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TheTriferianGeneral

Lv.10

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275 / 864 XP
Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

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[runecard]Radiant strike[/runecard] is just outdated and bad... so I hope you aren't serious to compare new cards to it. If [runecard]Radiant strike[/runecard] was a new card it also would also give tough but then... let's just accept that there are bad cards in the game

So it's confirmed: improvise is the LoR version of living weapon. 

That's an insane consistancy boost for any equipment synergy deck and i am quite sure that both [runecard]fireth, reaper of the sands[/runecard] and [runecard]ionian hookmaster[/runecard] will do great work in the equipment archetype 

If improvise means that these units create a random weapon from this set and equip it then these Cards are INSANE for equipment decks.

Equipments in mtg suffer from the fact that they cause you deck to have fewer creatures (unless they are living weapons) that can be controlled out easier with removal than just having more creatures.

When I have to rate the powerlevel she is a 4-5 star champion

When I have to rate the gameplay of her archetype... -1 star

 so let's hope she is not half as strong as she looks because NOBODY needs a high variance archetype to be competetive as it's hurting competetive integrity a lot

3 years, 6 months ago · on New Bandle City Champion - Norra

Exactly the level 2 effect that I expected norra to have,

exactly the level 2 effect I never wanted to see in this game.

 

Now you only need to hit [runecard]the tea maker[/runecard] from the myterious portal every time to start an infinite loop ;)

Okay riot... I am not sure who told you that more hearthstone is what players wanted, and I don't care that this is proably going to be a LoR exclusive champion with norra,

...get this highroll shit out of office... NOW

Chimes and husks were bad enough we don't need even worse rng mechanics in the game, that …

[runecard]Master Yi[/runecard] actually is pretty nuts if you ask me, not because huge attack quick attackers would be so impressive but much more because yi is proably THE best unit to use [runecard]retreat[/runecard]/[runecard]return[/runecard] on as it lets him dodge any removal for 2 mana and activate Flow.

The fact that he buffs yis everywhere is just very huge when …

3 years, 6 months ago · on New Ionia Champion - Master Yi

3 mana +2/+2 + double spell activation is neat. Is it really good? No but I think it's good enough to be played in it's archetype and that fair enough 

3 years, 6 months ago · on New Ionia Spell - Wuju Style

The equipment is big enough and Interesting enough to not be terrible... but I don't see any yordle besides [runecard]poppy[/runecard] use this and [runecard]poppy[/runecard] isn't a discard archetype 

Highly competetive card, just as every [runecard]back alley barkeep[/runecard] card

0/5 stars

2 Stars because this card is flexible but not more because both sides kinda are 1 star cards on their own

As snnuy already mentioned in his video, this spell can be quite good in fated decks as a failsafe for large units.

Also I could see this working with ephemeral units as those tend to die anyways and be overstatted.

Targon SI also have the mikhaels ephemeral combination and I would think that with the right build a …

3 years, 6 months ago · on New Targon Spell - Seal In Steel

About back alley bar:

Does "new cards" mean created cards? 

Whoever worded that card should have added to the description what a new card because this way it could mean everything yet nothing

 

Seal in steel is potentially SUPER powerful ... or completely bust and I am absolutely not sure what of both is realistic. 

It's proably a good thing that supercharge is 4 mana now so that he can't hit on turn 3 with overwhelm spellshield and quickattack...

By the way: I am quite sure that yi is going to be the secondary champion for [runecard]lee sin[/runecard] decks as both archetypes have very similar playstyles/requirements

Well but neigther [runecard]the mourned[/runecard] nor [runecard]vastayan disciple[/runecard] have scout so they can't attack twice per turn even if you can play them twice per turn

Am I missing something or does the idea not add up?

Uhm what does the disciple have to do with [runecard]Quinn[/runecard]? I mean it might pair with [runecard]lee sin[/runecard] aswell as it's a flow enabler but with scouts? I don't see the synergy at all

To be fair it's (almost exactly) an old mechanic that now got it's own keyword

[runecard]Vastayan disciple[/runecard] is the 1drop that [runecard]Yasuo [/runecard] decks never knew they needed.

A recall engine that unlike [runecard]the mourned[/runecard] actually generates value on nexus strike and levels [runecard]yasuo[/runecard] faster and doesn need an action to be replayed... count me in!

 

Something to consider with equipment cards is that that even didicated equipment decks won't be capable of running more than 6-8 equipments maindeck because they need allies to be in play and are dead cards for as long as you don't draw decent targets.+ that stacking equipment is prevented so that you never want to have more equipment than units