Comments
179 totalMy first card with a 5/5 rating for this expansion. It's a 2-mana unit that gives you a card, which makes me think of Fortune Croaker and Avarosan Sentry. The former needs another unit on your board it can damage …
3/5. This unit is versatile in that it can pressure your opponent's Nexus, generate some extra value, and block larger enemy Elusive units. It's not phenomenal at any of those roles, but it looks solid enough.
2/5. This card is reminiscent of Chump Whump, they have the same cost and stat line and both give you two copies of a 1-mana spell. However, where Chump Whump significantly advances your win condition, this guy just messes with …
Today's standout reveal is Prank. On first impression, it looks very powerful; all decks will care if you mess up their mana curve by increasing the mana cost of a card by 2, for instance. Just showing you a couple …
4/5. This little guy does a lot for 1 mana: Shows you some of your opponent's cards, messes with his hand, and gives you a chump blocker.
The big reveal today has to be the Manifest keyword. It's a direct copy of the Discover keyword from Hearthstone, which was a big change for the better in that game.
One of the bigger dangers in card games, is …
2/5. The spell gives good stats for its mana cost, but as far as competitive decks go, permanent stat buff spells only see play in cheesy decks that aim to win the game off of the back of a unit …
1/5. At that mana cost, you expect units to be major threats or value generators, like Rekindler or Invasive Hydravine. The Leviathan only costs 1 more. This card does represent a legitimate threat, just not enough to justify its large …
3/5. Reminds me of Island Navigator, with more flexibility in mana cost but without the Scout keywords. The mana flexibility is a big deal, especially in slower decks that don't want a lot of cheap, low-value followers; it could be …
4/5. Very solid early game follower for slow decks, that don't want to put a lot of cheap, low-value units in their decks: this is an early game unit that gives you more early game units to beef up your …
Text is not super clear. Not sure if it can give you a Celestial or Epic spell, or if this can only give you a follower card.
3/5. Reminds me of Avarosan Sentry, except you get to invok- I …
The existence of Treasured Trash is mistifying to me. It's like whoever designed it forgot Deny and Rite of Negation exist in this game.
1/5. Random effect. Also, Deny and Rite of Negation exist.
2/5. Academy Prodigy with a +1 to attack, health and cost.
3/5. 2/2 + Tough is strictly superior to being 2/3, and the impact ability is also worth a bit. Looks pretty playable, especially if the Yordle tribal tag is worth something
1/5. "I will put this card in my deck", said no one ever.
1/5. Poros are not going to be a thing, and a big part of that is that they don't mesh well with champions. No, not even Braum.
In non-poro decks, Avarosan Hearthguard is preferable to this.
Aloof Travelers is the standout card in the bunch. Forcing a draw synergizes with puffcaps strategies, forcing a discard can disrupt combo decks, it gives you card advantage, it comes with a body that's not too bad for its cost, …
3/5. Decent early game stats, and if your opponent draws the card this generates it hits him for 2 more damage and wastes his draw on a card you don't want to draw in the mid or lategame.