Comments
179 totalBlocking Annie with a big unit is always risky because Disintegrate exists.
The Bard origin card that buffs 3 cards in your deck with a chime at every round start is pretty strong. I can imagine Bard being strong in a Demacia allegiance deck or a Freljord overwhelm allegiance deck, where you …
Ahri nerf is well-deserved, you want champions to be strong, but not THAT strong. Wayfinder joins the club of unplayable allegiance cards. Ahri Kennen definitely needs to change now, away from an allegiance deck, but it's impossible to tell what …
This is weak in terms of tempo. For 6 mana, double Zenith Blade will also give two units overwhelm and more stats. Battle Bonds will grant +2|+2 to two allies for 4 mana. Double Ice Shards will do the same …
Maaaybe Scargrounds decks want this, but most decks do not. Verdict: 2/5
Decks that prevent enemies from blocking- with cards such as Ashe or Moonlight Affliction- may not be meta, but the effect of preventing enemies from blocking is very strong. I'm not sure what kind of deck wants this card, but …
It's like a Freljord version of Conchologist, with added Udyr synergy. Many Freljord decks will want this guy. Verdict: 5/5
A little slow, but the versatility from the stances makes this card viable. Verdict: 3/5
Hard card to evaluate because it's so different from all other competitive cards and strategies from the region. At the very least, the generated stances give you versatility AND create value, which is something Freljord historically struggles with, only ever …
Freljord is my favorite region, and since it's been the weakest region for a while now, I've had big expectations for the new cards. So far, I'm very happy with them! Thematically, Freljord is supposed to have big, scary units, …
Solid stats and a guaranteed enabler of the new Shaman synergy. Even without Shaman synergy, this is a great aggro unit. Verdict: 4/5
Assuming more tools come out to enable this guy's ability, and that he helps with Udyr's level-up requirement, then he's an okay early game blocker and enabler. Verdict: 3/5
A 6 mana unit with no immediate board impact, deckbuilding requirements to enable it and you don't want to attack or block with it on the turn it's summoned; such a unit would require massive upside to be playable. As …
A 5|5 with Regeneration who also draws you a card, for the low, low price of 4 mana; Babbling Bjerg, eat your heart out. That said, there are two big drawbacks for this card: there are nontrivial deckbuilding requirements to …
My prediction is that Galio decks will be good because they synergize well with Poppy and Yordle Smith, and Poppy is still a beast when she gets to apply her buff.
This is good on Formidable units, but kind of underwhelming on anything else. And even if you get a really big Formidable unit, none of them have Overwhelm so they can just get chump blocked, except for Gorlith. Verdict: 3/5
Best use I can think for this card is healing your Nexus back up to 10 against a burn aggro deck, because Control decks can just stun, recall or kill this unit; The Arsenal it ain't. Verdict: 2/5
5 mana 6/6 = very beefy, and Fury keeps it relevant even after taking damage. It has some strong counters in Silence effects, Culling Strike, not being able to block Elusives, etc. which makes it less reliable. Verdict: 3/5
The buff he grants when summoned is very significant, it's a For Demacia! in the case of Formidable units and something like Bloodsworn Pledge for everyone else. Once he levels up, he threatens to quickly close out the game with …