TheTriferianGeneral
Lv.10Soldier
Comments
Yepp I experienced the same and it seems like Riot actually forces everyone to play the first chapter.
To be fair it's mostly a tutorial 2.0 but pretty annoying
Many of the archetypes you listed weren't a thing since many expansions (Asol Ramp) or a thing ever ( tf cassino/Kindred Control) at least not in the tier deck sense.
What is interesting and what is not is very debatable (especially when I see dragons/demacia allegiance as mentions) so I can't really agree on that we would miss these …
If your complaint is that deck environment is polarised and that you need to address multiple archetypes at once, forcing you make tradeoffs between archetypes then that is just how cardgames evolve that don't want to be as vanilla as basegame LoR
There will always be the go to lategame/control the go to midrange and go to aggro archetype. …
What do you mean?! Targon's peak? What meemer is playing this right now?
[runecard]Viego[/runecard] might be a bit boring as it wins 90% of times through flinging a [runecard]legion desserter[/runecard] into the opponent's face but "synergistic crap"?! I thought synergy was the point of deckbuilding.
To me the expansion made many decks much more viable, not just thralls …
To be honest I have NEVER seen [runecard]bone skewer[/runecard] making it into a deep list so far.
Therefore I would be interested how well it does. What are the units you usually use it with? :)
I can't help myself but this list looks very outdated to me.
Noxus as a region got soooo much more power in this expansion and I would expect at least [runecard]disintegrate [/runecard] to make it into the list.
Also running 3x [runecard]the leviathan[/runecard] looks very risky to me because right now expansive units die on arrival and spending …
How is it a mess when there aren't clear tier 1 decks but instead many viable decks? Also turbo thralls can be seen as tier 1 right now with almost 10% playrate and 53% winrate in the last 3 days. Afterall that just means the game is quite well balanced and that you actually need to play good to climb.
…Midrange is dead?
Interesting position given that [runecard]Viego[/runecard] [runecard]Legion deserter[/runecard] is a very powerful archetype and is proably as midrangey ad it gets.
Cool stuff isn't viable? Well I think that depends a lot on your perspective. I find [runecard]Bard[/runecard] [runecard]Maokai[/runecard] selfmill very cool despite being janky as hell.
In general I like worlwaker even if some …
When it comes to the new champions there are only 2 regions that the new champions come from:
Noxus with [runecard]Annie[/runecard]
Bilgewater with [runecard]Illaoi[/runecard]
[runecard]Jhin[/runecard] and [runecard]bard[/runecard] are regionless (therefore there won't be new levels for them)
Happy birthday out of cards!
it's great that you provide us, the users with daily information and give us the opportunity to exchange with others on games that we otherwise would not have the ways to discuss about.
For the future I would wish that the MTG portion of the forum becomes more relevant.
After the mtg …
The main reason why the stun/recall archetype never worked imo is that it lacks a second unit like [runecard]Yasuo[/runecard] to make it consistant.
I know it doesn't quite compare but when I played Blue White Magecraft in MTG standard the deck never was that competetive because it relied so much on stormchaser drake to be drawn that whenever you …
Saying that [runecard]bard[/runecard] has to be played with [runecard]Zed[/runecard] in ionia seems a bit off to me.
Any list that can make sure you draw the chimes you plant in your deck and hold off early aggression is good with [runecard]bard[/runecard].
It doesn't matter weather it is [runecard]zed[/runecard] who for sure profits well from extra stats or if …
There should be no surprise that [runecard]Annie[/runecard] [runecard]jhin[/runecard], a burn archetype that's easy to build and like most burn decks is easy to pilot is very popular and successful early in the season.
Decks aren't refined, optimal control configurations aren't figured out so aggro is favoured for now... I think however that this archetype has not even close the …
My winner of the expansion clearly is [runecard]bard[/runecard].
I didn't expect him to be nearly as powerful as he turned out to be.
As it turns out: getting 3 chimes every turn for free is very good, especially because those get added to the deck before you draw.
That you can hit a chime already on round …
When you search for cards just activate the filter for the worldwaker expansion and that should be it
Obedient drakehound is quite nuts,
the only issue I see with it is that noxus lacks other attack support, making something like bladedance noxus look not worth it yet.
If I learned something from mtg is that a mechanic is only worth playing around when there are 2 - 3 good payoff cards for it.
Drakehound stands …
Annie is strong, in fact very strong on her own. She also comes with the best championspell in the game handsdown.
She and her support package not only support burn but also stun archetypes so yes Annie is strong in burn but not only there. (Thinking of Annie Yasuo for example)
Can we just for [runecard]Annie[/runecard] integrate a feature to rate cards with a 6th star? Like [runecard]Annie[/runecard] and her championspell both are nuts and as most streamers pointed out: she most likely will be an improvent for countless archetypes... even non aggro ones
[runecard]disintegrate[/runecard] is such a powerful removal spell (arguably better than vengance) and it comes also as a championspell for the proably best 1 mana champion in the game after release?!
Riot really wanted to make sure that the [runecard]Jhin[/runecard] archetype will be tier 1 (maybe even tier 0)
The lame part is that this way there won't be …
Now this... proably too expansive and slow to be a good card.
Even if drawing 3 for 6 is not a terrible rate, it really can't be played in any meta where tempo matters the slightest (so essentially no meta at all)