Comments
179 totalIf spamming spells is important for your deck (Lee Sin, Nami), then maybe you want to put this card in your deck; otherwise, you don't. 2/5
Nami likes to summon units using spell mana, but Nami doesn't necessarily want to pair up with Bandle City and she already has access to Double Trouble. Summoning units at burst speed is good both on offense and on defense, …
A Focus-speed Bannerman, minus the Bannerman's body and the allegiance requirement. Not terrible, but probably not good enough to see competitive play. 2/5
This looks similar to Stand Together, except it's not in Pantheon's region. It does not look playable. 1/5
Compared to Go Get It, this card looks generally inferior, except for a combo synergy with Trundle's Ice Pillar. 2/5
This looks decent, you get a 1/2 and a 3/1 for 3 mana, it's like a middle point between House Spider and Tenor of Terror. If having lots of Fae is important then this guy could be good, he's a …
Its stats and ability are unimpressive for its cost. Fae synergies don't look strong enough for this to be good right now. You'd think this is a speedbump to enable a champion who requires you to summon X number of …
For its ability to do anything, this needs to live for one turn. Its statline is slightly weak for a 3-drop; Barkbeast, Chip and Jagged Butcher can get this statline as 1-drops. If it does survive, it gives you a …
Aggressive statline, weak body with no abilities means it will trade unfavorably with 1-drops and 2-drops, and it has to attack to make use of its ability. The ability is a very weak form of deck buffing, it only buffs …
Poppy is good, but the elephant in the room here is Stress Defense. That card is bananas. The first, obvious use is to protect your own units from damage-based removal spells, and possibly heal them up as well. The other …
5/5. Phenomenal card which can protect your own units from combat and removal, as well as turn a mammoth-sized Nasus, Nautilus, They Who Endure, Viego, giant Elusive attacker, etc. into a much more manageable problem. Instant staple card for Bandle …
2/5. Quick Attack is at its best when paired with high-attack units. The fact that this guy only buffs low-attack units with Quick Attack seriously undermines his utility.
2/5. As a unit with very poor stats and a very powerful ability, this looks like a card that could be a great recipient for buffs. The problem is, there's a much better recipient for buffs, and its name is …
3/5. For Scout decks, Genevieve is superior to this card; it buffs units right away, including their attack, and she has Challenger on top of Scout to pick apart the enemy blockers and end the game. That doesn't mean Yordle …
2/5. Effects that shuffle an enemy unit into its deck, such as Nautilus' Riptide and Sunk Cost, are best compared to Obliterate effects such as Falling Comet. Ejecting an enemy unit onto the top of the enemy deck is different, …
4/5 stars. If you get to attack even once, she's a 4 mana 5/4, which are solid solo stats for someone who's also buffing all your other units. Poppy is good right out of the gate- which is good, because …
2/5. 7-mana followers need to represent a game-ending threat or phenomenal value to justify their inclusion in a deck, and this guy falls a little short of that
3/5. 1 mana is a fair asking price to manifest a spell at burst speed, especially if you have Fizz in your deck. The fact that you are guaranteed a good choice in Otterpus makes this reliable. I don't give …
2/5. A spell that costs 5 mana but then refills 3 sounds like it has good synergy with the likes of Lux and Heimerdinger. For the 2 mana you spend for real, you get an effect that is comparable to …
2/5. While having your hand messed with will always be annoying, I don't see a clear use case for this. Discarding your opponent's cheapest card sounds like something an aggro deck would like to do to get rid of an …