TheTriferianGeneral
Lv.10Soldier
Comments
Equipment is a really old concept, spawned in Magic decades ago.
In magic equipment never really was that good unless it:
made the wearer untouchable (in lor this would be spellshield)
Buffed way above rate (like give 10/10 for 1 mana)
have a low cast and equip cost (cutlas would be an example for that)
…
1 mana [runecard]ancient hourglass[/runecard] was really broken but will 2 mana be enough? We shall see ;)
Landmarks were a failure for a VERY long time. And even now landmark removal is rare and many regions do not have decent landmark removal still.
I am not sure if landmarks were the game's savior they were in the end just the equivalent on mtg's enchantments that... well also in mtg are mostly forming annoying/degenerate decks when they …
The patchnotes already got leaked buddy...
[runecard]Bard[/runecard]'s chime generation now starts on turn 3
[runecard]Kai'sa[/runecard]'s championspell [runecard]supercharge[/runecard] goes to 4 mana and [runecard]second skin[/runecard] becomes slow speed + [runecard]ancient hourglass[/runecard] becomes 3 mana
annie tf: [runecard]ravenbloom conservatory[/runecard] countdown up from 10 to 12
[runecard]Illaoi[/runecard] becomes a 1/5 and [runecard]tentacle smash[/runecard] spawns 2 now
So Riot's birthday gift for me is a reveal stream... I hope it's something interesting and fun :)
Cool buffs/nerfs but where are buffs for [runecard]Gwen[/runecard]'s support cards and lvl 2 [runecard]gwen[/runecard]?
I played a lot of [runecard]gwen[/runecard] this expansion and... it doesn't add up for [runecard]gwen[/runecard].
The fact that most hallowed units blow completely (only 1 drop and maybe 2 drop really do work) makes her profiting from allied hallowed buffs pointless and let's not …
I would guess that bard strikes higher winrates because he is kinda idiot proof so that "less" talented players can still perform on him as he literally is a statstick champion.
[runecard]Kai'sa[/runecard] is proably healthy around 51-50% with 10% playrate at best the same way [runecard]lee sin[/runecard] was.
56% win with 20% playrate on a "hard" champion is …
To be fair:
Ionia always has been the region of interruption and therefore never got access to spellshield.
Riot really needs to reconsider the design choices made with shurima and look into what weakness shurima is supposed to have.
Maybe it's nerfing [runecard]rite of negation[/runecard] as I said before, Maybe it's nerfing [runecard]quicksand[/runecard] to turn the region …
At this point I won't repeat myself and just remind of my comment on [runecard]kai'sa[/runecard] actually not even being answered by answers because of shuriman support cards and because your first [runecard]kai'sa[/runecard] is buffing all [runecard]kai'sa[/runecard] s to come with spellshield regardsless if she survives or not.
You! :D
Jokes aside: I don't think that [runecard]kai'sa [/runecard] and [runecard]bard [/runecard] compare well.
While [runecard]Bard[/runecard] is overpowered and boring [runecard]kai'sa[/runecard] is uninteractive and frustrating to deal with.
Both aren't fun matchups although i pref boring over unfair ones.
In the end both could use a tweak to be less annoying but what do I …
"I do think she counters the meta, and that really pisses people off"
I explained very detailed what my issue with [runecard]kai'sa[/runecard] is. If the deck draws [runecard]kai'sa[/runecard] and get's evolve together there is nothing you as the opponent can do to stop it.
I would guess the wincondition isn't as easy to accomplish as one would think …
I already have the feeling you are more into trolling the community than bringing up valid arguments, that or you have not half the level of game understanding you think you have.
You say: if they play [runecard]kai'sa [/runecard] 5 she doesn't get to spellshield until they get priority back
that's true but not true at the same …
This answer...
I am neighter playing what's meta (because that's the most boring way to play a cardgame really) nor do I lack the skill to predict a [runecard]rite of negation[/runecard].
The reality simply is that you CAN'T play around it most of the times as the opponent open attacks leaving only 1 chance to play removal.
…
A of all:
a card getting nerfed doesn't mean it shouldn't be further nerfed (most players proposed a nerf to a 3/2 statline back then and I doubt't the card would fall out of favour at a 3/2 statline)
B of all: if people complain about shurima it's most of the times because every champion is so effective …
This sounds much like:
"it's just a game why you mad"
And to a degree you are right it's just a game bad metagames are meaningless... unless you want to enjoy playing the game which is the actual point of the criticism.
If [runecard]Kai'sa [/runecard] doesn't allow for meaningful interaction while being in the region with the …
I think at this point a clunky 3 card combo that starts on turn 6 and can very well be disrupted by any non damage removal/cc isn't that big of a deal.
Like I haven't seen the combo yet, but also I haven't seen a single gwen deck not surrendering before turn 6 when facing my [runecard]yasuo[/runecard] reputation deck.
…I would strongly argue against your statement as all the new archetypes are very bland in their execution and do not create much of a unique play patterns okay maybe [runecard]evelynn [/runecard] is a new summon/die/1cost unit engine is a bit interesting despite it mostly being a keyword soup archetype... Kaisa isn't at all interesting or fun unless giving valor …
I would argue that the stronger [runecard]jhin[/runecard] decks require him to run cannon barrage and double ludens setup and play him in path of champions lol.
To me the champion in pvp is a joke and I won't bother building decks around him as there are many better decks to pick up right now imo like [runecard]Katarina[/runecard] [runecard]Yasuo[/runecard] for …
When it comes to jhin I kinda find it funny how [runecard]jhin[/runecard] right now feels weaker than [runecard]Yasuo[/runecard].
The issue really is that lvl 1 [runecard]Jhin[/runecard] is BAD as a unit without keywords that needs to attack to do anything.
Lvl 2 [runecard]jhin[/runecard] is a lot stronger but still... lvl 2 [runecard]yasuo[/runecard] right now is proably better.
As the title suggests the LoR Deckbuilder isn't really working as I would expect that it should (from allowing to put in cards from more than 2 regions, being incapable to detect dual region cards for the region they are used for and having some cards twice in the cardpool (like [runecard]Yasuo[/runecard]))
But I don't wanna be a dude …