TheTriferianGeneral
Lv.10Soldier
Comments
Spellshield and overwhelm as a grant for 3 mana focus? Seems pretty busted to me.
Sure it has the downside of having to be played proactively but still this looks nuts to me
Am I the only one thinking that [runecard]supercharge [/runecard] is broken af?
GRANTING spellshield and overwhelm is rediculous at 3 mana even if it is "only" at focus speed...
Isn't it amazing how the ban grinning ignus when the boss is the actual issue? Why not change boss's effect to : whenever you cast this spell create a treasure unless you created already a treasure this way this turn
I know the wording is a bit aweful here the idea is to drastically limit the nonsens you can …
I got to admit I have lived in a cave too.
For some reason the whole swim controversy never came up to me (proably because I don't use twitter/twitch)
I am quite shocked reading what happened but then... the manipulative careless douche image fits him very well since he has been very arrogant for the entire time I …
Yes and no: I got 13 wild fragments for the like 80 fragments that were voided... that's not a good rate imo
To be fair it shouldn't take long for you to aquire a full collection if you play regularly and therefore i think it won't be necessary to sync with the website.
isn't her lvl 1 still terrible? Sure she is more likely to survive until her first lvl 2 hit now but... is that really that big of a deal?
What the patch certainly does is make laugh so hard at [runecard]kalista[/runecard]... like image switching life and attack would ever do the trick for such an underplayed and weak champion like her xD
As the title suggests the champion shard-system in path of champions needs a change.
The main issue is that you get shards from chest at random which gives you no control over what champions you progress (which is already not so fun) but it gets WORSE with the fact that you can get shards for champions you already have …
Maybe the buff was just too much and they adjusting the size of the buff?
Like I doubt that quicksand is going back to original functionality. However the attack debuff on multiple targets very well can be nerfed to -1 attack or no attack debuff in order to make the multitarget mode less op
Quicksand is too good, disabling the keywords of 2 units for only 3 shouldn't also reduce their attack by 2. If you remove the attack debuff from the multitarget mode it should still be a good card but not a broken one as it is right now
Quote From Nifty129 Having every deck with the highest play rates of 10% and lower have 53% winrates down to 50% and below.
Has never been the case for as long as I've been playing LOR and recording these statistics.
Thats what I'm referring to.
Which could only possible happen in a highly oppressive meta …
If you could bring up such a "anti synergy" deck that is scoring high winrates then I could see your point but be real: decks don't have to be simply xy overwhelm, shen x barrier, murloc... i mean yordle tribal or the likes of it. If combining multiple archetypes to a multifunctional deck that can adjust to more strategies at …
So you want to say that if every archetype can succeed deckbuilding is dead?
Interesting idea... so if there are 3 decks to rule the meta because their mechanic is stronger than the other mechanics it is easier to build decks using other mechanics... that proven to be weaker?
Deckbuilding isn't easier in solved metagames the only difference …
Given your oppinion on [runecard]sands of time[/runecard] you really can't have played a lot since this expansion.
To have a [runecard]frozen thrall[/runecard] enabler (thralls are the nr1 deck right in case you didn't know) attached to a very decent stall spell (there is a reason why [runecard]rite of dominance[/runecard] was costed at 4 mana + a managem afterall) is …
Because every deck you create on outofcards is openly visible (for some reason).
I however don't know how setting these decks private works tho :/
Because it was openly visible under the deck category? :D
I don't know if the private function works the way you think it does but it certainly didn't work this time
Better late than never I guess :)
By the way: how does it come that we haven't added eachother already given we are on this forum for quite some time already?
About the LoR portion of this pass:
As Hashinshin already said on his Video: it's nice to have, it helps to build decks in the beginning but it's not amazing and given that LoR is very generous with card aqusition I don't see it being necessary.