE exception.

    Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squad be given rush instead.  That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".

    Sorry if this comes off as a rant.  It probably is in retrospect.  I'm just tired of facing them game after game.  Sure I can win against them sometimes, but that doesn't negate the fact that the card as it stands is overly oppressive in the meta.  

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago

    Mech Warrior vs Big Shaman.  Someone didn't think this play all the way through...

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago

    Demonfuse

    Give your opponent ____

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 5 months ago

    We know that with the teaser reveal it's going to relate to the League of Explorers.

    Based on this image...

     

     

    I can only guess that the 2nd expansion is going to be about the League delving into maybe the Temple of AQ? The symbols look like Heiroglyphs, and we know that the original League of Explorers expansion did have some references to Anubisath Sentinels and Jeweled Scarabs, so it's not entirely impossible to think they may do more "digging" in AQ temples.  

    Based on the information that the entire "year of the dragon" is themed according to the devs.  We have the "Dalaran Heist" as the 1st expansion,  an unnamed League of Explorers style expansion for the 2nd image.  The 3rd image is not one I'm familiar with but it has what appears to be molten lava behind the card on the top, and a claw/tooth on the bottom.  I can only surmise that it may reference another expansion regarding Deathwing possibly Grim Batol?

     

    Anyhow, what's everyone else's thoughts?

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 6 months ago
    Quote From viczone

    The idea of the deck is nice, but it just doesn't work out for me. First off, my hand is always full, most of the time there is no way to play Shudderwock without losing a lot of value. So I swapped the 2 Elementary Reactions with Zentimo and Storm Chaser (I know it's another card that draws a card, but couldn't come up with a better substutite). Still having hand size issues.

    The other problem is that Big Game Hunter and The Black Knight hardly ever hit, at least at Rank 5.

    Anyway, thanks for sharing!

    BGH is for mage giant matchups and TBK is for really any matchup. Zilliak is in numerous decks.  Just because you aren't getting "value" from them doesn't mean they don't belong in the deck.  Dont forget you gain those battlecries on Shudderwock, so even if you "miss" them and play them on a vanilla board, it doesn't mean you can't get value later.

    In reply to Ladderwalker
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 6 months ago
    Quote From FortyDust

    It never fails. Anytime Blizzard gives away free stuff in any amount, in any context, someone finds a way to actually complain about it.

    You call them on it, and they cook up the weirdest, most convoluted reasoning for their nonsensical position.

    If I could post this all over the internet on every single blizzard reddit thread, forum, fan-site, etc. I would.  <

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 6 months ago
    Quote From FortyDust

    I think the problem is that you're going in two different directions. The deck would be stronger if you picked one and ran with it.

    But The Storm Bringer is still a weak card even after the buff. Any version of this deck is probably better without it. If you want to take advantage of having a lot of tokens, that's what Bloodlust is for.

    I disagree.  Bloodlust falls into the same trap that savage roar does (aside from being a worse version of the latter).  Which is that it's game plan projects an aggro mentality and thus will encourage players to play more taunts.  StormBringer does have the same "token generation feel" that aggro decks do, but only for the purposes of generating a large wide board.  It also has the benefit of actually threatening a warrior control meta, where bloodlust-style decks generally don't unless they get super lucky and the warrior doesn't draw any aoe.

    For what it's worth, I'm running a version right now that uses both Hagatha's in addition to a few other midrange cards to generate tokens but still keep the opponent on the back foot.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 6 months ago

    I didn't see Kibler's stream yesterday.  Anyone got a decklist for Zerek/Buff priest since the patch hit?

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 6 months ago
    Quote From EndlessTides
    Quote From RavenSunHS

    I still have no patch on mobile.

    What's going on?!?

    Me neither. Seems the Casual Mobile Set (which is supposed to be the bread and butter) has been forgotten? I just don't have the sort of lifestyle or job that allows me to play HS on anything other than my Mobile. 

    You haven't been forgotten, there was a twitter response/update somewhere I saw where they said there were issues with the app stores deploying the patch.

    As for your comment about lifestyle/job.  I should hope you aren't making a regular habit of playing HS at your job.  You're getting paid to do work, not fuck around on Hearthstone.  I don't give a crap if other people have jobs that do allow them to play Hearthstone, doesn't fucking matter if it's on mobile or if it's on PC, you're there to work, not play games.

    As for your "lifestyle".  What does it matter if you have to play on PC for a day or two until the App Stores push the update through?  Unless the only time you ever can play Hearthstone is on a commute or "not-at-home" then you have other problems, like allocating "you" time at home, or a spouse that will let you play games at home if that's the case.  

    Once again, another infantile whiny comment with a "me me me, the world needs to revolve around me" mindset.  

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 5 years, 6 months ago
    Quote From JokD

    Blizzard is the huge corporation, they have to have a big and qualified staff of QA. Why some critical issues happen again and again? :)

    Because the size of a company does not have any bearing whatsoever on technical issues? Literally every company has glitches, bugs, patch problems, etc.  From the lowliest of software or app companies, to the biggest contenders around (like Microsoft).  

    Assuming that because a company has a QA team or is big and thinking that somehow that means that NO bugs should ever reach a live version of the product is such an infantile and asinine thought process I can only assume you're a child and have never lived a single day in the real world with any sort of responsibilities whatsoever.  And if you find this response harsh, tough cookies.