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Topandito

Joined 03/29/2019 Achieve Points 905 Posts 478

Topandito's Comments

  • All these are right but since it wasn't clarified by the others I feel it should be mentioned that combat deaths only count if they are caused by your units. If an enemy unit kills yours it won't count and if an enemy unit and yours both die it will only count as one slay.

  • Seems neat. The Emperor's deck is cool and all but I don't feel like its that likely to happen once again. All of these ascended get pretty close to just winning the game, but none of them are easier to get to then say...Maokai who just does win the game pretty much when its triggered. Once again the 2nd level is fine still, so it doesn't kill Azir but I don't feel like the sundisk game plan will find success. That all said I'm not that interested in instant win conditions so I'm fine with that myself.  

  • Very weak. If this gets forced into a 1 for 1 trade it may as well have been a vanilla 2/3.

  • Weak sadly. I wish that these 5/6 stat lines were enough at this point but they aren't, and the effect is minimal even if it goes off. More often than not this will die in one hit though.

  • Seems alright. Not sure it will be insane and won't be enough to make that 0 mana heal 5 worth playing in priest but...if enough solid holy spells are being played it might be worth while.

  • It could be alright? Likely only makes much sense as an aggressive card. Not sure any slower decks care about a random 3/10. I mean its big stats but not sure it does enough. That said if you just need a solid 3/4 stat line I suppose that this can offer that with a potential upside later.

  • I mean it depends on whether hand buff options are strong or whether you can combo it with another card easily. It could be used in paladin along side its different methods of setting health to 1.

  • It has some cool combo potential and it has some ability to disrupt enemy combos. Its going to depend on what combos are possible whether this sees use. It seems a little less than great at the disruption end but it still could do so if there is a desperate need for that.

  • Seems weak. Maybe there are demon synergies or fel spell synergies but until those show up its not gonna be anything insane I don't think.

  • Its just solid removal at all periods in the game. Its first form is entirely solid for playing on curve, and though it doesn't scale as well as it might into the late game, it isn't ever going to be an entirely dead card.

  • I mean it sorta depends on the spells. That said this already works with Lightning Bolt as a method to burst for 12 with two copies.

  • This needs spell cycling shenanigans or less its just really weak. I suppose if they entirely flipped their views on direct damage it might work with a heal to damage conversion effect but I doubt that will be happening.

  • Worst case this is a Dire Mole and I don't think that the size of the minions is small enough to make the shuffled versions that weak a draw later on.

  • I mean I doubt a 6/7 with taunt that deals 7 damage to a minion can be bad, even if its limited to minions with 5 attack or less.

  • Seems solid. I mean its basically a 6/7 taunt that deals 7 damage to anything with 5 attack or less, which is pretty good.

    In reply to Druid of the Plains
  • I've no idea about the balance of it but I do like it more than the current version of her. I do think that having her rely on attacking to generate these might be too hard, especially if she has to be on the board for that. I feel like round end effect or something would be better for it since otherwise I don't see this being very reliable outside of Targon or P&Z, and I tend to prefer to avoid shoehorning champions into very specific deck styles when its possible. 

  • Oh yeah for sure. Being a 5/2 Quick Attack is good enough to make her work all on its own, even if she is easily removed. I do worry about her a little in regards to some comparisons though, like if you look at Zed there are a lot of similarities with her and he hasn't been at his best lately. 

  • I like the design as a whole, though I'm feeling unfortunately rather cynical about reputation. Hopefully it will be better than I feel it will be. I want it to succeed. As for Leblanc herself I like her a lot, though its mostly because her ability has interesting synergies. Not sure if it will be any good but definately gonna try her along side Lux.

  • Seems sorta neat. Though this feels like a win more card. "Oh my gosh I got a leveled Darius!" I mean that's great but you have a leveled Darius and you've managed to have him stick around long enough to strike...so you're likely about to win or have already. 

    Edit: Perhaps I'm being too harsh on this card? If it wasn't an acceptable (if only just) two drop then maybe I'd be right. Its at least able to hold the board if its effect can't trigger.

  • One of the few reputation cards that is unable to be bad. If it is played for 4 then its just Salvage without the toss effect, which no one cares about unless they are a deep deck. If it is played for 2 then it is even better.